PKHeX/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3PKM.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

31 lines
987 B
C#

using System;
using System.Linq;
namespace PKHeX.Core;
public sealed class SecretBase3PKM
{
public uint PID { get; set; }
public int Move1 { get; set; }
public int Move2 { get; set; }
public int Move3 { get; set; }
public int Move4 { get; set; }
public ushort Species { get; set; }
public int HeldItem { get; set; }
public int Level { get; set; }
public int EVAll { get; set; }
public int[] Moves => new[] { Move1, Move2, Move3, Move4 };
public string Summary
{
get
{
var first = $"{Species:000} - {GameInfo.Strings.Species[Species]}";
if (HeldItem != 0)
first += $"@ {GameInfo.Strings.Item[HeldItem]}";
var second = $"Moves: {string.Join(" / ", Moves.Select(z => GameInfo.Strings.Move[z]))}";
var third = $"Level: {Level}, EVs: {EVAll}, PID: {PID}";
return first + Environment.NewLine + second + Environment.NewLine + third;
}
}
}