mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Gen3 <see cref="GameVersion.RSBOX"/> Block Info
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/// </summary>
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public sealed class BlockInfoRSBOX : BlockInfo
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{
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public readonly uint SaveCount;
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public readonly uint OriginalChecksum;
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private const int ChecksumRegionSize = 0x1FF8;
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public BlockInfoRSBOX(ReadOnlySpan<byte> data, int offset)
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{
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Offset = offset;
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Length = 4 + ChecksumRegionSize;
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// Values stored in Big Endian format
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OriginalChecksum = ReadUInt32BigEndian(data[Offset..]);
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ID = ReadUInt32BigEndian(data[(Offset + 4)..]);
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SaveCount = ReadUInt32BigEndian(data[(Offset + 8)..]);
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}
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protected override bool ChecksumValid(Span<byte> data)
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{
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var chk = GetChecksum(data);
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var old = ReadUInt32BigEndian(data[Offset..]);
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return chk == old;
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}
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protected override void SetChecksum(Span<byte> data)
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{
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var chk = GetChecksum(data);
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var span = data[Offset..];
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WriteUInt32BigEndian(span, chk);
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}
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private uint GetChecksum(Span<byte> data)
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{
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var span = data.Slice(Offset + 4, ChecksumRegionSize);
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return Checksums.CheckSum16BigInvert(span);
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}
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}
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}
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