PKHeX/PKHeX.Core/Ribbons/IRibbonSetCommon6.cs
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00

94 lines
4.1 KiB
C#

namespace PKHeX.Core
{
/// <summary> Common Ribbons introduced in Generation 6 </summary>
public interface IRibbonSetCommon6
{
bool RibbonChampionKalos { get; set; }
bool RibbonChampionG6Hoenn { get; set; }
bool RibbonBestFriends { get; set; }
bool RibbonTraining { get; set; }
bool RibbonBattlerSkillful { get; set; }
bool RibbonBattlerExpert { get; set; }
bool RibbonContestStar { get; set; }
bool RibbonMasterCoolness { get; set; }
bool RibbonMasterBeauty { get; set; }
bool RibbonMasterCuteness { get; set; }
bool RibbonMasterCleverness { get; set; }
bool RibbonMasterToughness { get; set; }
int RibbonCountMemoryContest { get; set; }
int RibbonCountMemoryBattle { get; set; }
}
internal static partial class RibbonExtensions
{
private static readonly string[] RibbonSetNamesCommon6Bool =
{
nameof(IRibbonSetCommon6.RibbonChampionKalos), nameof(IRibbonSetCommon6.RibbonChampionG6Hoenn), // nameof(IRibbonSetCommon6.RibbonBestFriends),
nameof(IRibbonSetCommon6.RibbonTraining), nameof(IRibbonSetCommon6.RibbonBattlerSkillful), nameof(IRibbonSetCommon6.RibbonBattlerExpert),
nameof(IRibbonSetCommon6.RibbonContestStar), nameof(IRibbonSetCommon6.RibbonMasterCoolness), nameof(IRibbonSetCommon6.RibbonMasterBeauty),
nameof(IRibbonSetCommon6.RibbonMasterCuteness), nameof(IRibbonSetCommon6.RibbonMasterCleverness), nameof(IRibbonSetCommon6.RibbonMasterToughness),
};
private static readonly string[] RibbonSetNamesCommon6Contest =
{
nameof(IRibbonSetCommon6.RibbonMasterCoolness), nameof(IRibbonSetCommon6.RibbonMasterBeauty),
nameof(IRibbonSetCommon6.RibbonMasterCuteness), nameof(IRibbonSetCommon6.RibbonMasterCleverness),
nameof(IRibbonSetCommon6.RibbonMasterToughness),
};
internal static bool[] RibbonBits(this IRibbonSetCommon6 set)
{
return new[]
{
set.RibbonChampionKalos,
set.RibbonChampionG6Hoenn,
//set.RibbonBestFriends,
set.RibbonTraining,
set.RibbonBattlerSkillful,
set.RibbonBattlerExpert,
set.RibbonContestStar,
set.RibbonMasterCoolness,
set.RibbonMasterBeauty,
set.RibbonMasterCuteness,
set.RibbonMasterCleverness,
set.RibbonMasterToughness,
};
}
internal static bool[] RibbonBitsContest(this IRibbonSetCommon6 set)
{
return new[]
{
set.RibbonMasterCoolness,
set.RibbonMasterBeauty,
set.RibbonMasterCuteness,
set.RibbonMasterCleverness,
set.RibbonMasterToughness,
};
}
internal static string[] RibbonNamesBool(this IRibbonSetCommon6 _) => RibbonSetNamesCommon6Bool;
internal static string[] RibbonNamesContest(this IRibbonSetCommon6 _) => RibbonSetNamesCommon6Contest;
internal static void CopyRibbonSetCommon6(this IRibbonSetCommon6 set, IRibbonSetCommon6 dest)
{
dest.RibbonChampionKalos = set.RibbonChampionKalos;
dest.RibbonChampionG6Hoenn = set.RibbonChampionG6Hoenn;
dest.RibbonBestFriends = set.RibbonBestFriends;
dest.RibbonTraining = set.RibbonTraining;
dest.RibbonBattlerSkillful = set.RibbonBattlerSkillful;
dest.RibbonBattlerExpert = set.RibbonBattlerExpert;
dest.RibbonContestStar = set.RibbonContestStar;
dest.RibbonMasterCoolness = set.RibbonMasterCoolness;
dest.RibbonMasterBeauty = set.RibbonMasterBeauty;
dest.RibbonMasterCuteness = set.RibbonMasterCuteness;
dest.RibbonMasterCleverness = set.RibbonMasterCleverness;
dest.RibbonMasterToughness = set.RibbonMasterToughness;
dest.RibbonCountMemoryContest = set.RibbonCountMemoryContest;
dest.RibbonCountMemoryBattle = set.RibbonCountMemoryBattle;
}
}
}