PKHeX/PKHeX.Core/Saves/Substructures/Gen5/CGearBackground.cs
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2023-12-09 15:21:10 -08:00

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C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 5 C-Gear Background Image
/// </summary>
public sealed class CGearBackground
{
public const string Extension = "cgb";
public const string Filter = $"C-Gear Background|*.{Extension}";
public const int Width = 256; // px
public const int Height = 192; // px
private const int ColorCount = 0x10;
private const int TileSize = 8;
private const int TileCount = (Width / TileSize) * (Height / TileSize); // 0x300
internal const int CountTilePool = 0xFF;
private const int LengthTilePool = CountTilePool * Tile.SIZE_TILE; // 0x1FE0
private const int LengthColorData = ColorCount * sizeof(ushort); // 0x20
private const int OffsetTileMap = LengthTilePool + LengthColorData; // 0x2000
private const int LengthTileMap = TileCount * sizeof(ushort); // 0x600
public const int SIZE_CGB = OffsetTileMap + LengthTileMap; // 0x2600
/* CGearBackground Documentation
* CGearBackgrounds (.cgb) are tiled images.
* Tiles are 8x8, and serve as a tileset for building the image.
* The first 0x2000 bytes are the tile building region.
* A tile to have two pixels defined in one byte of space.
* A tile takes up 64 pixels, 32 bytes, 0x20 chunks.
* The last tile is actually the colors used in the image (16bit).
* Only 16 colors can be used for the entire image.
* 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF
* The last 0x600 bytes are the tiles used.
* 256/8 = 32, 192/8 = 24
* 32 * 24 = 0x300
* The tiles are chosen based on the 16bit index of the tile.
* 0x300 * 2 = 0x600!
*
* CGearBackgrounds tilemap (when stored on B/W) employs some obfuscation.
* B/W obfuscates by adding 0xA0A0.
* The obfuscated number is then tweaked by adding 15*(i/17)
* To reverse, use a similar reverse calculation
* PSK files are basically raw game rips (obfuscated)
* CGB files are un-obfuscated / B2/W2.
* Due to B/W and B2/W2 using different obfuscation adds, PSK files are incompatible between the versions.
*/
public readonly int[] ColorPalette;
public readonly Tile[] Tiles;
public readonly TileMap Map;
public CGearBackground(ReadOnlySpan<byte> data)
{
if (data.Length != SIZE_CGB)
throw new ArgumentOutOfRangeException(nameof(data));
var dataTiles = data[..LengthTilePool];
var dataColors = data.Slice(LengthTilePool, LengthColorData);
var dataArrange = data.Slice(OffsetTileMap, LengthTileMap);
Tiles = ReadTiles(dataTiles);
ColorPalette = ReadColorPalette(dataColors);
Map = new TileMap(dataArrange);
foreach (var tile in Tiles)
tile.SetTile(ColorPalette);
}
private CGearBackground(int[] palette, Tile[] tilelist, TileMap tm)
{
Map = tm;
ColorPalette = palette;
Tiles = tilelist;
}
/// <summary>
/// Writes the <see cref="CGearBackground"/> data to a binary form.
