mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 08:23:12 +00:00
5bcccc6d92
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
372 lines
12 KiB
C#
372 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Stat/misc data for individual species or their associated alternate form data.
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/// </summary>
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public abstract class PersonalInfo
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{
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/// <summary>
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/// Raw Data
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/// </summary>
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protected readonly byte[] Data;
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protected PersonalInfo(byte[] data) => Data = data;
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/// <summary>
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/// Writes entry to raw bytes.
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/// </summary>
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/// <returns></returns>
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public abstract byte[] Write();
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/// <summary>
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/// Base HP
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/// </summary>
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public abstract int HP { get; set; }
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/// <summary>
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/// Base Attack
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/// </summary>
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public abstract int ATK { get; set; }
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/// <summary>
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/// Base Defense
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/// </summary>
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public abstract int DEF { get; set; }
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/// <summary>
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/// Base Speed
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/// </summary>
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public abstract int SPE { get; set; }
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/// <summary>
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/// Base Special Attack
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/// </summary>
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public abstract int SPA { get; set; }
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/// <summary>
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/// Base Special Defense
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/// </summary>
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public abstract int SPD { get; set; }
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/// <summary>
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/// Base Stat values
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/// </summary>
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public IReadOnlyList<int> Stats => new[] { HP, ATK, DEF, SPE, SPA, SPD };
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/// <summary>
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/// Amount of HP Effort Values to yield when defeating this entry.
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/// </summary>
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public abstract int EV_HP { get; set; }
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/// <summary>
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/// Amount of Attack Effort Values to yield when defeating this entry.
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/// </summary>
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public abstract int EV_ATK { get; set; }
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/// <summary>
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/// Amount of Defense Effort Values to yield when defeating this entry.
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/// </summary>
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public abstract int EV_DEF { get; set; }
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/// <summary>
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/// Amount of Speed Effort Values to yield when defeating this entry.
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/// </summary>
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public abstract int EV_SPE { get; set; }
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/// <summary>
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/// Amount of Special Attack Effort Values to yield when defeating this entry.
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/// </summary>
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public abstract int EV_SPA { get; set; }
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/// <summary>
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/// Amount of Special Defense Effort Values to yield when defeating this entry.
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/// </summary>
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public abstract int EV_SPD { get; set; }
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/// <summary>
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/// Primary Type
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/// </summary>
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public abstract int Type1 { get; set; }
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/// <summary>
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/// Secondary Type
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/// </summary>
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public abstract int Type2 { get; set; }
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/// <summary>
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/// First Egg Group
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/// </summary>
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public abstract int EggGroup1 { get; set; }
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/// <summary>
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/// Second Egg Group
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/// </summary>
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public abstract int EggGroup2 { get; set; }
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/// <summary>
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/// Catch Rate
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/// </summary>
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public abstract int CatchRate { get; set; }
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/// <summary>
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/// Evolution Stage value (or equivalent for un-evolved).
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/// </summary>
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public virtual int EvoStage { get; set; }
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/// <summary>
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/// Held Items the entry can be randomly encountered with.
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/// </summary>
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public abstract IReadOnlyList<int> Items { get; set; }
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/// <summary>
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/// Gender Ratio value determining if the entry is a fixed gender or bi-gendered.
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/// </summary>
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public abstract int Gender { get; set; }
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/// <summary>
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/// Amount of Hatching Step Cycles required to hatch if in an egg.
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/// </summary>
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public abstract int HatchCycles { get; set; }
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/// <summary>
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/// Initial Friendship when captured or received.
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/// </summary>
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public abstract int BaseFriendship { get; set; }
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/// <summary>
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/// Experience-Level Growth Rate type
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/// </summary>
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public abstract int EXPGrowth { get; set; }
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/// <summary>
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/// Full list of <see cref="PKM.Ability"/> values the entry can have.
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/// </summary>
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public abstract IReadOnlyList<int> Abilities { get; set; }
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/// <summary>
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/// Gets the ability index without creating an array and looking through it.
