mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
891 lines
31 KiB
C#
891 lines
31 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using static PKHeX.Core.PIDType;
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namespace PKHeX.Core;
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/// <summary>
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/// Class containing logic to obtain a PKM's PIDIV method.
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/// </summary>
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public static class MethodFinder
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{
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/// <summary>
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/// Analyzes a <see cref="PKM"/> to find a matching PIDIV method.
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/// </summary>
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/// <param name="pk">Input <see cref="PKM"/>.</param>
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/// <returns><see cref="PIDIV"/> object containing seed and method info.</returns>
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public static PIDIV Analyze(PKM pk)
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{
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if (pk.Format < 3)
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return AnalyzeGB(pk);
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var pid = pk.EncryptionConstant;
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var top = pid & 0xFFFF0000;
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var bot = pid << 16;
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Span<uint> temp = stackalloc uint[6];
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for (int i = 0; i < 6; i++)
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temp[i] = (uint)pk.GetIV(i);
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ReadOnlySpan<uint> IVs = temp;
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// Between XDRNG and LCRNG, the LCRNG will have the most results.
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// Reuse our temp buffer across all methods.
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const int maxResults = LCRNG.MaxCountSeedsIV;
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Span<uint> seeds = stackalloc uint[maxResults];
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if (GetLCRNGMatch(seeds, top, bot, IVs, out PIDIV pidiv))
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return pidiv;
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if (pk.Species == (int)Species.Unown && GetLCRNGUnownMatch(seeds, top, bot, IVs, out pidiv)) // frlg only
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return pidiv;
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if (GetColoStarterMatch(seeds, pk, top, bot, IVs, out pidiv))
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return pidiv;
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if (GetXDRNGMatch(seeds, pk, top, bot, IVs, out pidiv))
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return pidiv;
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// Special cases
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if (GetLCRNGRoamerMatch(seeds, top, bot, IVs, out pidiv))
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return pidiv;
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if (GetChannelMatch(seeds, top, bot, IVs, out pidiv, pk))
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return pidiv;
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if (GetMG4Match(seeds, pid, IVs, out pidiv))
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return pidiv;
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if (GetBACDMatch(seeds, pk, pid, IVs, out pidiv))
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return pidiv;
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if (GetModifiedPIDMatch(seeds, pk, pid, IVs, out pidiv))
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return pidiv;
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return PIDIV.None; // no match
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}
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private static bool GetModifiedPIDMatch(Span<uint> seeds, PKM pk, uint pid, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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if (pk.IsShiny)
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{
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if (GetChainShinyMatch(seeds, pk, pid, IVs, out pidiv))
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return true;
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if (GetModified8BitMatch(pk, pid, out pidiv))
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return true;
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}
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else
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{
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if (pid <= 0xFF && GetCuteCharmMatch(pk, pid, out pidiv))
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return true;
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}
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return GetPokewalkerMatch(pk, pid, out pidiv);
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}
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private static bool GetModified8BitMatch(PKM pk, uint pid, out PIDIV pidiv)
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{
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return pk.Gen4
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? (pid <= 0xFF && GetCuteCharmMatch(pk, pid, out pidiv)) || GetG5MGShinyMatch(pk, pid, out pidiv)
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: GetG5MGShinyMatch(pk, pid, out pidiv) || (pid <= 0xFF && GetCuteCharmMatch(pk, pid, out pidiv));
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}
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private static bool GetLCRNGMatch(Span<uint> seeds, uint top, uint bot, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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var count = LCRNGReversal.GetSeeds(seeds, bot, top);
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var reg = seeds[..count];
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var iv1 = GetIVChunk(IVs, 0);
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var iv2 = GetIVChunk(IVs, 3);
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foreach (var seed in reg)
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{
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// A and B are already used by PID
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var B = LCRNG.Next2(seed);
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// Method 1/2/4 can use 3 different RNG frames
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var C = LCRNG.Next(B);
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var ivC = C >> 16 & 0x7FFF;
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if (iv1 == ivC)
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{
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var D = LCRNG.Next(C);
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var ivD = D >> 16 & 0x7FFF;
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if (iv2 == ivD) // ABCD
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{
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pidiv = new PIDIV(Method_1, seed);
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return true;
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}
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var E = LCRNG.Next(D);
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var ivE = E >> 16 & 0x7FFF;
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if (iv2 == ivE) // ABCE
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{
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pidiv = new PIDIV(Method_4, seed);
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return true;
