mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
bc809af06c
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite;
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namespace PKHeX.WinForms
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{
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public partial class BallBrowser : Form
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{
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public BallBrowser() => InitializeComponent();
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public int BallChoice { get; private set; } = -1;
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public void LoadBalls(Ball[] poss, ICollection<Ball> legal, IReadOnlyList<ComboItem> names)
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{
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for (int i = 0; i < poss.Length; i++)
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{
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var pb = GetBallView(poss[i], legal, names);
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flp.Controls.Add(pb);
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const int width = 5; // balls wide
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if (i % width == width - 1)
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flp.SetFlowBreak(pb, true);
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}
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}
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public void LoadBalls(PKM pkm)
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{
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var legal = BallApplicator.GetLegalBalls(pkm).ToArray();
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var poss = ((Ball[])Enum.GetValues(typeof(Ball))).Skip(1)
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.TakeWhile(z => (int)z <= pkm.MaxBallID).ToArray();
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var names = GameInfo.BallDataSource;
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LoadBalls(poss, legal, names);
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}
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private PictureBox GetBallView(Ball b, ICollection<Ball> legal, IReadOnlyList<ComboItem> names)
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{
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var img = SpriteUtil.GetBallSprite((int)b);
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var pb = new PictureBox
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{
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Size = img.Size,
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Image = img,
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BackgroundImage = legal.Contains(b) ? SpriteUtil.Spriter.Set : SpriteUtil.Spriter.Delete,
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BackgroundImageLayout = ImageLayout.Tile,
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};
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pb.MouseEnter += (_, __) => Text = names.First(z => z.Value == (int)b).Text;
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pb.Click += (_, __) => SelectBall(b);
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return pb;
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}
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private void SelectBall(Ball b)
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{
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BallChoice = (int)b;
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Close();
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}
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}
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}
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