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/// </summary>
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/// <param name="abilityID">Ability ID</param>
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/// <returns>Ability Index</returns>
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public abstract int GetAbilityIndex(int abilityID);
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/// <summary>
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/// Escape factor used for fleeing the Safari Zone or calling for help in SOS Battles.
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/// </summary>
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public abstract int EscapeRate { get; set; }
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/// <summary>
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/// Count of <see cref="PKM.Form"/> values the entry can have.
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/// </summary>
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public virtual int FormCount { get; set; } = 1;
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/// <summary>
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/// Pointer to the first <see cref="PKM.Form"/> <see cref="PersonalInfo"/> index
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/// </summary>
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protected internal virtual int FormStatsIndex { get; set; }
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/// <summary>
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/// Pointer to the <see cref="PKM.Form"/> sprite index.
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/// </summary>
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public virtual int FormSprite { get; set; }
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/// <summary>
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/// Base Experience Yield factor
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/// </summary>
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public abstract int BaseEXP { get; set; }
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/// <summary>
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/// Main color ID of the entry. The majority of the Pokémon's color is of this color, usually.
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/// </summary>
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public abstract int Color { get; set; }
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/// <summary>
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/// Height of the entry in meters (m).
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/// </summary>
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public virtual int Height { get; set; } = 0;
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/// <summary>
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/// Mass of the entry in kilograms (kg).
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/// </summary>
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public virtual int Weight { get; set; } = 0;
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/// <summary>
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/// TM/HM learn compatibility flags for individual moves.
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/// </summary>
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public bool[] TMHM = Array.Empty<bool>();
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/// <summary>
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/// Grass-Fire-Water-Etc typed learn compatibility flags for individual moves.
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/// </summary>
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public bool[] TypeTutors = Array.Empty<bool>();
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/// <summary>
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/// Special tutor learn compatibility flags for individual moves.
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/// </summary>
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public bool[][] SpecialTutors = Array.Empty<bool[]>();
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public virtual bool IsPresentInGame { get => HP != 0; set { } }
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protected static bool[] GetBits(ReadOnlySpan<byte> data)
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{
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bool[] result = new bool[data.Length << 3];
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for (int i = result.Length - 1; i >= 0; i--)
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result[i] = (data[i >> 3] >> (i & 7) & 0x1) == 1;
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return result;
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}
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protected static void SetBits(bool[] bits, Span<byte> data)
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{
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for (int i = bits.Length - 1; i >= 0; i--)
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data[i>>3] |= (byte)(bits[i] ? 1 << (i&0x7) : 0);
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}
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/// <summary>
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/// Injects supplementary TM/HM compatibility which is not present in the generation specific <see cref="PersonalInfo"/> format.
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/// </summary>
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/// <param name="data">Data to read from</param>
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internal void AddTMHM(ReadOnlySpan<byte> data) => TMHM = GetBits(data);
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/// <summary>
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/// Injects supplementary Type Tutor compatibility which is not present in the generation specific <see cref="PersonalInfo"/> format.
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/// </summary>
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/// <param name="data">Data to read from</param>
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internal void AddTypeTutors(ReadOnlySpan<byte> data) => TypeTutors = GetBits(data);
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/// <summary>
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/// Gets the <see cref="PersonalTable"/> <see cref="PKM.Form"/> entry index for the input criteria, with fallback for the original species entry.
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/// </summary>
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/// <param name="species"><see cref="PKM.Species"/> to retrieve for</param>
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/// <param name="form"><see cref="PKM.Form"/> to retrieve for</param>
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/// <returns>Index the <see cref="PKM.Form"/> exists as in the <see cref="PersonalTable"/>.</returns>
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public int FormIndex(int species, int form)
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{
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if (!HasForm(form))
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return species;
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return FormStatsIndex + form - 1;
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}
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/// <summary>
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/// Checks if the <see cref="PersonalInfo"/> has the requested <see cref="PKM.Form"/> entry index available.
