PKHeX/PKHeX.Core/Legality/Structures/Shiny.cs
Kurt ecee948107 Add gender sprites for main GUI
Might trickle this out to the other editors that have gender toggles.
2022-04-24 20:28:56 -07:00

65 lines
1.7 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Specification for <see cref="PKM.IsShiny"/>, used for creating and validating.
/// </summary>
public enum Shiny : byte
{
/// <summary> PID is purely random; can be shiny or not shiny. </summary>
Random = 0,
/// <summary> PID is randomly created and forced to be not shiny. </summary>
Never,
/// <summary> PID is randomly created and forced to be shiny. </summary>
Always,
/// <summary> PID is randomly created and forced to be shiny as Stars. </summary>
AlwaysStar,
/// <summary> PID is randomly created and forced to be shiny as Squares. </summary>
AlwaysSquare,
/// <summary> PID is fixed to a specified value. </summary>
FixedValue,
}
public static class ShinyExtensions
{
public static bool IsValid(this Shiny s, PKM pkm) => s switch
{
Shiny.Always => pkm.IsShiny,
Shiny.Never => !pkm.IsShiny,
Shiny.AlwaysSquare => pkm.ShinyXor == 0,
Shiny.AlwaysStar => pkm.ShinyXor == 1,
_ => true,
};
public static bool IsShiny(this Shiny s) => s switch
{
Shiny.Always => true,
Shiny.AlwaysSquare => true,
Shiny.AlwaysStar => true,
_ => false,
};
public static bool ShowSquareBeforeGen8 { get; set; }
public static Shiny GetType(PKM pk)
{
bool shiny = pk.IsShiny;
if (!shiny)
return Shiny.Never;
if (IsSquareShinyExist(pk))
return Shiny.AlwaysSquare;
return Shiny.AlwaysStar;
}
public static bool IsSquareShinyExist(PKM pk)
{
if (pk.Format < 8 && !ShowSquareBeforeGen8)
return false;
return pk.ShinyXor == 0 || pk.FatefulEncounter || pk.Version == (int)GameVersion.GO;
}
}