/// </summary>
/// <param name="data">Destination buffer to write the skin to</param>
/// <param name="cgb">True if the destination game is <see cref="GameVersion.B2W2"/>, otherwise false for <see cref="GameVersion.BW"/>.</param>
/// <returns>Serialized skin data for writing to the save file</returns>
public void Write(Span<byte> data, bool cgb)
{
var dataTiles = data[..LengthTilePool];
var dataColors = data.Slice(LengthTilePool, LengthColorData);
var dataArrange = data.Slice(OffsetTileMap, LengthTileMap);
WriteTiles(dataTiles, Tiles);
WriteColorPalette(dataColors, ColorPalette);
Map.Write(dataArrange, cgb);
}
private static Tile[] ReadTiles(ReadOnlySpan<byte> data)
{
var result = new Tile[data.Length / Tile.SIZE_TILE];
for (int i = 0; i < result.Length; i++)
{
var span = data.Slice(i * Tile.SIZE_TILE, Tile.SIZE_TILE);
result[i] = new Tile(span);
}
return result;
}
private static void WriteTiles(Span<byte> data, ReadOnlySpan<Tile> tiles)
{
for (int i = 0; i < tiles.Length; i++)
{
var tile = tiles[i];
var span = data.Slice(i * Tile.SIZE_TILE, Tile.SIZE_TILE);
tile.Write(span);
}
}
private static int[] ReadColorPalette(ReadOnlySpan<byte> data)
{
var colors = new int[data.Length / 2]; // u16->rgb32
ReadColorPalette(data, colors);
return colors;
}
private static void ReadColorPalette(ReadOnlySpan<byte> data, Span<int> colors)
{
var buffer = MemoryMarshal.Cast<byte, ushort>(data)[..colors.Length];
for (int i = 0; i < colors.Length; i++)
{
var value = buffer[i];
if (!BitConverter.IsLittleEndian)
value = ReverseEndianness(value);
colors[i] = Color15Bit.GetColorExpand(value);
}
}
private static void WriteColorPalette(Span<byte> data, ReadOnlySpan<int> colors)
{
var buffer = MemoryMarshal.Cast<byte, ushort>(data)[..colors.Length];
for (int i = 0; i < colors.Length; i++)
{
var value = Color15Bit.GetColorCompress(colors[i]);
if (!BitConverter.IsLittleEndian)
value = ReverseEndianness(value);
buffer[i] = value;
}
}
/// <summary>
/// Creates a new C-Gear Background object from an input image data byte array, with 32 bits per pixel.
/// </summary>
/// <param name="data">Image data</param>
/// <returns>new C-Gear Background object</returns>
public static CGearBackground GetBackground(ReadOnlySpan<byte> data)
{
const int bpp = 4;
const int expectLength = Width * Height * bpp;
ArgumentOutOfRangeException.ThrowIfNotEqual(data.Length, expectLength);
var colors = GetColorData(data);
var palette = colors.Distinct().ToArray();
if (palette.Length > ColorCount)
throw new ArgumentException($"Too many unique colors. Expected <= 16, got {palette.Length}");
var tiles = GetTiles(colors, palette);
GetTileList(tiles, out List<Tile> tilelist, out TileMap tm);
if (tilelist.Count >= CountTilePool)
throw new ArgumentException($"Too many unique tiles. Expected < 256, received {tilelist.Count}.");
// Finished!
return new CGearBackground(palette, [.. tilelist], tm);
}
private static int[] GetColorData(ReadOnlySpan<byte> data)
{
var pixels = MemoryMarshal.Cast<byte, int>(data);
int[] colors = new int[pixels.Length];
for (int i = 0; i < pixels.Length; i++)
{
var pixel = pixels[i];
if (!BitConverter.IsLittleEndian)
pixel = ReverseEndianness(pixel);
colors[i] = Color15Bit.GetColorAsOpaque(pixel);
}
return colors;
