mirror of
https://github.com/kwsch/PKHeX
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fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
65 lines
3.2 KiB
C#
65 lines
3.2 KiB
C#
using static PKHeX.Core.LanguageID;
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namespace PKHeX.Core;
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/// <summary>
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/// Provides information for <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> data.
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/// </summary>
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/// <remarks>These values were specific to the 3DS games (Generations 6 and 7, excluding LGP/E)</remarks>
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public static class Locale3DS
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{
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/// <summary>
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/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
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/// </summary>
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/// <param name="consoleRegion">Console region.</param>
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/// <param name="country">Country of nationality</param>
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/// <returns>Country is within Console Region</returns>
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public static bool IsConsoleRegionCountryValid(int consoleRegion, int country) => consoleRegion switch
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{
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0 => country is 1, // Japan
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1 => country is (>= 8 and <= 52) or 153 or 156 or 168 or 174 or 186, // Americas
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2 => country is (>= 64 and <= 127) or 169 or 184 or 185, // Europe
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4 => country is 144 or 160, // China
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5 => country is 136, // Korea
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6 => country is 144 or 128, // Taiwan
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_ => false,
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};
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/// <summary>
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/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and language ID to determine if the language is available within that region.
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/// </summary>
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/// <remarks>
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/// Used to check for Virtual Console language availability. VC Games were region locked to the Console, meaning not all language games are available.
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/// </remarks>
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/// <param name="consoleRegion">Console region.</param>
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/// <param name="language">Language of region</param>
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/// <returns>Language is available within Console Region</returns>
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public static bool IsRegionLockedLanguageValidVC(int consoleRegion, int language) => consoleRegion switch
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{
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0 or 6 => language == 1, // Japan & Taiwan
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1 => language is (int)English or (int)Spanish or (int)French, // Americas
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2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
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5 => language is (int)Korean, // Korea
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_ => false, // China & Invalid
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};
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/// <summary>
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/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
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/// </summary>
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/// <remarks>
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/// Used to check for gift availability.
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/// </remarks>
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/// <param name="consoleRegion">Console region.</param>
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/// <param name="language">Language of region</param>
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/// <returns>Language is available within Console Region</returns>
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public static bool IsRegionLockedLanguageValid(int consoleRegion, int language) => consoleRegion switch
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{
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0 => language is (int)Japanese, // Japan & Taiwan
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1 => language is (int)English or (int)Spanish or (int)French, // Americas
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2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
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4 => language is (int)ChineseS or (int)ChineseT, // China
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5 => language is (int)Korean, // Korea
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6 => language is (int)ChineseS or (int)ChineseT,
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_ => false, // China & Invalid
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};
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}
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