PKHeX/PKHeX.Core/Legality/Encounters/LegalInfo.cs
Kurt cb8777f767 Refactoring
now that the logic has become more stable, polish away some complexity
2017-07-29 11:54:52 -07:00

85 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
public class LegalInfo
{
/// <summary>The <see cref="PKM"/> object used for comparisons.</summary>
private readonly PKM pkm;
/// <summary>The generation of games the PKM originated from.</summary>
public int Generation { get; set; }
/// <summary> The Game the PPKM originated from.</summary>
public GameVersion Game { get; set; }
/// <summary>The matched Encounter details for the <see cref="PKM"/>. </summary>
public IEncounterable EncounterMatch
{
get => _match;
set
{
if (EncounterMatch != null && (value.LevelMin != EncounterMatch.LevelMin || value.Species != EncounterMatch.Species))
_evochains = null;
_match = value;
Parse.Clear();
}
}
public bool WasXD => pkm?.Version == 15 && EncounterMatch != null && !Encounters3.Encounter_Colo.Contains(EncounterMatch);
public int[] RelearnBase { get; set; }
public readonly List<CheckResult> Parse = new List<CheckResult>();
public CheckResult[] Relearn { get; set; } = new CheckResult[4];
public CheckMoveResult[] Moves { get; set; } = new CheckMoveResult[4];
public DexLevel[][] EvoChainsAllGens => _evochains ?? (_evochains = Legal.GetEvolutionChainsAllGens(pkm, EncounterMatch));
public ValidEncounterMoves EncounterMoves { get; set; }
private DexLevel[][] _evochains;
private IEncounterable _match;
public PIDIV PIDIV { get; set; }
/// <summary>
/// Indicates whether or not the <see cref="PIDIV"/> can originate from the <see cref="EncounterMatch"/>.
/// </summary>
/// <remarks>This boolean is true until all valid PIDIV encounters are tested, at which time it is false.</remarks>
public bool PIDIVMatches { get; set; } = true;
public LegalInfo(PKM pk)
{
pkm = pk;
Game = (GameVersion) pkm.Version;
Generation = pkm.GenNumber;
}
internal void Reject(CheckResult c)
{
if (InvalidMatches == null)
InvalidMatches = new List<RejectedEncounter>();
InvalidMatches.Add(new RejectedEncounter(EncounterMatch, c));
}
public class RejectedEncounter : IEncounterable
{
public readonly IEncounterable Encounter;
public readonly CheckResult Check;
public string Reason => Check.Comment;
public int Species => Encounter.Species;
public string Name => Encounter.Name;
public bool EggEncounter => Encounter.EggEncounter;
public int LevelMin => Encounter.LevelMin;
public int LevelMax => Encounter.LevelMax;
public RejectedEncounter(IEncounterable encounter, CheckResult check)
{
Encounter = encounter;
Check = check;
}
}
public List<RejectedEncounter> InvalidMatches;
}
}