PKHeX/PKHeX.Core/Saves/Blocks/BlockInfoRSBOX.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

46 lines
1.4 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// Gen3 <see cref="GameVersion.RSBOX"/> Block Info
/// </summary>
public sealed class BlockInfoRSBOX : BlockInfo
{
public readonly uint SaveCount;
public readonly uint OriginalChecksum;
private const int ChecksumRegionSize = 0x1FF8;
public BlockInfoRSBOX(ReadOnlySpan<byte> data, int offset)
{
Offset = offset;
Length = 4 + ChecksumRegionSize;
// Values stored in Big Endian format
OriginalChecksum = ReadUInt32BigEndian(data[Offset..]);
ID = ReadUInt32BigEndian(data[(Offset + 4)..]);
SaveCount = ReadUInt32BigEndian(data[(Offset + 8)..]);
}
protected override bool ChecksumValid(Span<byte> data)
{
var chk = GetChecksum(data);
var old = ReadUInt32BigEndian(data[Offset..]);
return chk == old;
}
protected override void SetChecksum(Span<byte> data)
{
var chk = GetChecksum(data);
var span = data[Offset..];
WriteUInt32BigEndian(span, chk);
}
private uint GetChecksum(Span<byte> data)
{
var span = data.Slice(Offset + 4, ChecksumRegionSize);
return Checksums.CheckSum16BigInvert(span);
}
}
}