PKHeX/PKHeX.Core/Saves/Util/Recognition/SaveHandlerGCI.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

77 lines
2.7 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Logic for recognizing .gci save files.
/// </summary>
public sealed class SaveHandlerGCI : ISaveHandler
{
private const int headerSize = 0x40;
private const int SIZE_G3BOXGCI = headerSize + SaveUtil.SIZE_G3BOX; // GCI data
private const int SIZE_G3COLOGCI = headerSize + SaveUtil.SIZE_G3COLO; // GCI data
private const int SIZE_G3XDGCI = headerSize + SaveUtil.SIZE_G3XD; // GCI data
private static readonly string[] HEADER_COLO = { "GC6J", "GC6E", "GC6P" }; // NTSC-J, NTSC-U, PAL
private static readonly string[] HEADER_XD = { "GXXJ", "GXXE", "GXXP" }; // NTSC-J, NTSC-U, PAL
private static readonly string[] HEADER_RSBOX = { "GPXJ", "GPXE", "GPXP" }; // NTSC-J, NTSC-U, PAL
private static bool IsGameMatchHeader(ReadOnlySpan<string> headers, ReadOnlySpan<byte> data)
{
foreach (var header in headers)
{
if (IsGameMatchHeader(data, header))
return true;
}
return false;
}
private static bool IsGameMatchHeader(ReadOnlySpan<byte> data, ReadOnlySpan<char> header)
{
for (int i = 0; i < header.Length; i++)
{
var c = (byte)header[i];
if (data[i] != c)
return false;
}
return true;
}
public bool IsRecognized(int size) => size is SIZE_G3BOXGCI or SIZE_G3COLOGCI or SIZE_G3XDGCI;
public SaveHandlerSplitResult? TrySplit(ReadOnlySpan<byte> input)
{
switch (input.Length)
{
case SIZE_G3COLOGCI when IsGameMatchHeader(HEADER_COLO , input):
case SIZE_G3XDGCI when IsGameMatchHeader(HEADER_XD , input):
case SIZE_G3BOXGCI when IsGameMatchHeader(HEADER_RSBOX, input):
break;
default:
return null;
}
var header = input[..headerSize].ToArray();
var data = input[headerSize..].ToArray();
return new SaveHandlerSplitResult(data, header, Array.Empty<byte>());
}
/// <summary>
/// Checks if the game code is one of the recognizable versions.
/// </summary>
/// <param name="gameCode">4 character game code string</param>
/// <returns>Magic version ID enumeration; <see cref="GameVersion.Unknown"/> if no match.</returns>
public static GameVersion GetGameCode(ReadOnlySpan<byte> gameCode)
{
if (IsGameMatchHeader(HEADER_COLO, gameCode))
return GameVersion.COLO;
if (IsGameMatchHeader(HEADER_XD, gameCode))
return GameVersion.XD;
if (IsGameMatchHeader(HEADER_RSBOX, gameCode))
return GameVersion.RSBOX;
return GameVersion.Unknown;
}
}