PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot/EncounterSlot6XY.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

35 lines
1.2 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Encounter Slot found in <see cref="GameVersion.XY"/>.
/// </summary>
/// <inheritdoc cref="EncounterSlot"/>
public sealed record EncounterSlot6XY : EncounterSlot
{
public override int Generation => 6;
public override EntityContext Context => EntityContext.Gen6;
public bool Pressure { get; init; }
public bool IsFriendSafari => Area.Type == SlotType.FriendSafari;
public bool IsHorde => Area.Type == SlotType.Horde;
public EncounterSlot6XY(EncounterArea6XY area, ushort species, byte form, byte min, byte max) : base(area, species, form, min, max)
{
}
protected override void SetFormatSpecificData(PKM pk)
{
var pk6 = (PK6)pk;
pk6.SetRandomMemory6();
pk6.SetRandomEC();
}
public override string GetConditionString(out bool valid)
{
valid = true;
return Pressure ? LegalityCheckStrings.LEncConditionLead : LegalityCheckStrings.LEncCondition;
}
public EncounterSlot6XY CreatePressureFormCopy(byte form) => this with {Form = form, Pressure = true};
protected override HiddenAbilityPermission IsHiddenAbilitySlot() => IsHorde || IsFriendSafari ? HiddenAbilityPermission.Possible : HiddenAbilityPermission.Never;
}