mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-04 01:39:13 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
183 lines
5.4 KiB
C#
183 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Array reusable logic
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/// </summary>
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public static class ArrayUtil
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{
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public static bool IsRangeEmpty(this ReadOnlySpan<byte> data, byte value = 0)
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{
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for (int i = data.Length - 1; i >= 0; i--)
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{
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if (data[i] != value)
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return false;
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}
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return true;
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}
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public static int Count<T>(this Span<T> data, T value) where T : IEquatable<T>
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{
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return ((ReadOnlySpan<T>)data).Count(value);
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}
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public static T Find<T>(this Span<T> data, Func<T, bool> value) where T : unmanaged
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{
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foreach (var x in data)
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{
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if (value(x))
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return x;
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}
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return default;
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}
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public static int Count<T>(this ReadOnlySpan<T> data, T value) where T : IEquatable<T>
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{
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int count = 0;
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for (int i = data.Length - 1; i >= 0; i--)
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{
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if (data[i].Equals(value))
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count++;
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}
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return count;
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}
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public static byte[] Slice(this byte[] src, int offset, int length) => src.AsSpan(offset, length).ToArray();
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public static T[] Slice<T>(this T[] src, int offset, int length) => src.AsSpan(offset, length).ToArray();
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public static bool WithinRange(int value, int min, int max) => min <= value && value < max;
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public static IEnumerable<T[]> EnumerateSplit<T>(T[] bin, int size, int start = 0)
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{
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for (int i = start; i < bin.Length; i += size)
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yield return bin.Slice(i, size);
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}
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public static bool[] GitBitFlagArray(ReadOnlySpan<byte> data, int count)
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{
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bool[] result = new bool[count];
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for (int i = 0; i < result.Length; i++)
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result[i] = ((data[i >> 3] >> (i & 7)) & 0x1) == 1;
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return result;
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}
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public static void SetBitFlagArray(Span<byte> data, ReadOnlySpan<bool> value)
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{
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for (int i = 0; i < value.Length; i++)
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{
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var ofs = i >> 3;
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var mask = (1 << (i & 7));
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if (value[i])
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data[ofs] |= (byte)mask;
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else
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data[ofs] &= (byte)~mask;
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}
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}
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/// <summary>
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/// Copies a <see cref="T"/> list to the destination list, with an option to copy to a starting point.
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/// </summary>
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/// <param name="list">Source list to copy from</param>
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/// <param name="dest">Destination list/array</param>
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/// <param name="skip">Criteria for skipping a slot</param>
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/// <param name="start">Starting point to copy to</param>
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/// <returns>Count of <see cref="T"/> copied.</returns>
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public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, Func<int, bool> skip, int start = 0)
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{
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int ctr = start;
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int skipped = 0;
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foreach (var z in list)
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{
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// seek forward to next open slot
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int next = FindNextValidIndex(dest, skip, ctr);
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if (next == -1)
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break;
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skipped += next - ctr;
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ctr = next;
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dest[ctr++] = z;
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}
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return ctr - start - skipped;
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}
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public static int FindNextValidIndex<T>(IList<T> dest, Func<int, bool> skip, int ctr)
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{
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while (true)
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{
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if ((uint)ctr >= dest.Count)
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return -1;
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var exist = dest[ctr];
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if (exist == null || !skip(ctr))
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return ctr;
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ctr++;
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}
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}
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/// <summary>
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/// Copies an <see cref="IEnumerable{T}"/> list to the destination list, with an option to copy to a starting point.
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/// </summary>
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/// <typeparam name="T">Typed object to copy</typeparam>
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/// <param name="list">Source list to copy from</param>
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/// <param name="dest">Destination list/array</param>
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/// <param name="start">Starting point to copy to</param>
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/// <returns>Count of <see cref="T"/> copied.</returns>
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public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, int start = 0)
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{
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int ctr = start;
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foreach (var z in list)
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{
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if ((uint)ctr >= dest.Count)
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break;
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dest[ctr++] = z;
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}
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return ctr - start;
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}
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internal static T[] ConcatAll<T>(params T[][] arr)
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{
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int len = 0;
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foreach (var a in arr)
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len += a.Length;
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var result = new T[len];
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int ctr = 0;
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foreach (var a in arr)
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{
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a.CopyTo(result, ctr);
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ctr += a.Length;
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}
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return result;
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}
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internal static T[] ConcatAll<T>(T[] arr1, T[] arr2)
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{
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int len = arr1.Length + arr2.Length;
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var result = new T[len];
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arr1.CopyTo(result, 0);
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arr2.CopyTo(result, arr1.Length);
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return result;
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}
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internal static T[] ConcatAll<T>(T[] arr1, T[] arr2, T[] arr3)
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{
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int len = arr1.Length + arr2.Length + arr3.Length;
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var result = new T[len];
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arr1.CopyTo(result, 0);
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arr2.CopyTo(result, arr1.Length);
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arr3.CopyTo(result, arr1.Length + arr2.Length);
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return result;
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}
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internal static T[] ConcatAll<T>(T[] arr1, T[] arr2, ReadOnlySpan<T> arr3)
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{
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int len = arr1.Length + arr2.Length + arr3.Length;
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var result = new T[len];
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arr1.CopyTo(result, 0);
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arr2.CopyTo(result, arr1.Length);
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arr3.CopyTo(result.AsSpan(arr1.Length + arr2.Length));
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return result;
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}
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}
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