mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
55 lines
2 KiB
C#
55 lines
2 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.Gen4"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot4 : EncounterSlot, IMagnetStatic, INumberedSlot, IGroundTypeTile, ISlotRNGType
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{
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public override int Generation => 4;
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public override EntityContext Context => EntityContext.Gen4;
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public GroundTileAllowed GroundTile => ((EncounterArea4)Area).GroundTile;
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public byte StaticIndex { get; }
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public byte MagnetPullIndex { get; }
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public byte StaticCount { get; }
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public byte MagnetPullCount { get; }
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public SlotType Type => Area.Type;
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public byte SlotNumber { get; }
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public override Ball FixedBall => GetRequiredBallValue();
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public bool CanUseRadar => !GameVersion.HGSS.Contains(Version) && GroundTile.HasFlag(GroundTileAllowed.Grass);
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public EncounterSlot4(EncounterArea4 area, ushort species, byte form, byte min, byte max, byte slot, byte mpi, byte mpc, byte sti, byte stc) : base(area, species, form, min, max)
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{
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SlotNumber = slot;
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MagnetPullIndex = mpi;
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MagnetPullCount = mpc;
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StaticIndex = sti;
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StaticCount = stc;
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}
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protected override void SetFormatSpecificData(PKM pk) => ((PK4)pk).GroundTile = GroundTile.GetIndex();
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public override EncounterMatchRating GetMatchRating(PKM pk)
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{
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if ((pk.Ball == (int)Ball.Safari) != Locations.IsSafariZoneLocation4(Location))
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return EncounterMatchRating.PartialMatch;
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if ((pk.Ball == (int)Ball.Sport) != (Type == SlotType.BugContest))
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{
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// Nincada => Shedinja can wipe the ball back to Poke
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if (pk.Species != (int)Core.Species.Shedinja || pk.Ball != (int)Ball.Poke)
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return EncounterMatchRating.PartialMatch;
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}
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return base.GetMatchRating(pk);
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}
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private Ball GetRequiredBallValue()
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{
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if (Type is SlotType.BugContest)
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return Ball.Sport;
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return Locations.IsSafariZoneLocation4(Location) ? Ball.Safari : Ball.None;
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}
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}
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