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}
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}
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else
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{
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var D = LCRNG.Next(C);
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var ivD = D >> 16 & 0x7FFF;
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if (iv1 != ivD)
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continue;
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var E = LCRNG.Next(D);
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var ivE = E >> 16 & 0x7FFF;
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if (iv2 == ivE) // ABDE
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{
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pidiv = new PIDIV(Method_2, seed);
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return true;
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}
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}
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}
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count = LCRNGReversalSkip.GetSeeds(seeds, bot, top);
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reg = seeds[..count];
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foreach (var seed in reg)
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{
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// A and B are already used by PID
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var C = LCRNG.Next3(seed);
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// Method 3
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var D = LCRNG.Next(C);
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var ivD = D >> 16 & 0x7FFF;
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if (iv1 != ivD)
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continue;
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var E = LCRNG.Next(D);
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var ivE = E >> 16 & 0x7FFF;
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if (iv2 != ivE)
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continue;
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pidiv = new PIDIV(Method_3, seed);
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetLCRNGUnownMatch(Span<uint> seeds, uint top, uint bot, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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// this is an exact copy of LCRNG 1,2,4 matching, except the PID has its halves switched (BACD, BADE, BACE)
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var count = LCRNGReversal.GetSeeds(seeds, top, bot); // reversed!
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var reg = seeds[..count];
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var iv1 = GetIVChunk(IVs, 0);
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var iv2 = GetIVChunk(IVs, 3);
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foreach (var seed in reg)
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{
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// A and B are already used by PID
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var B = LCRNG.Next2(seed);
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// Method 1/2/4 can use 3 different RNG frames
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var C = LCRNG.Next(B);
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var ivC = C >> 16 & 0x7FFF;
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if (iv1 == ivC)
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{
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var D = LCRNG.Next(C);
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var ivD = D >> 16 & 0x7FFF;
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if (iv2 == ivD) // BACD
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{
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pidiv = new PIDIV(Method_1_Unown, seed);
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return true;
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}
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var E = LCRNG.Next(D);
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var ivE = E >> 16 & 0x7FFF;
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if (iv2 == ivE) // BACE
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{
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pidiv = new PIDIV(Method_4_Unown, seed);
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return true;
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}
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}
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else
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{
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var D = LCRNG.Next(C);
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var ivD = D >> 16 & 0x7FFF;
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if (iv1 != ivD)
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continue;
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var E = LCRNG.Next(D);
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var ivE = E >> 16 & 0x7FFF;
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if (iv2 == ivE) // BADE
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{
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pidiv = new PIDIV(Method_2_Unown, seed);
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return true;
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}
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}
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}
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count = LCRNGReversalSkip.GetSeeds(seeds, top, bot); // reversed!
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reg = seeds[..count];
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foreach (var seed in reg)
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{
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// A and B are already used by PID
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var C = LCRNG.Next3(seed);
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// Method 3
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var D = LCRNG.Next(C);
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var ivD = D >> 16 & 0x7FFF;
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if (iv1 != ivD)
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continue;
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var E = LCRNG.Next(D);
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var ivE = E >> 16 & 0x7FFF;
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if (iv2 != ivE)
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continue;
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pidiv = new PIDIV(Method_3_Unown, seed);
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetLCRNGRoamerMatch(Span<uint> seeds, uint top, uint bot, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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if (IVs[2] != 0 || IVs[3] != 0 || IVs[4] != 0 || IVs[5] != 0 || IVs[1] > 7)
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return GetNonMatch(out pidiv);
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var iv1 = GetIVChunk(IVs, 0);
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var count = LCRNGReversal.GetSeeds(seeds, bot, top);
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var reg = seeds[..count];
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foreach (var seed in reg)
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{
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// Only the first 8 bits are kept
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var ivC = LCRNG.Next3(seed) >> 16 & 0x00FF;
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if (iv1 != ivC)
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continue;
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pidiv = new PIDIV(Method_1_Roamer, seed);