}
private static Tile[] GetTiles(ReadOnlySpan<int> colors, ReadOnlySpan<int> palette)
{
var tiles = new Tile[TileCount];
for (int i = 0; i < tiles.Length; i++)
tiles[i] = GetTile(colors, palette, i);
return tiles;
}
private static Tile GetTile(ReadOnlySpan<int> colors, ReadOnlySpan<int> palette, int tileIndex)
{
int x = (tileIndex * 8) % Width;
int y = 8 * ((tileIndex * 8) / Width);
var t = new Tile();
var choices = t.ColorChoices;
for (uint ix = 0; ix < 8; ix++)
{
for (uint iy = 0; iy < 8; iy++)
{
int index = ((int) (y + iy) * Width) + (int) (x + ix);
var c = colors[index];
choices[(ix % 8) + (iy * 8)] = (byte)palette.IndexOf(c);
}
}
t.SetTile(palette);
return t;
}
private static void GetTileList(ReadOnlySpan<Tile> tiles, out List<Tile> tilelist, out TileMap tm)
{
tilelist = [tiles[0]];
tm = new TileMap(LengthTileMap);
// start at 1 as the 0th tile is always non-duplicate
for (int i = 1; i < tm.TileChoices.Length; i++)
FindPossibleRotatedTile(tiles[i], tilelist, tm, i);
}
private static void FindPossibleRotatedTile(Tile t, List<Tile> tilelist, TileMap tm, int tileIndex)
{
// Test all tiles currently in the list
for (int i = 0; i < tilelist.Count; i++)
{
var rotVal = t.GetRotationValue(tilelist[i].ColorChoices);
if (rotVal == Tile.ROTATION_BAD)
continue;
tm.TileChoices[tileIndex] = (byte)i;
tm.Rotations[tileIndex] = rotVal;
return;
}
// No tile found, add to list
tilelist.Add(t);
tm.TileChoices[tileIndex] = (byte)(tilelist.Count - 1);
tm.Rotations[tileIndex] = 0;
}
public byte[] GetImageData()
{
byte[] data = new byte[4 * Width * Height];
WriteImageData(data);
return data;
}
private void WriteImageData(Span<byte> data)
{
var tiles = Map.TileChoices;
var rotations = Map.Rotations;
for (int i = 0; i < tiles.Length; i++)
{
var choice = tiles[i];
var rotation = rotations[i];
var tile = Tiles[choice];
var tileData = tile.Rotate(rotation);
int x = (i * TileSize) % Width;
int y = TileSize * ((i * TileSize) / Width);
for (int row = 0; row < TileSize; row++)
{
const int pixelLineSize = TileSize * sizeof(int);
int ofsSrc = row * pixelLineSize;
int ofsDest = (((y + row) * Width) + x) * sizeof(int);
var line = tileData.Slice(ofsSrc, pixelLineSize);
line.CopyTo(data[ofsDest..]);
}
}
}
}
/// <summary>
/// Generation 5 image tile composed of 8x8 pixels.
/// </summary>
/// <remarks>Each pixel's color choice is a nibble (4 bits).</remarks>
public sealed class Tile
{
internal const int SIZE_TILE = 0x20;
private const int TileWidth = 8;
private const int TileHeight = 8;
internal readonly byte[] ColorChoices = new byte[TileWidth * TileHeight];
// Keep track of known rotations for this tile.
// If the tile's rotated value has not yet been calculated, the field is null.
private byte[] PixelData = [];
private byte[]? PixelDataX;
private byte[]? PixelDataY;
private const byte FlagFlipX = 0b0100; // 0x4
private const byte FlagFlipY = 0b1000; // 0x8
private const byte FlagFlipXY = FlagFlipX | FlagFlipY; // 0xC
private const byte FlagFlipNone = 0b0000; // 0x0
internal const byte ROTATION_BAD = byte.MaxValue;
internal Tile() { }
internal Tile(ReadOnlySpan<byte> data) : this()
{
ArgumentOutOfRangeException.ThrowIfNotEqual(data.Length, SIZE_TILE);
// Unpack the nibbles into the color choice array.
