mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 16:27:21 +00:00
ee57bc49f0
Template files added for e/frlg, no guarantees. http://i.imgur.com/ER5rRBn.png (left+select+b when on groudon/kyogre menu screen) Closes #1328, thanks @rboninsegna ! Added the ability to prefix flag numbers with 0x, and prefix variable numbers with 0x40__; will be parsed as hex.
716 lines
27 KiB
C#
716 lines
27 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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public sealed class SAV3 : SaveFile
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{
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public override string BAKName => $"{FileName} [{OT} ({Version}) - {PlayTimeString}].bak";
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public override string Filter => "SAV File|*.sav|All Files|*.*";
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public override string Extension => ".sav";
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/* SAV3 Structure:
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* 0xE000 per save file
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* 14 blocks @ 0x1000 each.
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* Blocks do not use all 0x1000 bytes allocated.
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* Via: http://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III
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*/
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private const int SIZE_BLOCK = 0x1000;
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private const int BLOCK_COUNT = 14;
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private const int SIZE_RESERVED = 0x10000; // unpacked box data will start after the save data
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private readonly int[] chunkLength =
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{
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0xf2c, // 0 | Trainer info
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0xf80, // 1 | Team / items
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0xf80, // 2 | Unknown
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0xf80, // 3 | Unknown
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0xf08, // 4 | Rival info
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0xf80, // 5 | PC Block 0
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0xf80, // 6 | PC Block 1
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0xf80, // 7 | PC Block 2
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0xf80, // 8 | PC Block 3
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0xf80, // 9 | PC Block 4
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0xf80, // A | PC Block 5
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0xf80, // B | PC Block 6
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0xf80, // C | PC Block 7
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0x7d0 // D | PC Block 8
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};
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public SAV3(byte[] data = null, GameVersion versionOverride = GameVersion.Any)
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{
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Data = data == null ? new byte[SaveUtil.SIZE_G3RAW] : (byte[])data.Clone();
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BAK = (byte[])Data.Clone();
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Exportable = !Data.SequenceEqual(new byte[Data.Length]);
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if (data == null)
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Version = GameVersion.FRLG;
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else if (versionOverride != GameVersion.Any)
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Version = versionOverride;
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else Version = SaveUtil.GetIsG3SAV(Data);
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if (Version == GameVersion.Invalid)
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return;
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int[] BlockOrder1 = new int[BLOCK_COUNT];
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for (int i = 0; i < BLOCK_COUNT; i++)
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BlockOrder1[i] = BitConverter.ToInt16(Data, i*SIZE_BLOCK + 0xFF4);
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int zeroBlock1 = Array.IndexOf(BlockOrder1, 0);
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if (Data.Length > SaveUtil.SIZE_G3RAWHALF)
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{
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int[] BlockOrder2 = new int[BLOCK_COUNT];
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for (int i = 0; i < BLOCK_COUNT; i++)
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BlockOrder2[i] = BitConverter.ToInt16(Data, 0xE000 + i*SIZE_BLOCK + 0xFF4);
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int zeroBlock2 = Array.IndexOf(BlockOrder2, 0);
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if (zeroBlock2 < 0)
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ActiveSAV = 0;
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else if (zeroBlock1 < 0)
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ActiveSAV = 1;
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else
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ActiveSAV = BitConverter.ToUInt32(Data, zeroBlock1*SIZE_BLOCK + 0xFFC) >
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BitConverter.ToUInt32(Data, zeroBlock2*SIZE_BLOCK + 0xEFFC)
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? 0
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: 1;
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BlockOrder = ActiveSAV == 0 ? BlockOrder1 : BlockOrder2;
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}
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else
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{
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ActiveSAV = 0;
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BlockOrder = BlockOrder1;
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}
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BlockOfs = new int[BLOCK_COUNT];
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for (int i = 0; i < BLOCK_COUNT; i++)
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{
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int index = Array.IndexOf(BlockOrder, i);
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BlockOfs[i] = index < 0 ? int.MinValue : index*SIZE_BLOCK + ABO;
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}
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// Set up PC data buffer beyond end of save file.
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Box = Data.Length;
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Array.Resize(ref Data, Data.Length + SIZE_RESERVED); // More than enough empty space.