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetXDRNGMatch(Span<uint> seeds, PKM pk, uint top, uint bot, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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var count = XDRNG.GetSeeds(seeds, top, bot);
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var xdc = seeds[..count];
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foreach (var seed in xdc)
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{
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var B = XDRNG.Prev(seed);
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var A = XDRNG.Prev(B);
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var hi = A >> 16;
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var lo = B >> 16;
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if (IVsMatch(hi, lo, IVs))
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{
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pidiv = new PIDIV(CXD, XDRNG.Prev(A));
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return true;
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}
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// check for anti-shiny against player TSV
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var tsv = (uint)(pk.TID16 ^ pk.SID16) >> 3;
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var psv = (top ^ bot) >> 3;
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if (psv == tsv) // already shiny, wouldn't be anti-shiny
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continue;
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var p2 = seed;
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var p1 = B;
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psv = ((p2 ^ p1) >> 19);
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if (psv != tsv) // prior PID must be shiny
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continue;
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do
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{
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B = XDRNG.Prev(A);
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A = XDRNG.Prev(B);
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hi = A >> 16;
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lo = B >> 16;
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if (IVsMatch(hi, lo, IVs))
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{
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pidiv = new PIDIV(CXDAnti, XDRNG.Prev(A));
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return true;
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}
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p2 = XDRNG.Prev(p1);
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p1 = XDRNG.Prev(p2);
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psv = (p2 ^ p1) >> 19;
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}
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while (psv == tsv);
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetChannelMatch(Span<uint> seeds, uint top, uint bot, ReadOnlySpan<uint> IVs, out PIDIV pidiv, PKM pk)
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{
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var ver = pk.Version;
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if (ver is not ((int)GameVersion.R or (int)GameVersion.S))
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return GetNonMatch(out pidiv);
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var undo = (top >> 16) ^ 0x8000;
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if ((undo > 7 ? 0 : 1) != ((bot >> 16) ^ pk.SID16 ^ 40122))
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top = (undo << 16);
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var count = XDRNG.GetSeeds(seeds, top, bot);
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var channel = seeds[..count];
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foreach (var seed in channel)
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{
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var C = XDRNG.Next3(seed); // held item
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// no checks, held item can be swapped
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var D = XDRNG.Next(C); // Version
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if ((D >> 31) + 1 != ver) // (0-Sapphire, 1-Ruby)
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continue;
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var E = XDRNG.Next(D); // OT Gender
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if (E >> 31 != pk.OT_Gender)
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continue;
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if (!XDRNG.GetSequentialIVsUInt32(E, IVs))
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continue;
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if (seed >> 16 != pk.SID16)
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continue;
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pidiv = new PIDIV(Channel, XDRNG.Prev(seed));
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetMG4Match(Span<uint> seeds, uint pid, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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uint mg4Rev = ARNG.Prev(pid);
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var count = LCRNGReversal.GetSeeds(seeds, mg4Rev << 16, mg4Rev & 0xFFFF0000);
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var mg4 = seeds[..count];
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foreach (var seed in mg4)
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{
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var B = LCRNG.Next2(seed);
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var C = LCRNG.Next(B);
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var D = LCRNG.Next(C);
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if (!IVsMatch(C >> 16, D >> 16, IVs))
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continue;
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pidiv = new PIDIV(G4MGAntiShiny, seed);
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetG5MGShinyMatch(PKM pk, uint pid, out PIDIV pidiv)
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{
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var low = pid & 0xFFFF;
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// generation 5 shiny PIDs
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if (low <= 0xFF)
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{
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var av = (pid >> 16) & 1;
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var genPID = PIDGenerator.GetMG5ShinyPID(low, av, pk.TID16, pk.SID16);
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if (genPID == pid)
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{
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pidiv = PIDIV.G5MGShiny;
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return true;
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}
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetCuteCharmMatch(PKM pk, uint pid, out PIDIV pidiv)
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{
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if (pid > 0xFF)
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return GetNonMatch(out pidiv);
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(var species, int genderValue) = GetCuteCharmGenderSpecies(pk, pid, pk.Species);
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static byte getRatio(ushort species)
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{
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return species <= Legal.MaxSpeciesID_4
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? PersonalTable.HGSS[species].Gender
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: PKX.Personal[species].Gender;
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}
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switch (genderValue)
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{
