mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
125 lines
4 KiB
C#
125 lines
4 KiB
C#
using System;
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namespace PKHeX.Core;
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public sealed class UnityTower5(SAV5 SAV, Memory<byte> raw) : SaveBlock<SAV5>(SAV, raw)
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{
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private const int CountryCount = 232;
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private static ReadOnlySpan<byte> LegalCountries =>
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[
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001, 002, 003, 006, 008, 009, 012, 013, 015, 016, 017, 018, 020, 021, 022, 023,
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025, 027, 028, 029, 031, 033, 034, 035, 036, 040, 042, 043, 045, 047, 048, 049,
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051, 053, 054, 058, 060, 061, 062, 063, 064, 071, 072, 073, 074, 076, 079, 080,
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081, 082, 083, 084, 085, 087, 088, 090, 091, 092, 093, 094, 095, 096, 098, 099,
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101, 102, 103, 105, 106, 109, 111, 115, 117, 118, 121, 125, 128, 130, 132, 134,
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138, 139, 141, 145, 147, 148, 149, 150, 151, 155, 156, 157, 160, 161, 163, 164,
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166, 167, 170, 173, 174, 181, 185, 186, 188, 189, 190, 191, 194, 195, 196, 198,
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199, 200, 201, 203, 205, 206, 210, 211, 215, 217, 218, 219, 220, 221, 222, 224,
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226, 227,
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];
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public static byte GetSubregionCount(byte country) => country switch
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{
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009 => 24,
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012 => 8,
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028 => 27,
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036 => 13,
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043 => 33,
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072 => 6,
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073 => 22,
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079 => 16,
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095 => 35,
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102 => 20,
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105 => 50,
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155 => 22,
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166 => 16,
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174 => 8,
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195 => 17,
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200 => 22,
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218 => 12,
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220 => 51,
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_ => 0,
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};
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public enum Point
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{
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None = 0, // never communicated with
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Blue = 1, // first communicated with today
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Yellow = 2, // already communicated with
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Red = 3, // own registered location
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}
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private const int UnityTowerOffset = 0x320;
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private const int GeonetGlobalFlagOffset = 0x344;
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private const int UnityTowerFlagOffset = 0x345;
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private const int GeonetOffset = 0x348;
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public bool GlobalFlag { get => Data[GeonetGlobalFlagOffset] != 0; set => Data[GeonetGlobalFlagOffset] = (byte)(value ? 1 : 0); }
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public bool UnityTowerFlag { get => Data[UnityTowerFlagOffset] != 0; set => Data[UnityTowerFlagOffset] = (byte)(value ? 1 : 0); }
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public void SetCountrySubregion(byte country, byte subregion, Point point)
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{
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int index = GeonetOffset + ((country - 1) * 16) + (subregion / 4);
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int shift = 2 * (subregion % 4);
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Data[index] = (byte)((Data[index] & ~(0b11 << shift)) | ((int)point << shift));
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}
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public void SetUnityTowerFloor(byte country, bool unlocked)
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{
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int index = UnityTowerOffset + (country / 8);
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int shift = country % 8;
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Data[index] = (byte)((Data[index] & ~(0b1 << shift)) | (unlocked ? 0b1 : 0b0) << shift);
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}
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private void SetAllSubregions(byte country, Point type, bool floor)
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{
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SetUnityTowerFloor(country, floor);
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var subregionCount = GetSubregionCount(country);
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if (subregionCount == 0)
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{
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SetCountrySubregion(country, 0, type);
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return;
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}
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for (byte subregion = 1; subregion <= subregionCount; subregion++)
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SetCountrySubregion(country, subregion, type);
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}
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public void SetAll()
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{
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for (byte country = 1; country <= CountryCount; country++)
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SetAllSubregions(country, Point.Yellow, true);
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if (SAV.Country > 0)
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SetCountrySubregion((byte)SAV.Country, (byte)SAV.Region, Point.Red);
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GlobalFlag = true;
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UnityTowerFlag = true;
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}
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public void SetAllLegal()
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{
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foreach (var country in LegalCountries)
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SetAllSubregions(country, Point.Yellow, true);
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if (SAV.Country > 0)
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SetCountrySubregion((byte)SAV.Country, (byte)SAV.Region, Point.Red);
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GlobalFlag = true;
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UnityTowerFlag = true;
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}
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public void ClearAll()
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{
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for (byte country = 1; country <= CountryCount; country++)
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SetAllSubregions(country, Point.None, false);
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if (SAV.Country > 0)
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SetCountrySubregion((byte)SAV.Country, (byte)SAV.Region, Point.Red);
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GlobalFlag = (SAV.Country > 0 && SAV.Country != 103);
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UnityTowerFlag = false;
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}
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}
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