mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
120 lines
4.1 KiB
C#
120 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using static PKHeX.Core.OverworldCorrelation8Requirement;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 8 Static Encounter
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/// </summary>
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/// <inheritdoc cref="EncounterStatic"/>
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public record EncounterStatic8(GameVersion Version) : EncounterStatic(Version), IDynamaxLevel, IGigantamax, IRelearn, IOverworldCorrelation8
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{
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public sealed override int Generation => 8;
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public override EntityContext Context => EntityContext.Gen8;
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public bool ScriptedNoMarks { get; init; }
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public bool CanGigantamax { get; set; }
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public byte DynamaxLevel { get; set; }
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public IReadOnlyList<int> Relearn { get; init; } = Array.Empty<int>();
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public AreaWeather8 Weather {get; init; } = AreaWeather8.Normal;
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protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
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{
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var met = pk.Met_Level;
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var lvl = Level;
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if (met == lvl)
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return true;
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if (lvl < EncounterArea8.BoostLevel && EncounterArea8.IsBoostedArea60(Location))
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return met == EncounterArea8.BoostLevel;
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return false;
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}
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public override bool IsMatchExact(PKM pk, EvoCriteria evo)
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{
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if (pk is PK8 d && d.DynamaxLevel < DynamaxLevel)
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return false;
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if (pk.Met_Level < EncounterArea8.BoostLevel && Weather is AreaWeather8.Heavy_Fog && EncounterArea8.IsBoostedArea60Fog(Location))
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return false;
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return base.IsMatchExact(pk, evo);
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}
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protected override void ApplyDetails(ITrainerInfo tr, EncounterCriteria criteria, PKM pk)
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{
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base.ApplyDetails(tr, criteria, pk);
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if (Weather is AreaWeather8.Heavy_Fog && EncounterArea8.IsBoostedArea60Fog(Location))
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pk.CurrentLevel = pk.Met_Level = EncounterArea8.BoostLevel;
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var req = GetRequirement(pk);
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if (req != MustHave)
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{
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pk.SetRandomEC();
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return;
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}
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var shiny = Shiny == Shiny.Random ? Shiny.FixedValue : Shiny;
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Overworld8RNG.ApplyDetails(pk, criteria, shiny, FlawlessIVCount);
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}
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public bool IsOverworldCorrelation
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{
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get
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{
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if (Gift)
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return false; // gifts can have any 128bit seed from overworld
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if (ScriptedNoMarks)
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return false; // scripted encounters don't act as saved spawned overworld encounters
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return true;
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}
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}
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public OverworldCorrelation8Requirement GetRequirement(PKM pk) => IsOverworldCorrelation
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? MustHave
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: MustNotHave;
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public bool IsOverworldCorrelationCorrect(PKM pk)
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{
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return Overworld8RNG.ValidateOverworldEncounter(pk, Shiny == Shiny.Random ? Shiny.FixedValue : Shiny, FlawlessIVCount);
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}
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public override EncounterMatchRating GetMatchRating(PKM pk)
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{
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var rating = base.GetMatchRating(pk);
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if (rating != EncounterMatchRating.Match)
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return rating;
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var req = GetRequirement(pk);
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bool correlation = IsOverworldCorrelationCorrect(pk);
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if ((req == MustHave) != correlation)
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return EncounterMatchRating.DeferredErrors;
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// Only encounter slots can have these marks; defer for collisions.
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if (pk.Species == (int) Core.Species.Shedinja)
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{
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// Loses Mark on evolution to Shedinja, but not affixed ribbon value.
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return pk switch
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{
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IRibbonSetMark8 {RibbonMarkCurry: true} => EncounterMatchRating.DeferredErrors,
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PK8 {AffixedRibbon: (int) RibbonIndex.MarkCurry} => EncounterMatchRating.Deferred,
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_ => EncounterMatchRating.Match,
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};
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}
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if (pk is IRibbonSetMark8 m && (m.RibbonMarkCurry || m.RibbonMarkFishing || m.HasWeatherMark()))
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return EncounterMatchRating.DeferredErrors;
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return EncounterMatchRating.Match;
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}
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}
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public interface IOverworldCorrelation8
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{
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OverworldCorrelation8Requirement GetRequirement(PKM pk);
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bool IsOverworldCorrelationCorrect(PKM pk);
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}
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public enum OverworldCorrelation8Requirement
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{
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CanBeEither,
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MustHave,
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MustNotHave,
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}
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