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case 2: break; // can't cute charm a genderless pk
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case 0: // male
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var gr = getRatio(species);
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if (gr >= PersonalInfo.RatioMagicFemale) // no modification for PID
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break;
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var rate = 25*((gr / 25) + 1); // buffered
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var nature = pid % 25;
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if (nature + rate != pid)
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break;
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pidiv = PIDIV.CuteCharm;
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return true;
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case 1: // female
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if (pid >= 25)
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break; // nope, this isn't a valid nature
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if (getRatio(species) >= PersonalInfo.RatioMagicFemale) // no modification for PID
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break;
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pidiv = PIDIV.CuteCharm;
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetChainShinyMatch(Span<uint> seeds, PKM pk, uint pid, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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// 13 shiny bits
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// PIDH & 7
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// PIDL & 7
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// IVs
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var bot = GetIVChunk(IVs, 0) << 16;
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var top = GetIVChunk(IVs, 3) << 16;
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var count = LCRNGReversal.GetSeedsIVs(seeds, bot, top);
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var reg = seeds[..count];
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foreach (var seed in reg)
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{
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// check the individual bits
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var s = seed;
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int i = 15;
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do
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{
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var bit = s >> 16 & 1;
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if (bit != (pid >> i & 1))
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break;
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s = LCRNG.Prev(s);
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}
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while (--i != 2);
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if (i != 2) // bit failed
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continue;
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// Shiny Bits of PID validated
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var upper = s;
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if ((upper >> 16 & 7) != (pid >> 16 & 7))
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continue;
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var lower = LCRNG.Prev(upper);
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if ((lower >> 16 & 7) != (pid & 7))
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continue;
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var upid = (((pid & 0xFFFF) ^ pk.TID16 ^ pk.SID16) & 0xFFF8) | ((upper >> 16) & 0x7);
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if (upid != pid >> 16)
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continue;
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s = LCRNG.Prev2(lower); // unroll one final time to get the origin seed
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pidiv = new PIDIV(ChainShiny, s);
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return true;
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}
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return GetNonMatch(out pidiv);
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}
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private static bool GetBACDMatch(Span<uint> seeds, PKM pk, uint pid, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
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{
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var bot = GetIVChunk(IVs, 0) << 16;
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var top = GetIVChunk(IVs, 3) << 16;
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var count = LCRNGReversal.GetSeedsIVs(seeds, bot, top);
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var reg = seeds[..count];
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PIDType type = BACD_U;
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foreach (var seed in reg)
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{
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var B = seed;
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var A = LCRNG.Prev(B);
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var low = B >> 16;
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var PID = (A & 0xFFFF0000) | low;
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if (PID != pid)
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{
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uint idxor = (uint)(pk.TID16 ^ pk.SID16);
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bool isShiny = (idxor ^ PID >> 16 ^ (PID & 0xFFFF)) < 8;
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if (!isShiny)
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{
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if (!pk.IsShiny) // check for nyx antishiny
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{
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if (!IsBACD_U_AX(idxor, pid, low, A, ref type))
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continue;
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}
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else // check for force shiny pk
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{
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if (!IsBACD_U_S(idxor, pid, low, ref A, ref type))
|
|
continue;
|
|
}
|
|
}
|
|
else if (!IsBACD_U_AX(idxor, pid, low, A, ref type))
|
|
{
|
|
if ((PID + 8 & 0xFFFFFFF8) != pid)
|
|
continue;
|
|
type = BACD_U_A;
|
|
}
|
|
}
|
|
var s = LCRNG.Prev(A);
|
|
|
|
// Check for prior Restricted seed
|
|
var sn = s;
|
|
for (int i = 0; i < 3; i++, sn = LCRNG.Prev(sn))
|
|
{
|
|
if ((sn & 0xFFFF0000) != 0)
|
|
continue;
|
|
// shift from unrestricted enum val to restricted enum val
|
|
pidiv = new PIDIV(--type, sn);
|
|
return true;
|
|
}
|
|
// no restricted seed found, thus unrestricted
|
|
pidiv = new PIDIV(type, s);
|
|
return true;
|
|
}
|
|
return GetNonMatch(out pidiv);
|
|
}
|
|
|
|
private static bool GetPokewalkerMatch(PKM pk, uint oldpid, out PIDIV pidiv)
|
|
{
|
|
// check surface compatibility
|
|
var mid = oldpid & 0x00FFFF00;
|
|
if (mid != 0 && mid != 0x00FFFF00) // not expected bits
|
|
return GetNonMatch(out pidiv);
|
|
var nature = oldpid % 25;
|
|
if (nature == 24) // impossible nature
|
|
return GetNonMatch(out pidiv);
|
|
|
|
var gender = pk.Gender;
|
|
uint pid = PIDGenerator.GetPokeWalkerPID(pk.TID16, pk.SID16, nature, gender, pk.PersonalInfo.Gender);
|
|
|
|
if (pid != oldpid)
|
|
{
|
|
if (!(gender == 0 && IsAzurillEdgeCaseM(pk, nature, oldpid)))
|
|
return GetNonMatch(out pidiv);
|
|
}
|
|
pidiv = PIDIV.Pokewalker;
|
|
return true;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static bool IsAzurillEdgeCaseM(PKM pk, uint nature, uint oldpid)
|
|
{
|
|
// check for Azurill evolution edge case... 75% F-M is now 50% F-M; was this a F->M bend?
