PKHeX/PKHeX.Core/Legality/Structures/EvolutionTree.cs
Kurt 5bc2e6da88 Refactoring
de-linq some areas where direct accessing is possible (list/array)
2017-12-04 20:16:54 -08:00

767 lines
29 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Generation specific Evolution Tree data.
/// </summary>
/// <remarks>
/// Used to determine if a <see cref="PKM.Species"/> can evolve from prior steps in its evolution branch.
/// </remarks>
public class EvolutionTree
{
private static readonly EvolutionTree Evolves1;
private static readonly EvolutionTree Evolves2;
private static readonly EvolutionTree Evolves3;
private static readonly EvolutionTree Evolves4;
private static readonly EvolutionTree Evolves5;
private static readonly EvolutionTree Evolves6;
private static readonly EvolutionTree Evolves7;
static EvolutionTree()
{
// Evolution tables need Personal Tables initialized beforehand, hence why the EvolutionTree data is initialized here.
byte[] get(string resource) => Util.GetBinaryResource($"evos_{resource}.pkl");
byte[][] unpack(string resource) => Data.UnpackMini(get(resource), resource);
Evolves1 = new EvolutionTree(new[] { get("rby") }, GameVersion.RBY, PersonalTable.Y, Legal.MaxSpeciesID_1);
Evolves2 = new EvolutionTree(new[] { get("gsc") }, GameVersion.GSC, PersonalTable.C, Legal.MaxSpeciesID_2);
Evolves3 = new EvolutionTree(new[] { get("g3") }, GameVersion.RS, PersonalTable.RS, Legal.MaxSpeciesID_3);
Evolves4 = new EvolutionTree(new[] { get("g4") }, GameVersion.DP, PersonalTable.DP, Legal.MaxSpeciesID_4);
Evolves5 = new EvolutionTree(new[] { get("g5") }, GameVersion.BW, PersonalTable.BW, Legal.MaxSpeciesID_5);
Evolves6 = new EvolutionTree(unpack("ao"), GameVersion.ORAS, PersonalTable.AO, Legal.MaxSpeciesID_6);
Evolves7 = new EvolutionTree(unpack("uu"), GameVersion.USUM, PersonalTable.USUM, Legal.MaxSpeciesID_7_USUM);
}
internal static EvolutionTree GetEvolutionTree(int generation)
{
switch (generation)
{
case 1:
return Evolves1;
case 2:
return Evolves2;
case 3:
return Evolves3;
case 4:
return Evolves4;
case 5:
return Evolves5;
case 6:
return Evolves6;
default:
return Evolves7;
}
}
private List<EvolutionSet> Entries { get; } = new List<EvolutionSet>();
private readonly EvolutionLineage[] Lineage;
private readonly GameVersion Game;
private readonly PersonalTable Personal;
private readonly int MaxSpeciesTree;
public EvolutionTree(byte[][] data, GameVersion game, PersonalTable personal, int maxSpeciesTree)
{
Game = game;
Personal = personal;
MaxSpeciesTree = maxSpeciesTree;
switch (game)
{
case GameVersion.RBY:
Entries = EvolutionSet1.GetArray(data[0], maxSpeciesTree);
break;
case GameVersion.GSC:
Entries = EvolutionSet2.GetArray(data[0], maxSpeciesTree);
break;
case GameVersion.RS:
Entries = EvolutionSet3.GetArray(data[0]);
break;
case GameVersion.DP:
Entries = EvolutionSet4.GetArray(data[0]);
break;
case GameVersion.BW:
Entries = EvolutionSet5.GetArray(data[0]);
break;
case GameVersion.ORAS:
Entries.AddRange(data.Select(d => new EvolutionSet6(d)));
break;
case GameVersion.USUM:
Entries.AddRange(data.Select(d => new EvolutionSet7(d)));
break;
}
// Create Lineages
Lineage = new EvolutionLineage[Entries.Count];
for (int i = 0; i < Entries.Count; i++)
Lineage[i] = new EvolutionLineage();
if (Game == GameVersion.ORAS)
Array.Resize(ref Lineage, MaxSpeciesTree + 1);
// Populate Lineages
for (int i = 1; i < Lineage.Length; i++)
{
// Iterate over all possible evolutions
var s = Entries[i];
foreach (EvolutionMethod evo in s.PossibleEvolutions)
{
int index = GetIndex(evo);
if (index < 0)
continue;
var sourceEvo = evo.Copy(i);
Lineage[index].Insert(sourceEvo);
// If current entries has a pre-evolution, propagate to evolution as well
if (Lineage[i].Chain.Count > 0)
Lineage[index].Insert(Lineage[i].Chain[0]);
if (index >= i) continue;
// If destination species evolves into something (ie a 'baby' Pokemon like Cleffa)
// Add it to the corresponding parent chains
foreach (EvolutionMethod mid in Entries[index].PossibleEvolutions)
{
int newIndex = GetIndex(mid);
if (newIndex < 0)
continue;
Lineage[newIndex].Insert(sourceEvo);
}
}
}
FixEvoTreeManually();
}
// There's always oddballs.
