PKHeX/PKHeX.Core/Game/GameStrings
Kurt 5e1fd36b96 Account for memory feeling off-by-one bug
If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.

Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.

Slice the array differently for gen8 to include the empty line as index
0.

Closes #2549 , ty @crzyc && @architdate for testing index 0 :)
2019-12-08 18:56:37 -08:00
..
FilteredGameDataSource.cs Use some c#8 sugar 2019-10-07 18:40:09 -07:00
GameDataSource.cs Include swsh held items to valid items list 2019-11-24 22:34:51 -08:00
GameInfo.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
GameLanguage.cs Extract datasource filtered lists to object 2019-06-22 10:50:32 -07:00
GameStrings.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
GeoLocation.cs Cleanup 2019-10-26 12:33:58 -07:00
MemoryArgType.cs Minor tweaks 2019-05-29 22:40:07 -07:00
MemoryStrings.cs Account for memory feeling off-by-one bug 2019-12-08 18:56:37 -08:00