mirror of
https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Represents a Team of Pokémon that is generated before a shadow <see cref="Species"/>.
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/// </summary>
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public sealed class TeamLock
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{
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/// <summary>
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/// Team generated before the Species.
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/// </summary>
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public readonly NPCLock[] Locks;
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/// <summary>
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/// For trainers that have different teams, this indicates what conditions (when/where) the trainer must be battled.
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/// </summary>
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public readonly string Comment;
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/// <summary>
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/// Species of shadow Pokémon that is generated after the <see cref="Locks"/>.
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/// </summary>
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public readonly int Species;
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public TeamLock(ushort species, NPCLock[] locks) : this(species, string.Empty, locks) { }
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public TeamLock(ushort species, string comment, NPCLock[] locks)
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{
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Species = species;
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Locks = locks;
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Comment = comment;
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}
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public override string ToString()
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{
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if (Comment.Length == 0)
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return $"{(Species)Species} [{Locks.Length}]";
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return $"{(Species)Species} [{Locks.Length}] - {Comment}";
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}
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}
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