private void FixEvoTreeManually()
{
if (Game == GameVersion.USUM)
FixEvoTreeSM();
}
private void FixEvoTreeSM()
{
// Wormadam -- Copy Burmy 0 to Wormadam-1/2
Lineage[Personal.GetFormeIndex(413, 1)].Chain.Insert(0, Lineage[413].Chain[0]);
Lineage[Personal.GetFormeIndex(413, 2)].Chain.Insert(0, Lineage[413].Chain[0]);
// Shellos -- Move Shellos-1 evo from Gastrodon-0 to Gastrodon-1
Lineage[Personal.GetFormeIndex(422 + 1, 1)].Chain.Insert(0, Lineage[422 + 1].Chain[0]);
Lineage[422+1].Chain.RemoveAt(0);
// Meowstic -- Meowstic-1 (F) should point back to Espurr, copy Meowstic-0 (M)
Lineage[Personal.GetFormeIndex(678, 1)].Chain.Insert(0, Lineage[678].Chain[0]);
// Floette doesn't contain evo info for forms 1-4, copy. Florges points to form 0, no fix needed.
var fbb = Lineage[669+1].Chain[0];
for (int i = 1; i <= 4; i++) // NOT AZ
Lineage[Personal.GetFormeIndex(669+1, i)].Chain.Insert(0, fbb);
// Clear forme chains from Florges
Lineage[671].Chain.RemoveRange(0, Lineage[671].Chain.Count - 2);
// Gourgeist -- Sizes are still relevant. Formes are in reverse order.
for (int i = 1; i <= 3; i++)
{
Lineage[Personal.GetFormeIndex(711, i)].Chain.Clear();
Lineage[Personal.GetFormeIndex(711, i)].Chain.Add(Lineage[711].Chain[3-i]);
}
Lineage[711].Chain.RemoveRange(0, 3);
// Ban Raichu Evolution on SM
Lineage[Personal.GetFormeIndex(26, 0)]
.Chain[1].StageEntryMethods[0]
.Banlist = EvolutionMethod.BanSM;
// Ban Exeggutor Evolution on SM
Lineage[Personal.GetFormeIndex(103, 0)]
.Chain[0].StageEntryMethods[0]
.Banlist = EvolutionMethod.BanSM;
// Ban Marowak Evolution on SM
Lineage[Personal.GetFormeIndex(105, 0)]
.Chain[0].StageEntryMethods[0]
.Banlist = EvolutionMethod.BanSM;
}
private int GetIndex(PKM pkm)
{
if (pkm.Format < 7)
return pkm.Species;
return Personal.GetFormeIndex(pkm.Species, pkm.AltForm);
}
private int GetIndex(EvolutionMethod evo)
{
int evolvesToSpecies = evo.Species;
if (evolvesToSpecies == 0)
return -1;
if (Personal == null)
return evolvesToSpecies;
int evolvesToForm = evo.Form;
if (evolvesToForm < 0)
evolvesToForm = 0;
return Personal.GetFormeIndex(evolvesToSpecies, evolvesToForm);
}
public IEnumerable<DexLevel> GetValidPreEvolutions(PKM pkm, int maxLevel, int maxSpeciesOrigin = -1, bool skipChecks = false, int minLevel = 1)
{
int index = GetIndex(pkm);
if (maxSpeciesOrigin <= 0)
maxSpeciesOrigin = Legal.GetMaxSpeciesOrigin(pkm);
return Lineage[index].GetExplicitLineage(pkm, maxLevel, skipChecks, MaxSpeciesTree, maxSpeciesOrigin, minLevel);
}
}
/// <summary>
/// Table of Evolution Branch Entries
/// </summary>
public abstract class EvolutionSet
{
public EvolutionMethod[] PossibleEvolutions;
}
/// <summary>
/// Generation 1 Evolution Branch Entries
/// </summary>
public class EvolutionSet1 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, ref int offset)
{
switch (data[offset])
{
case 1: // Level
var m1 = new EvolutionMethod
{
Method = 1, // Level Up
Level = data[offset + 1],
Species = data[offset + 2]
};
offset += 3;
return m1;
case 2: // Use Item
var m2 = new EvolutionMethod
{
Method = 8, // Use Item
Argument = data[offset + 1],
// 1
Species = data[offset + 3],
};
offset += 4;
return m2;
case 3: // Trade
var m3 = new EvolutionMethod
{
Method = 5, // Trade
// 1
Species = data[offset + 2]
};
offset += 3;
return m3;
}
return null;
}