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// Copy chunk to the allocated location
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for (int i = 5; i < BLOCK_COUNT; i++)
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{
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int blockIndex = Array.IndexOf(BlockOrder, i);
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if (blockIndex == -1) // block empty
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continue;
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Array.Copy(Data, blockIndex * SIZE_BLOCK + ABO, Data, Box + (i - 5)*0xF80, chunkLength[i]);
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}
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// Japanese games are limited to 5 character OT names; any unused characters are 0xFF.
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// 5 for JP, 7 for INT. There's always 1 terminator, thus we can check 0x6-0x7 being 0xFFFF = INT
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// OT name is stored at the top of the first block.
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Japanese = BitConverter.ToInt16(data, BlockOfs[0] + 0x6) == 0;
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switch (Version)
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{
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case GameVersion.RS:
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LegalKeyItems = Legal.Pouch_Key_RS;
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OFS_PCItem = BlockOfs[1] + 0x0498;
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OFS_PouchHeldItem = BlockOfs[1] + 0x0560;
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OFS_PouchKeyItem = BlockOfs[1] + 0x05B0;
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OFS_PouchBalls = BlockOfs[1] + 0x0600;
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OFS_PouchTMHM = BlockOfs[1] + 0x0640;
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OFS_PouchBerry = BlockOfs[1] + 0x0740;
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Personal = PersonalTable.RS;
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SeenFlagOffsets = new[] {BlockOfs[0] + 0x5C, BlockOfs[1] + 0x938, BlockOfs[4] + 0xC0C};
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EventFlag = BlockOfs[2] + 0x2A0;
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EventConst = EventFlag + EventFlagMax / 8;
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break;
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case GameVersion.E:
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LegalKeyItems = Legal.Pouch_Key_E;
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OFS_PCItem = BlockOfs[1] + 0x0498;
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OFS_PouchHeldItem = BlockOfs[1] + 0x0560;
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OFS_PouchKeyItem = BlockOfs[1] + 0x05D8;
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OFS_PouchBalls = BlockOfs[1] + 0x0650;
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OFS_PouchTMHM = BlockOfs[1] + 0x0690;
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OFS_PouchBerry = BlockOfs[1] + 0x0790;
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Personal = PersonalTable.E;
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SeenFlagOffsets = new[] {BlockOfs[0] + 0x5C, BlockOfs[1] + 0x988, BlockOfs[4] + 0xCA4};
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EventFlag = BlockOfs[2] + 0x2F0;
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EventConst = EventFlag + EventFlagMax / 8;
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break;
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case GameVersion.FRLG:
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LegalKeyItems = Legal.Pouch_Key_FRLG;
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OFS_PCItem = BlockOfs[1] + 0x0298;
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OFS_PouchHeldItem = BlockOfs[1] + 0x0310;
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OFS_PouchKeyItem = BlockOfs[1] + 0x03B8;
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OFS_PouchBalls = BlockOfs[1] + 0x0430;
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OFS_PouchTMHM = BlockOfs[1] + 0x0464;
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OFS_PouchBerry = BlockOfs[1] + 0x054C;
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Personal = PersonalTable.FR;
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SeenFlagOffsets = new[] {BlockOfs[0] + 0x5C, BlockOfs[1] + 0x5F8, BlockOfs[4] + 0xB98};
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EventFlag = BlockOfs[2] + 0x000;
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EventConst = EventFlag + EventFlagMax / 8;
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break;
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}
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LoadEReaderBerryData();
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LegalItems = Legal.Pouch_Items_RS;
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LegalBalls = Legal.Pouch_Ball_RS;
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LegalTMHMs = Legal.Pouch_TMHM_RS;
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LegalBerries = Legal.Pouch_Berries_RS;
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HeldItems = Legal.HeldItems_RS;
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// Sanity Check SeenFlagOffsets -- early saves may not have block 4 initialized yet
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SeenFlagOffsets = SeenFlagOffsets?.Where(z => z >= 0).ToArray();
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if (!Exportable)
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ClearBoxes();
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}
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protected override byte[] Write(bool DSV)
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{
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// Copy Box data back
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for (int i = 5; i < BLOCK_COUNT; i++)
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{
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int blockIndex = Array.IndexOf(BlockOrder, i);
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if (blockIndex == -1) // block empty
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continue;
