PKHeX/PKHeX.Core/Editing/Saves/Slots/SlotPublisher.cs
Kurt 2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00

50 lines
1.8 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Pushes slot update notifications out to all subscribers.
/// </summary>
public sealed class SlotPublisher<T>
{
/// <summary>
/// All <see cref="ISlotViewer{T}"/> instances that provide a view on individual <see cref="ISlotInfo"/> content.
/// </summary>
public List<ISlotViewer<T>> Subscribers { get; } = new List<ISlotViewer<T>>();
public ISlotInfo? Previous { get; private set; }
public SlotTouchType PreviousType { get; private set; } = SlotTouchType.None;
public PKM? PreviousEntity { get; private set; }
/// <summary>
/// Notifies all <see cref="Subscribers"/> with the latest slot change details.
/// </summary>
/// <param name="slot">Last interacted slot</param>
/// <param name="type">Last interacted slot interaction type</param>
/// <param name="pkm">Last interacted slot interaction data</param>
public void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pkm)
{
foreach (var sub in Subscribers)
ResetView(sub, slot, type, pkm);
Previous = slot;
PreviousType = type;
PreviousEntity = pkm;
}
private void ResetView(ISlotViewer<T> sub, ISlotInfo slot, SlotTouchType type, PKM pkm)
{
if (Previous != null)
sub.NotifySlotOld(Previous);
if (!(slot is SlotInfoBox b) || sub.ViewIndex == b.Box)
sub.NotifySlotChanged(slot, type, pkm);
}
public void ResetView(ISlotViewer<T> sub)
{
if (Previous == null || PreviousEntity == null)
return;
ResetView(sub, Previous, PreviousType, PreviousEntity);
}
}
}