mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
5ce3e734b8
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before). Eliminates quite a few static constructors, so even faster startup. Items later.
27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 4 <see cref="SaveFile"/> object that reads Generation 4 PokeStock .stk dumps.
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/// </summary>
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public sealed class Bank4 : BulkStorage
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{
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public Bank4(byte[] data) : base(data, typeof(PK4), 0) => Version = GameVersion.HGSS;
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public override PersonalTable4 Personal => PersonalTable.HGSS;
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public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_HGSS;
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protected override Bank4 CloneInternal() => new((byte[])Data.Clone());
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public override string PlayTimeString => Checksums.CRC16Invert(Data).ToString("X4");
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protected internal override string ShortSummary => PlayTimeString;
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public override string Extension => ".stk";
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public override int BoxCount => 64;
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private const int BoxNameSize = 0x18;
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private int BoxDataSize => SlotsPerBox * SIZE_STORED;
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public override int GetBoxOffset(int box) => Box + (BoxDataSize * box);
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public override string GetBoxName(int box) => GetString(GetBoxNameOffset(box), BoxNameSize / 2);
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private static int GetBoxNameOffset(int box) => 0x3FC00 + (0x19 * box);
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}
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