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Array.Copy(Data, Box + (i - 5) * 0xF80, Data, blockIndex * SIZE_BLOCK + ABO, chunkLength[i]);
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}
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SetChecksums();
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return Data.Take(Data.Length - SIZE_RESERVED).ToArray();
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}
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private readonly int ActiveSAV;
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private int ABO => ActiveSAV*SIZE_BLOCK*0xE;
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private readonly int[] BlockOrder;
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private readonly int[] BlockOfs;
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public int GetBlockOffset(int block) => BlockOfs[block];
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// Configuration
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public override SaveFile Clone() { return new SAV3(Write(DSV:false), Version) {Japanese = Japanese}; }
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public override bool IndeterminateGame => Version == GameVersion.Unknown;
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public override bool IndeterminateSubVersion => Version == GameVersion.FRLG;
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public override int SIZE_STORED => PKX.SIZE_3STORED;
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protected override int SIZE_PARTY => PKX.SIZE_3PARTY;
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public override PKM BlankPKM => new PK3();
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public override Type PKMType => typeof(PK3);
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public override int MaxMoveID => Legal.MaxMoveID_3;
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public override int MaxSpeciesID => Legal.MaxSpeciesID_3;
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public override int MaxAbilityID => Legal.MaxAbilityID_3;
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public override int MaxItemID => Legal.MaxItemID_3;
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public override int MaxBallID => Legal.MaxBallID_3;
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public override int MaxGameID => 5;
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public override int BoxCount => 14;
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public override int MaxEV => 255;
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public override int Generation => 3;
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protected override int GiftCountMax => 1;
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public override int OTLength => 7;
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public override int NickLength => 10;
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public override int MaxMoney => 999999;
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protected override int EventFlagMax => EventFlag > 0 ? 0x900 : int.MinValue;
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protected override int EventConstMax => EventConst > 0 ? 0x100 : int.MinValue;
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public override bool HasParty => true;
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// Checksums
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protected override void SetChecksums()
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{
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for (int i = 0; i < BLOCK_COUNT; i++)
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{
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byte[] chunk = Data.Skip(ABO + i*SIZE_BLOCK).Take(chunkLength[BlockOrder[i]]).ToArray();
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ushort chk = SaveUtil.CRC32(chunk);
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BitConverter.GetBytes(chk).CopyTo(Data, ABO + i*SIZE_BLOCK + 0xFF6);
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}
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}
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public override bool ChecksumsValid
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{
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get
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{
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for (int i = 0; i < BLOCK_COUNT; i++)
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{
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byte[] chunk = Data.Skip(ABO + i * SIZE_BLOCK).Take(chunkLength[BlockOrder[i]]).ToArray();
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ushort chk = SaveUtil.CRC32(chunk);
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if (chk != BitConverter.ToUInt16(Data, ABO + i*SIZE_BLOCK + 0xFF6))
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return false;
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}
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return true;
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}
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}
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public override string ChecksumInfo
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{
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get
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{
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string r = "";
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for (int i = 0; i < BLOCK_COUNT; i++)
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{
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byte[] chunk = Data.Skip(ABO + i * SIZE_BLOCK).Take(chunkLength[BlockOrder[i]]).ToArray();
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ushort chk = SaveUtil.CRC32(chunk);
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ushort old = BitConverter.ToUInt16(Data, ABO + i*SIZE_BLOCK + 0xFF6);
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if (chk != old)
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r += $"Block {BlockOrder[i]:00} @ {i*SIZE_BLOCK:X5} invalid." + Environment.NewLine;
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}
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return r.Length == 0 ? "Checksums valid." : r.TrimEnd();
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}
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}