public static List<EvolutionSet> GetArray(byte[] data, int maxSpecies)
{
var evos = new List<EvolutionSet>();
int offset = 0;
for (int i = 0; i <= maxSpecies; i++)
{
var m = new List<EvolutionMethod>();
while (data[offset] != 0)
m.Add(GetMethod(data, ref offset));
++offset;
evos.Add(new EvolutionSet1 { PossibleEvolutions = m.ToArray() });
}
return evos;
}
}
/// <summary>
/// Generation 2 Evolution Branch Entries
/// </summary>
public class EvolutionSet2 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, ref int offset)
{
int method = data[offset];
int arg = data[offset + 1];
int species = data[offset + 2];
offset += 3;
switch (method)
{
case 1: /* Level Up */ return new EvolutionMethod { Method = 1, Species = species, Level = arg };
case 2: /* Use Item */ return new EvolutionMethod { Method = 8, Species = species, Argument = arg };
case 3: /* Trade */ return new EvolutionMethod { Method = 5, Species = species };
case 4: /*Friendship*/ return new EvolutionMethod { Method = 1, Species = species };
case 5: /* Stats */
// species is currently stat ID, we don't care about evo type as stats can be changed after evo
return new EvolutionMethod { Method = 1, Species = data[offset++], Level = arg }; // Tyrogue stats
}
return null;
}
public static List<EvolutionSet> GetArray(byte[] data, int maxSpecies)
{
var evos = new List<EvolutionSet>();
int offset = 0;
for (int i = 0; i <= maxSpecies; i++)
{
var m = new List<EvolutionMethod>();
while (data[offset] != 0)
m.Add(GetMethod(data, ref offset));
++offset;
evos.Add(new EvolutionSet2 { PossibleEvolutions = m.ToArray() });
}
return evos;
}
}
/// <summary>
/// Generation 3 Evolution Branch Entries
/// </summary>
public class EvolutionSet3 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, int offset)
{
int method = BitConverter.ToUInt16(data, offset + 0);
int arg = BitConverter.ToUInt16(data, offset + 2);
int species = SpeciesConverter.GetG4Species(BitConverter.ToUInt16(data, offset + 4));
//2 bytes padding
switch (method)
{
case 1: /* Friendship*/
case 2: /* Friendship day*/
case 3: /* Friendship night*/
case 5: /* Trade */
case 6: /* Trade while holding */
return new EvolutionMethod { Method = method, Species = species, Argument = arg };
case 4: /* Level Up */
return new EvolutionMethod { Method = 4, Species = species, Level = arg, Argument = arg };
case 7: /* Use item */
case 15: /* Beauty evolution*/
return new EvolutionMethod { Method = method + 1, Species = species, Argument = arg };
case 8: /* Tyrogue -> Hitmonchan */
case 9: /* Tyrogue -> Hitmonlee */
case 10: /* Tyrogue -> Hitmontop*/
case 11: /* Wurmple -> Silcoon evolution */
case 12: /* Wurmple -> Cascoon evolution */
case 13: /* Nincada -> Ninjask evolution */
case 14: /* Shedinja spawn in Nincada -> Ninjask evolution */
return new EvolutionMethod { Method = method + 1, Species = species, Level = arg, Argument = arg };
}
return null;
}
public static List<EvolutionSet> GetArray(byte[] data)
{
EvolutionSet[] evos = new EvolutionSet[Legal.MaxSpeciesID_3 + 1];
evos[0] = new EvolutionSet3 { PossibleEvolutions = new EvolutionMethod[0] };
for (int i = 0; i <= Legal.MaxSpeciesIndex_3; i++)
{
int g4species = SpeciesConverter.GetG4Species(i);
if (g4species == 0)
continue;
int offset = i * 40;
var m_list = new List<EvolutionMethod>();
for (int j = 0; j < 5; j++)
{
