mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
163 lines
6.3 KiB
C#
163 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace PKHeX.Core;
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/// <summary>
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/// <see cref="SwishCrypto"/> block accessor, where blocks are ordered by ascending <see cref="SCBlock.Key"/>.
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/// </summary>
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public abstract class SCBlockAccessor : ISaveBlockAccessor<SCBlock>
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{
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public static SCBlock GetBlock(IReadOnlyList<SCBlock> blocks, uint key) => Find(blocks, key);
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public static SCBlock GetBlockSafe(IReadOnlyList<SCBlock> blocks, uint key) => FindOrDefault(blocks, key);
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public static bool TryGetBlock(IReadOnlyList<SCBlock> blocks, uint key, [NotNullWhen(true)] out SCBlock? block) => TryFind(blocks, key, out block);
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protected static SCBlock Block<T>(T sav, uint key) where T : ISCBlockArray => GetBlock(sav.AllBlocks, key);
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protected static SCBlock BlockSafe<T>(T sav, uint key) where T : ISCBlockArray
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=> GetBlockSafe(sav.AllBlocks, key);
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public abstract IReadOnlyList<SCBlock> BlockInfo { get; }
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/// <summary> Checks if there is any <see cref="SCBlock"/> with the requested <see cref="key"/>. </summary>
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public bool HasBlock(uint key) => FindIndex(BlockInfo, key) != -1;
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#region Direct Block Accessing
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/// <summary> Returns the <see cref="SCBlock"/> reference with the corresponding <see cref="key"/>. </summary>
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public SCBlock GetBlock(uint key) => Find(BlockInfo, key);
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/// <inheritdoc cref="SCBlock.GetValue"/>
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public object GetBlockValue(uint key) => GetBlock(key).GetValue();
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/// <inheritdoc cref="SCBlock.GetValue"/>
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public T GetBlockValue<T>(uint key) where T : struct
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{
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var value = GetBlockValue(key);
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if (value is T v)
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return v;
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throw new ArgumentException($"Incorrect type request! Expected {typeof(T).Name}, received {value.GetType().Name}", nameof(T));
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}
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/// <inheritdoc cref="SCBlock.SetValue"/>
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public void SetBlockValue(uint key, object value) => GetBlock(key).SetValue(value);
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#endregion
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#region Ease of Use Overloads
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/// <inheritdoc cref="GetBlock(uint)"/>
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/// <param name="name">Block name (un-hashed)</param>
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public SCBlock GetBlock(ReadOnlySpan<char> name) => GetBlock(Hash(name));
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private static uint Hash(ReadOnlySpan<char> name) => (uint)FnvHash.HashFnv1a_64(name);
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/// <inheritdoc cref="GetBlock(ReadOnlySpan{char})"/>
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public SCBlock GetBlock(ReadOnlySpan<byte> name) => GetBlock(Hash(name));
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private static uint Hash(ReadOnlySpan<byte> name) => (uint)FnvHash.HashFnv1a_64(name);
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#endregion
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#region Safe Block Operations (no exceptions thrown)
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/// <summary>
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/// Tries to grab the actual block, and returns false if the block does not exist.
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/// </summary>
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/// <param name="key">Block Key</param>
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/// <param name="block">Result, if found.</param>
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/// <returns>True if found, false if not found.</returns>
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public bool TryGetBlock(uint key, [NotNullWhen(true)] out SCBlock? block) => TryFind(BlockInfo, key, out block);
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/// <inheritdoc cref="TryGetBlock(uint, out SCBlock)"/>
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public bool TryGetBlock(ReadOnlySpan<char> name, [NotNullWhen(true)] out SCBlock? block) => TryGetBlock(Hash(name), out block);
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/// <summary>
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/// Tries to grab the actual block, and returns a new dummy if the block does not exist.
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/// </summary>
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/// <param name="key">Block Key</param>
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/// <returns>Block if exists, dummy if not. Dummy key will not match requested key.</returns>
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public SCBlock GetBlockSafe(uint key) => FindOrDefault(BlockInfo, key);
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/// <remarks> If the block does not exist, the method will return the default value. </remarks>
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/// <inheritdoc cref="SCBlock.GetValue"/>
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public T GetBlockValueSafe<T>(uint key) where T : struct
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{
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var index = FindIndex(BlockInfo, key);
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if (index == -1)
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return default;
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var block = BlockInfo[index];
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if (block.Type != SCTypeCode.None) // not fake block
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return (T)block.GetValue();
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return default;
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}
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/// <remarks> If the block does not exist, the method will do nothing. </remarks>
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/// <inheritdoc cref="SCBlock.SetValue"/>
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public void SetBlockValueSafe(uint key, object value)
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{
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var index = FindIndex(BlockInfo, key);
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if (index == -1)
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return;
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var block = BlockInfo[index];
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if (block.Type != SCTypeCode.None) // not fake block
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block.SetValue(value);
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}
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#endregion
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#region Block Fetching
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private static bool TryFind(IReadOnlyList<SCBlock> array, uint key, [NotNullWhen(true)] out SCBlock? block)
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{
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var index = FindIndex(array, key);
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if (index != -1)
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{
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block = array[index];
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return true;
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}
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block = default;
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return false;
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}
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private static SCBlock Find(IReadOnlyList<SCBlock> array, uint key)
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{
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var index = FindIndex(array, key);
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if (index != -1)
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return array[index];
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throw new KeyNotFoundException(nameof(key));
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}
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private static SCBlock FindOrDefault(IReadOnlyList<SCBlock> array, uint key)
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{
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var index = FindIndex(array, key);
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if (index != -1)
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return array[index];
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return GetFakeBlock();
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}
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protected static SCBlock GetFakeBlock() => new(0, SCTypeCode.None);
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/// <summary>
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/// Finds a specified <see cref="key"/> within the <see cref="array"/>.
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/// </summary>
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/// <remarks>
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/// Rather than storing a dictionary of keys, we can abuse the fact that the <see cref="BlockInfo"/> is stored in order of ascending block key.
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/// <br></br>
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/// Binary Search doesn't require extra memory like a Dictionary would; also, we usually only need to find a few blocks.
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/// </remarks>
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/// <param name="array">Index-able collection</param>
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/// <param name="key"><see cref="SCBlock.Key"/> to find.</param>
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/// <returns>Returns -1 if no match found.</returns>
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private static int FindIndex(IReadOnlyList<SCBlock> array, uint key)
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{
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int min = 0;
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int max = array.Count - 1;
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do
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{
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int mid = min + ((max - min) >> 1);
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var entry = array[mid];
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var ek = entry.Key;
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if (key == ek)
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return mid;
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if (key < ek)
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max = mid - 1;
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else
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min = mid + 1;
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} while (min <= max);
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return -1;
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}
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#endregion
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}
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