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// Trainer Info
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public override GameVersion Version { get; protected set; }
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private uint SecurityKey
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{
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get
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{
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switch (Version)
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{
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case GameVersion.E: return BitConverter.ToUInt32(Data, BlockOfs[0] + 0xAC);
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case GameVersion.FRLG: return BitConverter.ToUInt32(Data, BlockOfs[0] + 0xAF8);
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default: return 0;
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}
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}
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}
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public override string OT
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{
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get => GetString(BlockOfs[0], 0x10);
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set => SetString(value, OTLength, PadWith:0xFF).CopyTo(Data, BlockOfs[0]);
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}
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public override int Gender
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{
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get => Data[BlockOfs[0] + 8];
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set => Data[BlockOfs[0] + 8] = (byte)value;
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}
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public override ushort TID
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{
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get => BitConverter.ToUInt16(Data, BlockOfs[0] + 0xA + 0);
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set => BitConverter.GetBytes(value).CopyTo(Data, BlockOfs[0] + 0xA + 0);
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}
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public override ushort SID
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{
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get => BitConverter.ToUInt16(Data, BlockOfs[0] + 0xC);
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set => BitConverter.GetBytes(value).CopyTo(Data, BlockOfs[0] + 0xC);
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}
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public override int PlayedHours
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{
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get => BitConverter.ToUInt16(Data, BlockOfs[0] + 0xE);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, BlockOfs[0] + 0xE);
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}
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public override int PlayedMinutes
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{
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get => Data[BlockOfs[0] + 0x10];
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set => Data[BlockOfs[0] + 0x10] = (byte)value;
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}
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public override int PlayedSeconds
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{
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get => Data[BlockOfs[0] + 0x11];
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set => Data[BlockOfs[0] + 0x11] = (byte)value;
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}
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public int PlayedFrames
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{
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get => Data[BlockOfs[0] + 0x12];
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set => Data[BlockOfs[0] + 0x12] = (byte)value;
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}
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public int Badges
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{
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get
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{
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switch (Version)
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{
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case GameVersion.E: return BitConverter.ToUInt16(Data, BlockOfs[2] + 0x3FC) >> 7 & 0xFF;
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case GameVersion.FRLG: return Data[BlockOfs[2] + 0x64];
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default: return 0; // RS
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}
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}
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set
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{
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switch (Version)
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{
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case GameVersion.E:
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BitConverter.GetBytes(BitConverter.ToUInt16(Data, BlockOfs[2] + 0x3FC) & ~(0xFF << 7) | (value << 7)).CopyTo(Data, BlockOfs[2] + 0x3FC);
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break;
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case GameVersion.FRLG: Data[BlockOfs[2] + 0x64] = (byte)value; break;
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default: return; // RS
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}
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}
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}
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public override uint Money
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{
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get
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{
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switch (Version)
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{
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case GameVersion.RS:
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case GameVersion.E: return BitConverter.ToUInt32(Data, BlockOfs[1] + 0x0490) ^ SecurityKey;