EvolutionMethod m = GetMethod(data, offset);
if (m != null)
m_list.Add(m);
else
break;
offset += 8;
}
evos[g4species] = new EvolutionSet3 { PossibleEvolutions = m_list.ToArray() };
}
return evos.ToList();
}
}
/// <summary>
/// Generation 4 Evolution Branch Entries
/// </summary>
public class EvolutionSet4 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, int offset)
{
int[] argEvos = { 6, 8, 16, 17, 18, 19, 20, 21, 22 };
int method = BitConverter.ToUInt16(data, offset + 0);
int arg = BitConverter.ToUInt16(data, offset + 2);
int species = BitConverter.ToUInt16(data, offset + 4);
if (method == 0)
return null;
// To have the same estructure as gen 6
// Gen 4 Method 6 is Gen 6 Method 7, G4 7 = G6 8, and so on
if (method > 6)
method++;
var evo = new EvolutionMethod
{
Method = method,
Argument = arg,
Species = species,
Level = arg,
};
if (argEvos.Contains(evo.Method))
evo.Level = 0;
return evo;
}
public static List<EvolutionSet> GetArray(byte[] data)
{
var evos = new List<EvolutionSet>();
const int bpe = 6; // bytes per evolution entry
const int entries = 7; // 7 * 6 = 42, + 2 alignment bytes
const int size = 44; // bytes per species entry
int count = data.Length / size;
for (int i = 0; i < count; i++)
{
int offset = i * size;
var m_list = new List<EvolutionMethod>();
for (int j = 0; j < entries; j++)
{
EvolutionMethod m = GetMethod(data, offset);
if (m != null)
m_list.Add(m);
else
break;
offset += bpe;
}
evos.Add(new EvolutionSet4 { PossibleEvolutions = m_list.ToArray() });
}
return evos;
}
}
/// <summary>
/// Generation 5 Evolution Branch Entries
/// </summary>
public class EvolutionSet5 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, int offset)
{
int[] argEvos = { 6, 8, 16, 17, 18, 19, 20, 21, 22 };
int method = BitConverter.ToUInt16(data, offset + 0);
int arg = BitConverter.ToUInt16(data, offset + 2);
int species = BitConverter.ToUInt16(data, offset + 4);
if (method == 0)
return null;
var evo = new EvolutionMethod
{
Method = method,
Argument = arg,
Species = species,
Level = arg,
};
if (argEvos.Contains(evo.Method))
evo.Level = 0;
return evo;
}
public static List<EvolutionSet> GetArray(byte[] data)
{
var evos = new List<EvolutionSet>();
for (int i = 0; i <= Legal.MaxSpeciesIndex_5_B2W2; i++)
{
/* 42 bytes per species,
* for every species 7 evolutions with 6 bytes per evolution*/
int offset = i * 42;
var m_list = new List<EvolutionMethod>();
for (int j = 0; j < 7; j++)
{
EvolutionMethod m = GetMethod(data, offset);
if (m != null)
m_list.Add(m);
else
break;
offset += 6;
}
evos.Add(new EvolutionSet5 { PossibleEvolutions = m_list.ToArray() });
}
return evos;
}
}
/// <summary>
/// Generation 6 Evolution Branch Entries
/// </summary>
public class EvolutionSet6 : EvolutionSet
{
private static readonly HashSet<int> argEvos = new HashSet<int> {6, 8, 16, 17, 18, 19, 20, 21, 22, 29, 30, 32, 33, 34};
private const int SIZE = 6;
public EvolutionSet6(byte[] data)
{
PossibleEvolutions = new EvolutionMethod[data.Length / SIZE];
for (int i = 0; i < data.Length; i += SIZE)
{
var evo = new EvolutionMethod
{
Method = BitConverter.ToUInt16(data, i + 0),
Argument = BitConverter.ToUInt16(data, i + 2),
Species = BitConverter.ToUInt16(data, i + 4),
// Copy
Level = BitConverter.ToUInt16(data, i + 2),
};
// Argument is used by both Level argument and Item/Move/etc. Clear if appropriate.