|
|
ushort species = pk.Species;
|
|
if (species is not ((int)Species.Marill or (int)Species.Azumarill))
|
|
return false;
|
|
|
|
const byte AzurillGenderRatio = 0xBF;
|
|
var gender = EntityGender.GetFromPIDAndRatio(pk.PID, AzurillGenderRatio);
|
|
if (gender != 1)
|
|
return false;
|
|
|
|
var pid = PIDGenerator.GetPokeWalkerPID(pk.TID16, pk.SID16, nature, 1, AzurillGenderRatio);
|
|
return pid == oldpid;
|
|
}
|
|
|
|
private static bool GetColoStarterMatch(Span<uint> seeds, PKM pk, uint top, uint bot, ReadOnlySpan<uint> IVs, out PIDIV pidiv)
|
|
{
|
|
bool starter = pk.Version == (int)GameVersion.CXD && pk.Species switch
|
|
{
|
|
(int)Species.Espeon when pk.Met_Level >= 25 => true,
|
|
(int)Species.Umbreon when pk.Met_Level >= 26 => true,
|
|
_ => false,
|
|
};
|
|
if (!starter)
|
|
return GetNonMatch(out pidiv);
|
|
|
|
var iv1 = GetIVChunk(IVs, 0);
|
|
var iv2 = GetIVChunk(IVs, 3);
|
|
|
|
var count = XDRNG.GetSeeds(seeds, top, bot);
|
|
var xdc = seeds[..count];
|
|
foreach (var seed in xdc)
|
|
{
|
|
uint origin = seed;
|
|
if (!LockFinder.IsColoStarterValid(pk.Species, ref origin, pk.TID16, pk.SID16, pk.PID, iv1, iv2))
|
|
continue;
|
|
|
|
pidiv = new PIDIV(CXD_ColoStarter, origin);
|
|
return true;
|
|
}
|
|
return GetNonMatch(out pidiv);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns false and no <see cref="PIDIV"/>.
|
|
/// </summary>
|
|
/// <param name="pidiv">Null</param>
|
|
/// <returns>False</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static bool GetNonMatch(out PIDIV pidiv)
|
|
{
|
|
pidiv = PIDIV.None;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the PID is a <see cref="PIDType.BACD_U_S"></see> match.
|
|
/// </summary>
|
|
/// <param name="idxor"><see cref="PKM.TID16"/> ^ <see cref="PKM.SID16"/></param>
|
|
/// <param name="pid">Full actual PID</param>
|
|
/// <param name="low">Low portion of PID (B)</param>
|
|
/// <param name="A">First RNG call</param>
|
|
/// <param name="type">PID Type is updated if successful</param>
|
|
/// <returns>True/False if the PID matches</returns>
|
|
/// <remarks>First RNG call is unrolled once if the PID is valid with this correlation</remarks>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static bool IsBACD_U_S(uint idxor, uint pid, uint low, ref uint A, ref PIDType type)
|
|
{
|
|
// 0-Origin
|
|
// 1-PIDH
|
|
// 2-PIDL (ends up unused)
|
|
// 3-FORCEBITS
|
|
// PID = PIDH << 16 | (SID16 ^ TID16 ^ PIDH)
|
|
|
|
var X = LCRNG.Prev(A); // unroll once as there's 3 calls instead of 2
|
|
uint PID = (X & 0xFFFF0000) | (idxor ^ X >> 16);
|
|
PID &= 0xFFFFFFF8;
|
|
PID |= low & 0x7; // lowest 3 bits
|
|
|
|
if (PID != pid)
|
|
return false;
|
|
A = X; // keep the unrolled seed
|
|
type = BACD_U_S;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the PID is a <see cref="PIDType.BACD_U_AX"></see> match.