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case GameVersion.FRLG: return BitConverter.ToUInt32(Data, BlockOfs[1] + 0x0290) ^ SecurityKey;
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default: return 0;
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}
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}
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set
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{
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switch (Version)
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{
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case GameVersion.RS:
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case GameVersion.E: BitConverter.GetBytes(value ^ SecurityKey).CopyTo(Data, BlockOfs[1] + 0x0490); break;
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case GameVersion.FRLG: BitConverter.GetBytes(value ^ SecurityKey).CopyTo(Data, BlockOfs[1] + 0x0290); break;
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}
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}
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}
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public uint Coin
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{
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get
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{
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switch (Version)
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{
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case GameVersion.RS:
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case GameVersion.E: return (ushort)(BitConverter.ToUInt16(Data, BlockOfs[1] + 0x0494) ^ SecurityKey);
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case GameVersion.FRLG: return (ushort)(BitConverter.ToUInt16(Data, BlockOfs[1] + 0x0294) ^ SecurityKey);
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default: return 0;
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}
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}
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set
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{
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if (value > 9999)
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value = 9999;
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switch (Version)
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{
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case GameVersion.RS:
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case GameVersion.E: BitConverter.GetBytes((ushort)(value ^ SecurityKey)).CopyTo(Data, BlockOfs[1] + 0x0494); break;
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case GameVersion.FRLG: BitConverter.GetBytes((ushort)(value ^ SecurityKey)).CopyTo(Data, BlockOfs[1] + 0x0294); break;
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}
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}
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}
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public uint BP
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{
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get => BitConverter.ToUInt16(Data, BlockOfs[0] + 0xEB8);
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set
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{
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if (value > 9999)
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value = 9999;
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BitConverter.GetBytes((ushort)value).CopyTo(Data, BlockOfs[0] + 0xEB8);
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}
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}
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private readonly ushort[] LegalItems, LegalKeyItems, LegalBalls, LegalTMHMs, LegalBerries;
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public override InventoryPouch[] Inventory
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{
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get
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{
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int max = Version == GameVersion.FRLG ? 999 : 99;
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var PCItems = new [] {LegalItems, LegalKeyItems, LegalKeyItems, LegalBalls, LegalTMHMs, LegalBerries}.SelectMany(a => a).ToArray();
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InventoryPouch[] pouch =
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{
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new InventoryPouch(InventoryType.Items, LegalItems, max, OFS_PouchHeldItem, (OFS_PouchKeyItem - OFS_PouchHeldItem)/4),
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new InventoryPouch(InventoryType.KeyItems, LegalKeyItems, 1, OFS_PouchKeyItem, (OFS_PouchBalls - OFS_PouchKeyItem)/4),
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new InventoryPouch(InventoryType.Balls, LegalBalls, max, OFS_PouchBalls, (OFS_PouchTMHM - OFS_PouchBalls)/4),
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new InventoryPouch(InventoryType.TMHMs, LegalTMHMs, max, OFS_PouchTMHM, (OFS_PouchBerry - OFS_PouchTMHM)/4),
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new InventoryPouch(InventoryType.Berries, LegalBerries, max, OFS_PouchBerry, Version == GameVersion.FRLG ? 43 : 46),
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new InventoryPouch(InventoryType.PCItems, PCItems, max, OFS_PCItem, (OFS_PouchHeldItem - OFS_PCItem)/4),
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};
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foreach (var p in pouch)
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{
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if (p.Type != InventoryType.PCItems)
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p.SecurityKey = SecurityKey;
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p.GetPouch(ref Data);
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}
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return pouch;
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}
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set
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{
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foreach (var p in value)
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p.SetPouch(ref Data);
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}
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}
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public override int GetDaycareSlotOffset(int loc, int slot)