if (argEvos.Contains(evo.Method))
evo.Level = 0;
PossibleEvolutions[i/SIZE] = evo;
}
}
}
/// <summary>
/// Generation 7 Evolution Branch Entries
/// </summary>
public class EvolutionSet7 : EvolutionSet
{
private const int SIZE = 8;
public EvolutionSet7(byte[] data)
{
PossibleEvolutions = new EvolutionMethod[data.Length / SIZE];
for (int i = 0; i < data.Length; i += SIZE)
{
PossibleEvolutions[i / SIZE] = new EvolutionMethod
{
Method = BitConverter.ToUInt16(data, i + 0),
Argument = BitConverter.ToUInt16(data, i + 2),
Species = BitConverter.ToUInt16(data, i + 4),
Form = (sbyte)data[i + 6],
Level = data[i + 7],
};
}
}
}
/// <summary>
/// Criteria for evolving to this branch in the <see cref="EvolutionTree"/>
/// </summary>
public class EvolutionMethod
{
public int Method;
public int Species;
public int Argument;
public int Form = -1;
public int Level;
public bool RequiresLevelUp;
internal static readonly HashSet<int> TradeMethods = new HashSet<int> {5, 6, 7};
private static readonly IReadOnlyCollection<GameVersion> NoBanlist = new GameVersion[0];
internal static readonly IReadOnlyCollection<GameVersion> BanSM = new[] {GameVersion.SN, GameVersion.MN};
internal IReadOnlyCollection<GameVersion> Banlist = NoBanlist;
public bool Valid(PKM pkm, int lvl, bool skipChecks)
{
RequiresLevelUp = false;
if (Form > -1)
if (!skipChecks && pkm.AltForm != Form)
return false;
if (!skipChecks && Banlist.Contains((GameVersion)pkm.Version) && pkm.IsUntraded) // sm lacks usum kantonian evos
return false;
switch (Method)
{
case 8: // Use Item
case 42:
return true;
case 17: // Male
return pkm.Gender == 0;
case 18: // Female
return pkm.Gender == 1;
case 5: // Trade Evolution
case 6: // Trade while Holding
case 7: // Trade for Opposite Species
return !pkm.IsUntraded || skipChecks;
// Special Levelup Cases
case 16:
if (pkm.CNT_Beauty < Argument)
return skipChecks;
goto default;
case 23: // Gender = Male
if (pkm.Gender != 0)
return false;
goto default;
case 24: // Gender = Female
if (pkm.Gender != 1)
return false;
goto default;
case 34: // Gender = Female, out Form1
if (pkm.Gender != 1 || pkm.AltForm != 1)
return false;
goto default;
case 36: // Any Time on Version
case 37: // Daytime on Version
case 38: // Nighttime on Version
// Version checks come in pairs, check for any pair match
if ((pkm.Version & 1) != (Argument & 1) && pkm.IsUntraded || skipChecks)
return skipChecks;
goto default;
default:
if (Level == 0 && lvl < 2)
return false;
if (lvl < Level)
return false;
RequiresLevelUp = true;
if (skipChecks)
return lvl >= Level;
// Check Met Level for extra validity
switch (pkm.GenNumber)
{
case 1: // No metdata in RBY
case 2: // No metdata in GS, Crystal metdata can be reset
return true;
case 3:
case 4:
if (pkm.Format > pkm.GenNumber) // Pal Park / PokeTransfer updates Met Level
return true;
return pkm.Met_Level < lvl;
case 5: // Bank keeps current level
case 6:
case 7:
return lvl >= Level && (!pkm.IsNative || pkm.Met_Level < lvl);
}
return false;
}
}
public DexLevel GetDexLevel(int species, int lvl)
{
return new DexLevel
{
Species = species,
Level = lvl,
Form = Form,
Flag = Method,
};
}
public EvolutionMethod Copy(int species = -1)
{
if (species < 0)
species = Species;
return new EvolutionMethod
{
Method = Method,
Species = species,
Argument = Argument,
Form = Form,
Level = Level
};
}
}
/// <summary>
/// Informatics pertaining to a <see cref="PKM"/>'s evolution lineage.