|
|
/// </summary>
|
|
/// <param name="idxor"><see cref="PKM.TID16"/> ^ <see cref="PKM.SID16"/></param>
|
|
/// <param name="pid">Full actual PID</param>
|
|
/// <param name="low">Low portion of PID (B)</param>
|
|
/// <param name="A">First RNG call</param>
|
|
/// <param name="type">PID Type is updated if successful</param>
|
|
/// <returns>True/False if the PID matches</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static bool IsBACD_U_AX(uint idxor, uint pid, uint low, uint A, ref PIDType type)
|
|
{
|
|
if ((pid & 0xFFFF) != low)
|
|
return false;
|
|
|
|
// 0-Origin
|
|
// 1-ushort rnd, do until >8
|
|
// 2-PIDL
|
|
|
|
uint rnd = A >> 16;
|
|
if (rnd < 8)
|
|
return false;
|
|
uint PID = ((rnd ^ idxor ^ low) << 16) | low;
|
|
if (PID != pid)
|
|
return false;
|
|
type = BACD_U_AX;
|
|
return true;
|
|
}
|
|
|
|
private static PIDIV AnalyzeGB(PKM _)
|
|
{
|
|
// not implemented; correlation between IVs and RNG hasn't been converted to code.
|
|
return PIDIV.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates IVs from 2 RNG calls using 15 bits of each to generate 6 IVs (5bits each).
|
|
/// </summary>
|
|
/// <param name="r1">First rand frame</param>
|
|
/// <param name="r2">Second rand frame</param>
|
|
/// <param name="IVs">IVs that should be the result</param>
|
|
/// <returns>IVs match random number IVs</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static bool IVsMatch(uint r1, uint r2, ReadOnlySpan<uint> IVs)
|
|
{
|
|
if (IVs[0] != (r1 & 31))
|
|
return false;
|
|
if (IVs[1] != (r1 >> 5 & 31))
|
|
return false;
|
|
if (IVs[2] != (r1 >> 10 & 31))
|
|
return false;
|
|
if (IVs[3] != (r2 & 31))
|
|
return false;
|
|
if (IVs[4] != (r2 >> 5 & 31))
|
|
return false;
|
|
if (IVs[5] != (r2 >> 10 & 31))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates IVs from 2 RNG calls using 15 bits of each to generate 6 IVs (5bits each).
|
|
/// </summary>
|
|
/// <param name="result">Result storage</param>
|
|
/// <param name="r1">First rand frame</param>
|
|
/// <param name="r2">Second rand frame</param>
|
|
/// <returns>Array of 6 IVs</returns>
|
|
internal static void GetIVsInt32(Span<int> result, uint r1, uint r2)
|
|
{
|
|
result[5] = (int)r2 >> 10 & 31;
|
|
result[4] = (int)r2 >> 5 & 31;
|
|
result[3] = (int)r2 & 31;
|
|
result[2] = (int)r1 >> 10 & 31;
|
|
result[1] = (int)r1 >> 5 & 31;
|
|
result[0] = (int)r1 & 31;
|
|
}
|
|
|
|
private static uint GetIVChunk(ReadOnlySpan<uint> IVs, int start)
|
|
{
|
|
uint val = 0;
|
|
for (int i = 0; i < 3; i++)
|
|
val |= IVs[i+start] << (5*i);
|
|
return val;
|
|
}
|
|
|
|
public static bool IsPokeSpotActivation(int slot, uint seed, out uint s)
|
|
{
|
|
s = seed;
|
|
var esv = (seed >> 16) % 100;
|
|
if (!IsPokeSpotSlotValid(slot, esv))
|
|
{
|
|
// todo
|
|
}
|
|
// check for valid activation
|
|
s = XDRNG.Prev(seed);
|
|
if ((s >> 16) % 3 != 0)
|
|
{
|
|
if ((s >> 16) % 100 < 10) // can't fail a munchlax/bonsly encounter check
|
|
{
|
|
// todo
|
|
}
|
|
s = XDRNG.Prev(s);
|
|
if ((s >> 16) % 3 != 0) // can't activate even if generous
|
|
{
|
|
// todo
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static bool IsPokeSpotSlotValid(int slot, uint esv) => slot switch
|
|
{
|
|
0 => esv < 50 , // [0,50)
|
|