for (int i = 0; i < data.Length; i++)
{
var value = data[i];
var ofs = i * 2;
ColorChoices[ofs + 0] = (byte)(value & 0xF);
ColorChoices[ofs + 1] = (byte)(value >> 4);
}
}
internal void SetTile(ReadOnlySpan<int> palette) => PixelData = GetTileData(palette, ColorChoices);
private static byte[] GetTileData(ReadOnlySpan<int> Palette, ReadOnlySpan<byte> choices)
{
byte[] data = new byte[choices.Length * 4];
SetTileData(data, Palette, choices);
return data;
}
private static void SetTileData(Span<byte> result, ReadOnlySpan<int> palette, ReadOnlySpan<byte> colorChoices)
{
for (int i = 0; i < colorChoices.Length; i++)
{
var choice = colorChoices[i];
var value = palette[choice];
var span = result.Slice(4 * i, 4);
WriteInt32LittleEndian(span, value);
}
}
public void Write(Span<byte> data) => Write(data, ColorChoices);
private static void Write(Span<byte> data, ReadOnlySpan<byte> colorChoices)
{
for (int i = 0; i < data.Length; i++)
{
var span = colorChoices.Slice(i * 2, 2);
var second = span[1] & 0xF;
var first = span[0] & 0xF;
data[i] = (byte)(first | (second << 4));
}
}
public ReadOnlySpan<byte> Rotate(int rotFlip)
{
if (rotFlip == 0)
return PixelData;
if ((rotFlip & FlagFlipXY) == FlagFlipXY)
return FlipY(PixelDataX ??= FlipX(PixelData, TileWidth), TileHeight);
if ((rotFlip & FlagFlipX) == FlagFlipX)
return PixelDataX ??= FlipX(PixelData, TileWidth);
if ((rotFlip & FlagFlipY) == FlagFlipY)
return PixelDataY ??= FlipY(PixelData, TileHeight);
return PixelData;
}
private static byte[] FlipX(ReadOnlySpan<byte> data, [ConstantExpected(Min = 0)] int width, [ConstantExpected(Min = 4, Max = 4)] int bpp = 4)
{
byte[] result = new byte[data.Length];
FlipX(data, result, width, bpp);
return result;
}
private static byte[] FlipY(ReadOnlySpan<byte> data, [ConstantExpected(Min = 0)] int height, [ConstantExpected(Min = 4, Max = 4)] int bpp = 4)
{
byte[] result = new byte[data.Length];
FlipY(data, result, height, bpp);
return result;
}
private static void FlipX(ReadOnlySpan<byte> data, Span<byte> result, [ConstantExpected(Min = 0)] int width, [ConstantExpected(Min = 4, Max = 4)] int bpp)
{
int pixels = data.Length / bpp;
var resultInt = MemoryMarshal.Cast<byte, int>(result);
var dataInt = MemoryMarshal.Cast<byte, int>(data);
for (int i = 0; i < pixels; i++)
{
int x = i % width;
int y = i / width;
x = width - x - 1; // flip x
int dest = ((y * width) + x);
resultInt[dest] = dataInt[i];
}
}
private static void FlipY(ReadOnlySpan<byte> data, Span<byte> result, [ConstantExpected(Min = 0)] int height, [ConstantExpected(Min = 4, Max = 4)] int bpp)
{
int pixels = data.Length / bpp;
int width = pixels / height;
var resultInt = MemoryMarshal.Cast<byte, int>(result);
var dataInt = MemoryMarshal.Cast<byte, int>(data);
for (int i = 0; i < pixels; i++)
{
int x = i % width;
int y = i / width;
y = height - y - 1; // flip y
int dest = ((y * width) + x);
resultInt[dest] = dataInt[i];
}
}
internal byte GetRotationValue(ReadOnlySpan<byte> tileColors)
{
// Check all rotation types
if (tileColors.SequenceEqual(ColorChoices))
return FlagFlipNone;
if (IsMirrorX(tileColors))
return FlagFlipX;
if (IsMirrorY(tileColors))
return FlagFlipY;
if (IsMirrorXY(tileColors))
return FlagFlipXY;
return ROTATION_BAD;
}
private bool IsMirrorX(ReadOnlySpan<byte> tileColors)
{
const int pixels = TileWidth * TileHeight;
for (int i = 0; i < pixels; i++)
{
var index = (7 - (i & 7)) + (8 * (i / 8));
if (ColorChoices[index] != tileColors[i])
return false;
}
return true;
}
private bool IsMirrorY(ReadOnlySpan<byte> tileColors)
{
const int pixels = TileWidth * TileHeight;
