mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-28 06:50:23 +00:00
cb8777f767
now that the logic has become more stable, polish away some complexity
85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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public class LegalInfo
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{
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/// <summary>The <see cref="PKM"/> object used for comparisons.</summary>
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private readonly PKM pkm;
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/// <summary>The generation of games the PKM originated from.</summary>
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public int Generation { get; set; }
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/// <summary> The Game the PPKM originated from.</summary>
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public GameVersion Game { get; set; }
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/// <summary>The matched Encounter details for the <see cref="PKM"/>. </summary>
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public IEncounterable EncounterMatch
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{
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get => _match;
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set
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{
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if (EncounterMatch != null && (value.LevelMin != EncounterMatch.LevelMin || value.Species != EncounterMatch.Species))
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_evochains = null;
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_match = value;
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Parse.Clear();
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}
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}
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public bool WasXD => pkm?.Version == 15 && EncounterMatch != null && !Encounters3.Encounter_Colo.Contains(EncounterMatch);
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public int[] RelearnBase { get; set; }
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public readonly List<CheckResult> Parse = new List<CheckResult>();
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public CheckResult[] Relearn { get; set; } = new CheckResult[4];
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public CheckMoveResult[] Moves { get; set; } = new CheckMoveResult[4];
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public DexLevel[][] EvoChainsAllGens => _evochains ?? (_evochains = Legal.GetEvolutionChainsAllGens(pkm, EncounterMatch));
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public ValidEncounterMoves EncounterMoves { get; set; }
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private DexLevel[][] _evochains;
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private IEncounterable _match;
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public PIDIV PIDIV { get; set; }
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/// <summary>
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/// Indicates whether or not the <see cref="PIDIV"/> can originate from the <see cref="EncounterMatch"/>.
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/// </summary>
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/// <remarks>This boolean is true until all valid PIDIV encounters are tested, at which time it is false.</remarks>
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public bool PIDIVMatches { get; set; } = true;
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public LegalInfo(PKM pk)
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{
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pkm = pk;
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Game = (GameVersion) pkm.Version;
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Generation = pkm.GenNumber;
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}
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internal void Reject(CheckResult c)
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{
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if (InvalidMatches == null)
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InvalidMatches = new List<RejectedEncounter>();
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InvalidMatches.Add(new RejectedEncounter(EncounterMatch, c));
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}
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public class RejectedEncounter : IEncounterable
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{
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public readonly IEncounterable Encounter;
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public readonly CheckResult Check;
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public string Reason => Check.Comment;
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public int Species => Encounter.Species;
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public string Name => Encounter.Name;
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public bool EggEncounter => Encounter.EggEncounter;
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public int LevelMin => Encounter.LevelMin;
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public int LevelMax => Encounter.LevelMax;
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public RejectedEncounter(IEncounterable encounter, CheckResult check)
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{
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Encounter = encounter;
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Check = check;
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}
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}
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public List<RejectedEncounter> InvalidMatches;
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}
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}
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