/// </summary>
public class EvolutionLineage
{
public readonly List<EvolutionStage> Chain = new List<EvolutionStage>();
public void Insert(EvolutionMethod entry)
{
int matchChain = -1;
for (int i = 0; i < Chain.Count; i++)
if (Chain[i].StageEntryMethods.Any(e => e.Species == entry.Species))
matchChain = i;
if (matchChain != -1)
Chain[matchChain].StageEntryMethods.Add(entry);
else
Chain.Insert(0, new EvolutionStage { StageEntryMethods = new List<EvolutionMethod> {entry}});
}
public void Insert(EvolutionStage evo)
{
Chain.Insert(0, evo);
}
public IEnumerable<DexLevel> GetExplicitLineage(PKM pkm, int maxLevel, bool skipChecks, int maxSpeciesTree, int maxSpeciesOrigin, int minLevel)
{
int lvl = maxLevel;
List<DexLevel> dl = new List<DexLevel> { new DexLevel { Species = pkm.Species, Level = lvl, Form = pkm.AltForm } };
for (int i = Chain.Count - 1; i >= 0; i--) // reverse evolution!
{
bool oneValid = false;
foreach (var evo in Chain[i].StageEntryMethods)
{
if (!evo.Valid(pkm, lvl, skipChecks))
continue;
if (evo.RequiresLevelUp && minLevel >= lvl)
break; // impossible evolution
oneValid = true;
UpdateMinValues(dl, evo);
int species = evo.Species;
// Gen7 Personal Formes -- unmap the forme personal entry ID to the actual species ID since species are consecutive
if (evo.Species > maxSpeciesTree)
species = pkm.Species - Chain.Count + i;
dl.Add(evo.GetDexLevel(species, lvl));
if (evo.RequiresLevelUp)
lvl--;
break;
}
if (!oneValid)
break;
}
// Remove future gen preevolutions, no munchlax in a gen3 snorlax, no pichu in a gen1 vc raichu, etc
if (dl.Any(d => d.Species <= maxSpeciesOrigin) && dl.Last().Species > maxSpeciesOrigin)
dl.RemoveAt(dl.Count - 1);
// Last species is the wild/hatched species, the minimum is 1 because it has not evolved from previous species
dl.Last().MinLevel = 1;
dl.Last().RequiresLvlUp = false;
return dl;
}
private static void UpdateMinValues(IReadOnlyList<DexLevel> dl, EvolutionMethod evo)
{
var last = dl.Last();
if (evo.Level == 0 || !evo.RequiresLevelUp) // Evolutions like elemental stones, trade, etc
{
if (!evo.RequiresLevelUp)
last.MinLevel = 1;
else
{
// Evolutions like frienship, pichu -> pikachu, eevee -> umbreon, etc
last.MinLevel = 2;
var first = dl[0];
if (dl.Count > 1 && !first.RequiresLvlUp)
first.MinLevel = 2; // Raichu from Pikachu would have minimum level 1, but with Pichu included Raichu minimum level is 2
}
}
else // level up evolutions
{
last.MinLevel = evo.Level;
var first = dl[0];
if (dl.Count > 1)
{
if (first.MinLevel < evo.Level && !first.RequiresLvlUp)
first.MinLevel = evo.Level; // Pokemon like Nidoqueen, its minimum level is Nidorina minimum level
if (first.MinLevel <= evo.Level && first.RequiresLvlUp)
first.MinLevel = evo.Level + 1; // Pokemon like Crobat, its minimum level is Golbat minimum level + 1
}
}
last.RequiresLvlUp = evo.RequiresLevelUp;
}
}
/// <summary>
/// Evolution Stage Entries
/// </summary>
public struct EvolutionStage
{
public List<EvolutionMethod> StageEntryMethods;
}
}