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Hardcode kiribati date shift offset
2021-10-01 08:35:11 -07:00
EncounterSlot.cs
Add zero height/weight flagging setting
2021-11-24 19:29:02 -08:00
EncounterSlot1.cs
Trailing commas
2021-08-20 13:49:20 -07:00
EncounterSlot2.cs
Misc form handling update (EncounterSlots)
2021-07-31 22:41:52 -07:00
EncounterSlot3.cs
Make EncounterArea parent reference protected, expose properties
2021-07-30 14:05:23 -07:00
EncounterSlot3PokeSpot.cs
Rework EncounterCriteria to be ability indexed rather than direct ability ( #3179 )
2021-03-23 17:05:15 -07:00
EncounterSlot3Swarm.cs
Mark EncounterSlot/Static types as immutable record types
2020-12-23 20:40:59 -08:00
EncounterSlot4.cs
Make EncounterArea parent reference protected, expose properties
2021-07-30 14:05:23 -07:00
EncounterSlot5.cs
Make EncounterArea parent reference protected, expose properties
2021-07-30 14:05:23 -07:00
EncounterSlot6AO.cs
Make EncounterArea parent reference protected, expose properties
2021-07-30 14:05:23 -07:00
EncounterSlot6XY.cs
Make EncounterArea parent reference protected, expose properties
2021-07-30 14:05:23 -07:00
EncounterSlot7.cs
Update EncounterSlot7.cs
2021-08-02 08:57:03 -07:00
EncounterSlot7b.cs
Generate slots/static per correlation if appropriate
2021-02-14 12:27:14 -08:00
EncounterSlot8.cs
Rework match ranking to have multi levels of deferral
2021-08-15 09:28:47 -07:00
EncounterSlot8b.cs
Update 21.11.19 - Brilliant Diamond & Shining Pearl ( #3289 )
2021-11-19 18:23:49 -08:00
IGroundTypeTile.cs
Change interface for method call to less restricted
2021-07-13 18:22:04 -07:00
IMagnetStatic.cs
Xmldoc, minor tweaks
2020-11-27 11:51:02 -08:00
INumberedSlot.cs
Xmldoc, minor tweaks
2020-11-27 11:51:02 -08:00