for (int i = 0; i < pixels; i++)
{
var index = pixels - (8 * (1 + (i / 8))) + (i & 7);
if (ColorChoices[index] != tileColors[i])
return false;
}
return true;
}
private bool IsMirrorXY(ReadOnlySpan<byte> tileColors)
{
const int pixels = TileWidth * TileHeight;
for (int i = 0; i < pixels; i++)
{
var index = pixels - 1 - i;
if (ColorChoices[index] != tileColors[i])
return false;
}
return true;
}
}
public sealed class TileMap(int length)
{
public readonly byte[] TileChoices = new byte[length / 2];
public readonly byte[] Rotations = new byte[length / 2];
internal TileMap(ReadOnlySpan<byte> data) : this(data.Length) => LoadData(data, TileChoices, Rotations);
private static void LoadData(ReadOnlySpan<byte> data, Span<byte> tiles, Span<byte> rotations)
{
bool isCGB = IsCGB(data);
if (!isCGB)
LoadDataPSK(data, tiles, rotations);
else
LoadDataCGB(data, tiles, rotations);
}
private static void LoadDataCGB(ReadOnlySpan<byte> data, Span<byte> tiles, Span<byte> rotations)
{
for (int i = 0; i < data.Length; i += 2)
{
var span = data.Slice(i, 2);
var tile = span[0];
var rot = span[1];
tiles[i / 2] = tile;
rotations[i / 2] = rot;
}
}
private static void LoadDataPSK(ReadOnlySpan<byte> data, Span<byte> tiles, Span<byte> rotations)
{
for (int i = 0; i < data.Length; i += 2)
{
var span = data.Slice(i, 2);
var value = ReadUInt16LittleEndian(span);
var (tile, rot) = DecomposeValuePSK(value);
tiles[i / 2] = tile;
rotations[i / 2] = rot;
}
}
private static bool IsCGB(ReadOnlySpan<byte> data)
{
// check odd bytes for anything not rotation flag
for (int i = 0; i < data.Length; i += 2)
{
if ((data[i + 1] & ~0b1100) != 0)
return false;
}
return true;
}
public void Write(Span<byte> data, bool cgb) => Write(data, TileChoices, Rotations, cgb);
private static void Write(Span<byte> data, ReadOnlySpan<byte> choices, ReadOnlySpan<byte> rotations, bool cgb)
{
if (choices.Length != rotations.Length)
throw new ArgumentException($"length of {nameof(TileChoices)} and {nameof(Rotations)} must be equal");
if (data.Length != choices.Length + rotations.Length)
throw new ArgumentException($"data length must be twice the length of the {nameof(TileMap)}");
if (!cgb)
WriteDataPSK(data, choices, rotations);
else
WriteDataCGB(data, choices, rotations);
}
private static void WriteDataCGB(Span<byte> data, ReadOnlySpan<byte> choices, ReadOnlySpan<byte> rotations)
{
for (int i = 0; i < data.Length; i += 2)
{
var span = data.Slice(i, 2);
span[0] = choices[i / 2];
span[1] = rotations[i / 2];
}
}
private static void WriteDataPSK(Span<byte> data, ReadOnlySpan<byte> choices, ReadOnlySpan<byte> rotations)
{
for (int i = 0; i < data.Length; i += 2)
{
var span = data.Slice(i, 2);
var tile = choices[i / 2];
var rot = rotations[i / 2];
int val = GetPSKValue(tile, rot);
WriteUInt16LittleEndian(span, (ushort)val);
}
}
public static (byte Tile, byte Rotation) DecomposeValuePSK(ushort val)
{
ushort value = UnmapPSKValue(val);
byte tile = (byte)value;
byte rot = (byte)(value >> 8);
if (tile == CGearBackground.CountTilePool) // out of range?
tile = 0;
return (tile, rot);
}
private static ushort UnmapPSKValue(ushort val)
{
var rot = val & 0xFC00;
var trunc = (val & 0x3FF);
if (trunc is < 0xA0 or > 0x280)
return (ushort)(rot | CGearBackground.CountTilePool); // default empty
return (ushort)(rot | ((val & 0x1F) + (17 * ((trunc - 0xA0) >> 5))));
}
public static ushort GetPSKValue(byte tile, byte rot)
{
if (tile == CGearBackground.CountTilePool) // out of range?
tile = 0;
var result = ((rot & 0x0C) << 8) | ((15 * (tile / 17)) + tile + 0xA0) | 0xA000;
return (ushort)result;
}
}