1 => esv - 50 < 35, // [50,85)
|
|
2 => esv >= 85, // [85,100)
|
|
_ => false,
|
|
};
|
|
|
|
public static bool IsCompatible3(this PIDType val, IEncounterTemplate encounter, PKM pk) => encounter switch
|
|
{
|
|
WC3 g => IsCompatible3Mystery(val, pk, g),
|
|
EncounterStatic3 s => IsCompatible3Static(val, pk, s),
|
|
EncounterStaticShadow => val is (CXD or CXDAnti),
|
|
EncounterSlot3PokeSpot => val is PokeSpot,
|
|
EncounterSlot3 w => w.Species != (int)Species.Unown
|
|
? val is (Method_1 or Method_2 or Method_3 or Method_4)
|
|
: val is (Method_1_Unown or Method_2_Unown or Method_3_Unown or Method_4_Unown),
|
|
_ => val is None,
|
|
};
|
|
|
|
private static bool IsCompatible3Static(PIDType val, PKM pk, EncounterStatic3 s) => pk.Version switch
|
|
{
|
|
(int)GameVersion.CXD => val is (CXD or CXD_ColoStarter or CXDAnti),
|
|
(int)GameVersion.E => val is Method_1, // no roamer glitch
|
|
(int)GameVersion.FR or (int) GameVersion.LG => s.Roaming ? val.IsRoamerPIDIV(pk) : val is Method_1, // roamer glitch
|
|
_ => s.Roaming ? val.IsRoamerPIDIV(pk) : val is (Method_1 or Method_4), // RS, roamer glitch && RSBox s/w emulation => method 4 available
|
|
};
|
|
|
|
private static bool IsCompatible3Mystery(PIDType val, PKM pk, WC3 g) => val == g.Method || val switch
|
|
{
|
|
// forced shiny eggs, when hatched, can lose their detectable correlation.
|
|
None => (g.Method is (BACD_R_S or BACD_U_S)) && g.IsEgg && !pk.IsEgg,
|
|
CXDAnti => g.Method is CXD && g.Shiny == Shiny.Never,
|
|
_ => false,
|
|
};
|
|
|
|
private static bool IsRoamerPIDIV(this PIDType val, PKM pk)
|
|
{
|
|
// Roamer PIDIV is always Method 1.
|
|
// M1 is checked before M1R. A M1R PIDIV can also be a M1 PIDIV, so check that collision.
|
|
if (Method_1_Roamer == val)
|
|
return true;
|
|
if (Method_1 != val)
|
|
return false;
|
|
|
|
// only 8 bits are stored instead of 32 -- 5 bits HP, 3 bits for ATK.
|
|
// return pk.IV32 <= 0xFF;
|
|
return pk is { IV_DEF: 0, IV_SPE: 0, IV_SPA: 0, IV_SPD: 0, IV_ATK: <= 7 };
|
|
}
|
|
|
|
public static bool IsCompatible4(this PIDType val, IEncounterTemplate encounter, PKM pk) => encounter switch
|
|
{
|
|
// Pokewalker can sometimes be confused with CuteCharm due to the PID creation routine. Double check if it is okay.
|
|
EncounterStatic4Pokewalker when val is CuteCharm => GetCuteCharmMatch(pk, pk.EncryptionConstant, out _) && IsCuteCharm4Valid(encounter, pk),
|
|
EncounterStatic4Pokewalker => val is Pokewalker,
|
|
|
|
EncounterStatic4 {Species: (int)Species.Pichu} => val is Pokewalker,
|
|
EncounterStatic4 {Shiny: Shiny.Always} => val is ChainShiny,
|
|
EncounterStatic4 when val is CuteCharm => IsCuteCharm4Valid(encounter, pk),
|
|
EncounterStatic4 => val is Method_1,
|
|
|
|
EncounterSlot4 w => val switch
|
|
{
|
|
// Chain shiny with Poké Radar is only possible in DPPt, in grass. Safari Zone does not allow using the Poké Radar
|
|
ChainShiny => pk is { IsShiny: true, HGSS: false } && (w.GroundTile & GroundTileAllowed.Grass) != 0 && !Locations.IsSafariZoneLocation4(w.Location),
|
|
CuteCharm => IsCuteCharm4Valid(encounter, pk),
|
|
_ => val is Method_1,
|
|
},
|
|
|
|
PGT => IsG4ManaphyPIDValid(val, pk), // Manaphy is the only PGT in the database
|
|
PCD d when d.Gift.PK.PID != 1 => true, // Already matches PCD's fixed PID requirement
