mirror of
https://github.com/kwsch/PKHeX
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d47bb1d297
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
27 lines
810 B
C#
27 lines
810 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Hardware console types.
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/// </summary>
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/// <remarks>
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/// Related to <see cref="EntityContext"/>; no need to specify side-game consoles like the N64 as they're tied to the mainline console.
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/// Console revisions (like Game Boy Color) or 3DS-XL are not included, again, only care about console limitations that run the games.
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/// </remarks>
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public enum GameConsole : byte
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{
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/// <summary> Invalid console type. </summary>
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None,
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/// <summary> Nintendo GameBoy </summary>
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GB,
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/// <summary> Nintendo GameBoy Advance </summary>
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GBA,
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/// <summary> Nintendo GameCube </summary>
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GC = GBA,
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/// <summary> Nintendo DS </summary>
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NDS,
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/// <summary> Nintendo 3DS </summary>
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_3DS,
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/// <summary> Nintendo Switch </summary>
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NX,
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}
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