PKHeX/SAV/SAV_PokeBlockORAS.cs
Kaphotics 6378eb7f56 Current progress
Still a few milestones left to hit before official release.
2016-06-19 21:22:43 -07:00

57 lines
2.4 KiB
C#

using System;
using System.Windows.Forms;
namespace PKHeX
{
public partial class SAV_PokeBlockORAS : Form
{
public SAV_PokeBlockORAS()
{
InitializeComponent();
Util.TranslateInterface(this, Main.curlanguage);
nup_spec = new[] { NUP_Red, NUP_Blue, NUP_Pink, NUP_Green, NUP_Yellow, NUP_Rainbow, NUP_RedPlus, NUP_BluePlus, NUP_PinkPlus, NUP_GreenPlus, NUP_YellowPlus, NUP_RainbowPlus };
Label[] lbl_spec = { L_Red, L_Blue, L_Pink, L_Green, L_Yellow, L_Rainbow, L_RedPlus, L_BluePlus, L_PinkPlus, L_GreenPlus, L_YellowPlus, L_RainbowPlus };
for (int i = 0; i < lbl_spec.Length; i++)
{
lbl_spec[i].Text = $"{Main.pokeblocks[94 + i]}:";
nup_spec[i].Value = BitConverter.ToUInt32(SAV.Data, SAV.Contest + i * 4);
}
}
private readonly NumericUpDown[] nup_spec;
private readonly SAV6 SAV = new SAV6(Main.SAV.Data);
private void B_Cancel_Click(object sender, EventArgs e)
{
Close();
}
private void B_Save_Click(object sender, EventArgs e)
{
for (int i = 0; i < nup_spec.Length; i++)
BitConverter.GetBytes((uint)nup_spec[i].Value).CopyTo(SAV.Data, SAV.Contest + i * 4);
Main.SAV.Data = (byte[])SAV.Data.Clone();
Close();
}
private void B_RandomizeBerries_Click(object sender, EventArgs e)
{
if (DialogResult.Yes != Util.Prompt(MessageBoxButtons.YesNo, "Repopulate all berry plots with random berries?"))
return;
// Randomize the trees.
byte[] tree = { 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x80, 0x40, 0x01, 0x00, 0x00, 0x00, };
var plantable = Legal.Pouch_Berry_XY; // 0 index is None, skip with rand
for (int i = 0; i < 90; i++) // amount of plots in the game
{
ushort berry = plantable[Util.rnd32() % (plantable.Length - 1) + 1]; // get random berry item ID from list
BitConverter.GetBytes(berry).CopyTo(tree, 6); // put berry into tree.
tree.CopyTo(SAV.Data, SAV.BerryField + 0x10 * i); // put tree into plot
}
}
private void B_GiveAllBlocks_Click(object sender, EventArgs e)
{
foreach (NumericUpDown n in nup_spec)
n.Value = ModifierKeys == Keys.Control ? 0 : 999;
}
}
}