|
|
_ => val is None,
|
|
};
|
|
|
|
private static bool IsG4ManaphyPIDValid(PIDType val, PKM pk)
|
|
{
|
|
if (pk.IsEgg)
|
|
{
|
|
if (pk.IsShiny)
|
|
return false;
|
|
if (val == Method_1)
|
|
return true;
|
|
return val == G4MGAntiShiny && IsAntiShinyARNG();
|
|
}
|
|
|
|
if (val == Method_1)
|
|
return pk.WasTradedEgg || !pk.IsShiny; // can't be shiny on received game
|
|
return val == G4MGAntiShiny && (pk.WasTradedEgg || IsAntiShinyARNG());
|
|
|
|
bool IsAntiShinyARNG()
|
|
{
|
|
var shinyPID = ARNG.Prev(pk.PID);
|
|
var tmp = pk.ID32 ^ shinyPID;
|
|
var xor = (ushort)(tmp ^ (tmp >> 16));
|
|
return xor < 8; // shiny proc
|
|
}
|
|
}
|
|
|
|
private static bool IsCuteCharm4Valid(ISpeciesForm encounter, PKM pk)
|
|
{
|
|
if (pk.Species is (int)Species.Marill or (int)Species.Azumarill)
|
|
{
|
|
return !IsCuteCharmAzurillMale(pk.PID) // recognized as not Azurill
|
|
|| encounter.Species == (int)Species.Azurill; // encounter must be male Azurill
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool IsCuteCharmAzurillMale(uint pid) => pid is >= 0xC8 and <= 0xE0;
|
|
|
|
/// <summary>
|
|
/// There are some edge cases when the gender ratio changes across evolutions.
|
|
/// </summary>
|
|
private static (ushort Species, int Gender) GetCuteCharmGenderSpecies(PKM pk, uint pid, ushort currentSpecies) => currentSpecies switch
|
|
{
|
|
// Nincada evo chain travels from M/F -> Genderless Shedinja
|
|
(int)Species.Shedinja => ((int)Species.Nincada, EntityGender.GetFromPID((int)Species.Nincada, pid)),
|
|
|
|
// These evolved species cannot be encountered with cute charm.
|
|
// 100% fixed gender does not modify PID; override this with the encounter species for correct calculation.
|
|
// We can assume the re-mapped species's [gender ratio] is what was encountered.
|
|
(int)Species.Wormadam => ((int)Species.Burmy, 1),
|
|
(int)Species.Mothim => ((int)Species.Burmy, 0),
|
|
(int)Species.Vespiquen => ((int)Species.Combee, 1),
|
|
(int)Species.Gallade => ((int)Species.Kirlia, 0),
|
|
(int)Species.Froslass => ((int)Species.Snorunt, 1),
|
|
// Azurill & Marill/Azumarill collision
|
|
// Changed gender ratio (25% M -> 50% M) needs special treatment.
|
|
// Double check the encounter species with IsCuteCharm4Valid afterwards.
|
|
(int)Species.Marill or (int)Species.Azumarill when IsCuteCharmAzurillMale(pid) => ((int)Species.Azurill, 0),
|
|
|
|
// Future evolutions
|
|
(int)Species.Sylveon => ((int)Species.Eevee, pk.Gender),
|
|
(int)Species.MrRime => ((int)Species.MimeJr, pk.Gender),
|
|
(int)Species.Kleavor => ((int)Species.Scyther, pk.Gender),
|
|
|
|
_ => (currentSpecies, pk.Gender),
|
|
};
|
|
|
|
public static PIDIV GetPokeSpotSeedFirst(PKM pk, byte slot)
|
|
{
|
|
// Activate (rand % 3)
|
|
// Munchlax / Bonsly (10%/30%)
|
|
// Encounter Slot Value (ESV) = 50%/35%/15% rarity (0-49, 50-84, 85-99)
|
|
|
|
Span<uint> seeds = stackalloc uint[XDRNG.MaxCountSeedsPID];
|
|
int count = XDRNG.GetSeeds(seeds, pk.EncryptionConstant);
|
|
var reg = seeds[..count];
|
|
foreach (var seed in reg)
|
|
{
|
|
// check for valid encounter slot info
|
|
if (IsPokeSpotActivation(slot, seed, out uint s))
|
|
return new PIDIV(PokeSpot, s);
|
|
}
|
|
return default;
|
|
}
|
|
}
|