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/// </summary>
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/// <param name="form"><see cref="PKM.Form"/> to retrieve for</param>
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public bool HasForm(int form)
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{
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if (form <= 0) // no form requested
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return false;
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if (FormStatsIndex <= 0) // no forms present
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return false;
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if (form >= FormCount) // beyond range of species' forms
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return false;
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return true;
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}
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/// <summary>
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/// Gets a random valid gender for the entry.
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/// </summary>
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public int RandomGender()
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{
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var fix = FixedGender;
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return fix >= 0 ? fix : Util.Rand.Next(2);
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}
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/// <summary>
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/// Gets a gender value. Returns -1 if the entry <see cref="IsDualGender"/>.
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/// </summary>
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public int FixedGender
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{
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get
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{
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if (Genderless)
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return 2;
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if (OnlyFemale)
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return 1;
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if (OnlyMale)
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return 0;
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return -1;
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}
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}
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public const int RatioMagicGenderless = 255;
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public const int RatioMagicFemale = 254;
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public const int RatioMagicMale = 0;
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public static bool IsSingleGender(int gt) => (uint)(gt - 1) >= 253;
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/// <summary>
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/// Indicates that the entry has two genders.
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/// </summary>
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public bool IsDualGender => (uint)(Gender - 1) < 253;
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/// <summary>
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/// Indicates that the entry is exclusively Genderless.
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/// </summary>
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public bool Genderless => Gender == RatioMagicGenderless;
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/// <summary>
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/// Indicates that the entry is exclusively Female gendered.
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/// </summary>
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public bool OnlyFemale => Gender == RatioMagicFemale;
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/// <summary>
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/// Indicates that the entry is exclusively Male gendered.
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/// </summary>
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public bool OnlyMale => Gender == RatioMagicMale;
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/// <summary>
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/// Indicates if the entry has forms or not.
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/// </summary>
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public bool HasForms => FormCount > 1;
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/// <summary>
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/// Base Stat Total sum of all stats.
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/// </summary>
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public int BST => HP + ATK + DEF + SPE + SPA + SPD;
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/// <summary>
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/// Checks to see if the <see cref="PKM.Form"/> is valid within the <see cref="FormCount"/>
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/// </summary>
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/// <param name="form"></param>
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public bool IsFormWithinRange(int form)
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{
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if (form == 0)
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return true;
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return form < FormCount;
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}
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/// <summary>
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/// Checks to see if the provided Types match the entry's types.
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/// </summary>
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/// <remarks>Input order matters! If input order does not matter, use <see cref="IsType(int, int)"/> instead.</remarks>
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/// <param name="type1">First type</param>
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/// <param name="type2">Second type</param>
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/// <returns>Typing is an exact match</returns>
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public bool IsValidTypeCombination(int type1, int type2) => Type1 == type1 && Type2 == type2;
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/// <summary>
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/// Checks if the entry has either type equal to the input type.
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/// </summary>
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/// <param name="type1">Type</param>
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/// <returns>Typing is present in entry</returns>
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public bool IsType(int type1) => Type1 == type1 || Type2 == type1;
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/// <summary>
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/// Checks if the entry has either type equal to both input types.
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/// </summary>
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/// <remarks>Input order does not matter.</remarks>
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/// <param name="type1">Type 1</param>
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/// <param name="type2">Type 2</param>
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/// <returns>Typing is present in entry</returns>
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public bool IsType(int type1, int type2) => (Type1 == type1 || Type2 == type1) && (Type1 == type2 || Type2 == type2);
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/// <summary>
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/// Checks if the entry has either egg group equal to the input type.
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/// </summary>
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/// <param name="group">Egg group</param>
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/// <returns>Egg is present in entry</returns>
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public bool IsEggGroup(int group) => EggGroup1 == group || EggGroup2 == group;
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}
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}
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