PKHeX/PKHeX.Core/Saves/Storage/SlotPointerUtil.cs
Kurt 10c5adadb8 Misc tweaks
Add more xmldoc
Move files/functions to better spot
Less allocation on hover glow
fix honeytree dppt group/slot/shake rand call (ty real.96)
2024-02-03 14:11:17 -06:00

97 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace PKHeX.Core;
/// <summary>
/// Logic for rearranging pointers for Box Storage utility
/// </summary>
public static class SlotPointerUtil
{
private static bool WithinRange(int slot, int min, int max) => min <= slot && slot < max;
public static void UpdateSwap(int b1, int b2, int slotsPerBox, params IList<int>[] ptrset)
{
int diff = (b1 - b2) * slotsPerBox;
int b1s = b1 * slotsPerBox;
int b1e = b1s + slotsPerBox;
int b12 = b1 > b2 ? -diff : diff;
int b2s = b2 * slotsPerBox;
int b2e = b2s + slotsPerBox;
int b21 = b2 > b1 ? -diff : diff;
foreach (var list in ptrset)
{
for (int s = 0; s < list.Count; s++)
{
if (WithinRange(b1s, b1e, list[s]))
list[s] += b12;
else if (WithinRange(b2s, b2e, list[s]))
list[s] += b21;
}
}
}
public static void UpdateRepointFrom(IList<PKM> result, IList<PKM> bd, int start, params IList<int>[] slotPointers)
{
foreach (var p in slotPointers)
{
for (int i = 0; i < p.Count; i++)
{
var index = p[i];
if ((uint)index >= bd.Count)
continue;
var pk = bd[index];
var newIndex = result.IndexOf(pk);
if (newIndex < 0)
continue;
Debug.WriteLine($"Re-pointing {pk.Nickname} from {index} to {newIndex}");
Debug.WriteLine($"{result[newIndex]}");
p[i] = start + newIndex;
}
}
}
public static void UpdateRepointFrom(int newIndex, int oldIndex, Span<int> slotPointers)
{
// Don't return on first match; assume multiple pointers can point to the same slot
foreach (ref var ptr in slotPointers)
{
if (ptr == oldIndex)
ptr = newIndex;
}
}
public static void UpdateMove(int bMove, int cMove, int slotsPerBox, params IList<int>[] ptrset)
{
int bStart = bMove * slotsPerBox;
int cStart = cMove * slotsPerBox;
int bEnd = bStart + slotsPerBox;
int cEnd = cStart + slotsPerBox;
int cShift;
int bShift;
if (bMove < cMove) // shift chunk down, shift box up
{
cShift = -slotsPerBox;
bShift = (cStart - bStart);
}
else // shift box down, shift chunk up
{
cShift = slotsPerBox;
bShift = -(bStart - cStart);
}
foreach (var list in ptrset)
{
for (int s = 0; s < list.Count; s++)
{
if (WithinRange(cStart, cEnd, list[s]))
list[s] += cShift;
if (WithinRange(bStart, bEnd, list[s]))
list[s] += bShift;
}
}
}
}