PKHeX/PKHeX.Core/Legality/Restrictions/Locale3DS.cs
Kurt 09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00

65 lines
3.3 KiB
C#

using static PKHeX.Core.LanguageID;
namespace PKHeX.Core
{
/// <summary>
/// Provides information for <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> data.
/// </summary>
public static class Locale3DS
{
/// <summary>
/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
/// </summary>
/// <param name="consoleRegion">Console region.</param>
/// <param name="country">Country of nationality</param>
/// <returns>Country is within Console Region</returns>
public static bool IsConsoleRegionCountryValid(int consoleRegion, int country) => consoleRegion switch
{
0 => country is 1, // Japan
1 => (8 <= country && country <= 52) || (country is 153 or 156 or 168 or 174 or 186), // Americas
2 => (64 <= country && country <= 127) || (country is 169 or 184 or 185), // Europe
4 => country is 144 or 160, // China
5 => country is 136, // Korea
6 => country is 144 or 128, // Taiwan
_ => false
};
/// <summary>
/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and language ID to determine if the language is available within that region.
/// </summary>
/// <remarks>
/// Used to check for Virtual Console language availability. VC Games were region locked to the Console, meaning not all language games are available.
/// </remarks>
/// <param name="consoleRegion">Console region.</param>
/// <param name="language">Language of region</param>
/// <returns>Language is available within Console Region</returns>
public static bool IsRegionLockedLanguageValidVC(int consoleRegion, int language) => consoleRegion switch
{
0 or 6 => language == 1, // Japan & Taiwan
1 => language is (int)English or (int)Spanish or (int)French, // Americas
2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
5 => language is (int)Korean, // Korea
_ => false, // China & Invalid
};
/// <summary>
/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
/// </summary>
/// <remarks>
/// Used to check for gift availability.
/// </remarks>
/// <param name="consoleRegion">Console region.</param>
/// <param name="language">Language of region</param>
/// <returns>Language is available within Console Region</returns>
public static bool IsRegionLockedLanguageValid(int consoleRegion, int language) => consoleRegion switch
{
0 => language is (int)Japanese, // Japan & Taiwan
1 => language is (int)English or (int)Spanish or (int)French, // Americas
2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
4 => language is (int)ChineseS or (int)ChineseT, // China
5 => language is (int)Korean, // Korea
6 => language is (int)ChineseS or (int)ChineseT,
_ => false, // China & Invalid
};
}
}