PKHeX/PKHeX.Core/Legality/Restrictions/Locale3DS.cs
Kurt fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00

65 lines
3.2 KiB
C#

using static PKHeX.Core.LanguageID;
namespace PKHeX.Core;
/// <summary>
/// Provides information for <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> data.
/// </summary>
/// <remarks>These values were specific to the 3DS games (Generations 6 and 7, excluding LGP/E)</remarks>
public static class Locale3DS
{
/// <summary>
/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
/// </summary>
/// <param name="consoleRegion">Console region.</param>
/// <param name="country">Country of nationality</param>
/// <returns>Country is within Console Region</returns>
public static bool IsConsoleRegionCountryValid(int consoleRegion, int country) => consoleRegion switch
{
0 => country is 1, // Japan
1 => country is (>= 8 and <= 52) or 153 or 156 or 168 or 174 or 186, // Americas
2 => country is (>= 64 and <= 127) or 169 or 184 or 185, // Europe
4 => country is 144 or 160, // China
5 => country is 136, // Korea
6 => country is 144 or 128, // Taiwan
_ => false,
};
/// <summary>
/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and language ID to determine if the language is available within that region.
/// </summary>
/// <remarks>
/// Used to check for Virtual Console language availability. VC Games were region locked to the Console, meaning not all language games are available.
/// </remarks>
/// <param name="consoleRegion">Console region.</param>
/// <param name="language">Language of region</param>
/// <returns>Language is available within Console Region</returns>
public static bool IsRegionLockedLanguageValidVC(int consoleRegion, int language) => consoleRegion switch
{
0 or 6 => language == 1, // Japan & Taiwan
1 => language is (int)English or (int)Spanish or (int)French, // Americas
2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
5 => language is (int)Korean, // Korea
_ => false, // China & Invalid
};
/// <summary>
/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
/// </summary>
/// <remarks>
/// Used to check for gift availability.
/// </remarks>
/// <param name="consoleRegion">Console region.</param>
/// <param name="language">Language of region</param>
/// <returns>Language is available within Console Region</returns>
public static bool IsRegionLockedLanguageValid(int consoleRegion, int language) => consoleRegion switch
{
0 => language is (int)Japanese, // Japan & Taiwan
1 => language is (int)English or (int)Spanish or (int)French, // Americas
2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
4 => language is (int)ChineseS or (int)ChineseT, // China
5 => language is (int)Korean, // Korea
6 => language is (int)ChineseS or (int)ChineseT,
_ => false, // China & Invalid
};
}