mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
5ce3e734b8
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before). Eliminates quite a few static constructors, so even faster startup. Items later.
123 lines
4 KiB
C#
123 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class BV7 : BattleVideo
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{
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internal const int SIZE = 0x2BC0;
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private const string NPC = "NPC";
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private const int PlayerCount = 4;
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public override int Generation => 7;
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private readonly byte[] Data;
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public override IReadOnlyList<PK7> BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
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internal new static bool IsValid(ReadOnlySpan<byte> data) => data.Length == SIZE;
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public BV7(byte[] data) => Data = (byte[])data.Clone();
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private static ReadOnlySpan<ushort> offsets => new ushort[] { 0xE41, 0x145E, 0x1A7B, 0x2098 };
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public IReadOnlyList<PK7[]> PlayerTeams
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{
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get
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{
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var Teams = new PK7[PlayerCount][];
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for (int t = 0; t < PlayerCount; t++)
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Teams[t] = GetTeam(t);
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return Teams;
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}
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set
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{
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for (int t = 0; t < PlayerCount; t++)
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SetTeam(value[t], t);
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}
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}
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public PK7[] GetTeam(int teamIndex)
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{
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var team = new PK7[6];
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var ofs = offsets[teamIndex];
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_6PARTY * p);
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team[p] = new PK7(Data.Slice(offset, PokeCrypto.SIZE_6STORED));
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}
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return team;
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}
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public void SetTeam(IReadOnlyList<PK7> team, int teamIndex)
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{
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var ofs = offsets[teamIndex];
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_6PARTY * p);
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team[p].EncryptedPartyData.CopyTo(Data, offset);
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}
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}
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public string[] GetPlayerNames()
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{
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string[] trainers = new string[PlayerCount];
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for (int i = 0; i < PlayerCount; i++)
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{
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var span = Data.AsSpan(0x12C + +(0x1A * i), 0x1A);
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var str = StringConverter7.GetString(span);
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trainers[i] = string.IsNullOrWhiteSpace(trainers[i]) ? NPC : str;
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}
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return trainers;
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}
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public void SetPlayerNames(IReadOnlyList<string> value)
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{
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if (value.Count != PlayerCount)
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return;
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for (int i = 0; i < PlayerCount; i++)
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{
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string tr = value[i] == NPC ? string.Empty : value[i];
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var span = Data.AsSpan(0x12C + +(0x1A * i), 0x1A);
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StringConverter7.SetString(span, tr, 12, 0, StringConverterOption.ClearZero);
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}
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}
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private int MatchYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2BB0)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2BB0), (ushort)value); }
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private int MatchDay { get => Data[0x2BB3]; set => Data[0x2BB3] = (byte)value; }
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private int MatchMonth { get => Data[0x2BB2]; set => Data[0x2BB2] = (byte)value; }
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private int MatchHour { get => Data[0x2BB4]; set => Data[0x2BB4] = (byte)value; }
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private int MatchMinute { get => Data[0x2BB5]; set => Data[0x2BB5] = (byte)value; }
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private int MatchSecond { get => Data[0x2BB6]; set => Data[0x2BB6] = (byte)value; }
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public DateTime? MatchStamp
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{
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get
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{
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if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay))
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return null;
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return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
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}
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set
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{
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if (value.HasValue)
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{
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MatchYear = value.Value.Year;
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MatchDay = value.Value.Day;
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MatchMonth = value.Value.Month;
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MatchHour = value.Value.Hour;
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MatchMinute = value.Value.Minute;
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MatchSecond = value.Value.Second;
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}
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else
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{
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MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = 0;
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}
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}
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}
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public int MusicID { get => Data[0x21C]; set => Data[0x21C] = (byte)value; }
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public bool SilentBGM { get => MusicID == 0xFF; set => MusicID = (byte)(value ? 0xFF : MusicID); }
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}
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