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{
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return Daycare + slot * SIZE_PARTY;
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}
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public override uint? GetDaycareEXP(int loc, int slot)
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{
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int ofs = Daycare + (slot + 1) * SIZE_PARTY - 4;
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return BitConverter.ToUInt32(Data, ofs);
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}
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public override bool? IsDaycareOccupied(int loc, int slot)
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{
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return null;
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}
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public override void SetDaycareEXP(int loc, int slot, uint EXP)
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{
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int ofs = Daycare + (slot + 1) * SIZE_PARTY - 4;
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BitConverter.GetBytes(EXP).CopyTo(Data, ofs);
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}
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public override void SetDaycareOccupied(int loc, int slot, bool occupied)
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{
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}
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// Storage
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public override int PartyCount
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{
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get
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{
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int ofs = 0x34;
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if (GameVersion.FRLG != Version)
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ofs += 0x200;
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return Data[BlockOfs[1] + ofs];
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}
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protected set
|
|
{
|
|
int ofs = 0x34;
|
|
if (GameVersion.FRLG != Version)
|
|
ofs += 0x200;
|
|
Data[BlockOfs[1] + ofs] = (byte)value;
|
|
}
|
|
}
|
|
public override int GetBoxOffset(int box)
|
|
{
|
|
return Box + 4 + SIZE_STORED * box * 30;
|
|
}
|
|
public override int GetPartyOffset(int slot)
|
|
{
|
|
int ofs = 0x38;
|
|
if (GameVersion.FRLG != Version)
|
|
ofs += 0x200;
|
|
return BlockOfs[1] + ofs + SIZE_PARTY * slot;
|
|
}
|
|
public override int CurrentBox
|
|
{
|
|
get => Data[Box];
|
|
set => Data[Box] = (byte)value;
|
|
}
|
|
protected override int GetBoxWallpaperOffset(int box)
|
|
{
|
|
int offset = GetBoxOffset(BoxCount);
|
|
offset += BoxCount * 0x9 + box;
|
|
return offset;
|
|
}
|
|
public override string GetBoxName(int box)
|
|
{
|
|
int offset = GetBoxOffset(BoxCount);
|
|
return PKX.GetString3(Data, offset + box * 9, 9, Japanese);
|
|
}
|
|
public override void SetBoxName(int box, string value)
|
|
{
|
|
int offset = GetBoxOffset(BoxCount);
|
|
SetString(value, 8).CopyTo(Data, offset + box * 9);
|
|
}
|
|
public override PKM GetPKM(byte[] data)
|
|
{
|
|
return new PK3(data);
|
|
}
|
|
public override byte[] DecryptPKM(byte[] data)
|
|
{
|
|
return PKX.DecryptArray3(data);
|
|
}
|
|
|
|
// Pokédex
|
|
private readonly int[] SeenFlagOffsets;
|
|
public override bool HasPokeDex => true;
|
|
protected override void SetDex(PKM pkm)
|
|
{
|
|
int species = pkm.Species;
|
|
if (!CanSetDex(species))
|
|
return;
|
|
|
|
SetCaught(pkm.Species, true);
|
|
SetSeen(pkm.Species, true);
|
|
}
|
|
private bool CanSetDex(int species)
|
|
{
|
|
if (species <= 0)
|
|
return false;
|
|
if (species > MaxSpeciesID)
|
|
return false;
|
|
if (Version == GameVersion.Unknown)
|
|
return false;
|
|
if (BlockOfs.Any(z => z < 0))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public override bool GetCaught(int species)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit >> 3;
|
|
byte bitval = (byte) (1 << (bit&7));
|
|
|
|
int caughtOffset = BlockOfs[0] + 0x28 + ofs;
|
|
|
|
return (Data[caughtOffset] & bitval) != 0;
|
|
}
|
|
public override void SetCaught(int species, bool caught)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit / 8;
|
|
int bitval = 1 << (bit&7);
|
|
int caughtOffset = BlockOfs[0] + 0x28 + ofs;
|
|
|
|
if (caught)
|
|
Data[caughtOffset] |= (byte)bitval;
|
|
else
|
|
Data[caughtOffset] &= (byte)~bitval;
|
|
}
|
|
|
|
public override bool GetSeen(int species)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit >> 3;
|
|
byte bitval = (byte)(1 << (bit&7));
|
|
|
|
int seenOffset = BlockOfs[0] + 0x5C + ofs;
|
|
return (Data[seenOffset] & bitval) != 0;
|
|
}
|
|
public override void SetSeen(int species, bool seen)
|
|
{
|
|
int bit = species - 1;
|
|
int ofs = bit / 8;
|
|
int bitval = 1 << (bit&7);
|
|
|
|
if (seen)
|
|
{
|
|
foreach (int o in SeenFlagOffsets)
|
|
Data[o + ofs] |= (byte)bitval;
|
|
}
|
|
else
|
|
{
|
|
foreach (int o in SeenFlagOffsets)
|
|
Data[o + ofs] &= (byte)~bitval;
|
|
}
|
|
}
|
|
|
|
public bool NationalDex
|
|
{
|
|
get
|
|
{
|
|
if (BlockOfs.Any(z => z < 0))
|
|
return false;
|
|
switch (Version) // only check natdex status in Block0
|
|
{
|
|
case GameVersion.RS:
|
|
case GameVersion.E:
|
|
return BitConverter.ToUInt16(Data, BlockOfs[0] + 0x19) == 0xDA01;
|
|
case GameVersion.FRLG:
|
|
return Data[BlockOfs[0] + 0x1B] == 0xB9;
|
|
}
|
|
return false;
|
|
}
|
|
set
|
|
{
|
|
if (BlockOfs.Any(z => z < 0))
|
|
return;
|
|
switch (Version)
|
|
{
|
|
case GameVersion.RS:
|
|
BitConverter.GetBytes((ushort)(value ? 0xDA01 : 0)).CopyTo(Data, BlockOfs[0] + 0x19); // A
|
|
Data[BlockOfs[2] + 0x3A6] &= 0xBF;
|
|
Data[BlockOfs[2] + 0x3A6] |= (byte)(value ? 1 << 6 : 0); // B
|
|
BitConverter.GetBytes((ushort)(value ? 0x0302 : 0)).CopyTo(Data, BlockOfs[2] + 0x44C); // C
|
|
break;
|
|
case GameVersion.E:
|
|
BitConverter.GetBytes((ushort)(value ? 0xDA01 : 0)).CopyTo(Data, BlockOfs[0] + 0x19); // A
|
|
Data[BlockOfs[2] + 0x402] &= 0xBF; // Bit6
|
|
Data[BlockOfs[2] + 0x402] |= (byte)(value ? 1 << 6 : 0); // B
|
|
BitConverter.GetBytes((ushort)(value ? 0x6258 : 0)).CopyTo(Data, BlockOfs[2] + 0x4A8); // C
|
|
break;
|
|
case GameVersion.FRLG:
|
|
Data[BlockOfs[0] + 0x1B] = (byte)(value ? 0xB9 : 0); // A
|
|
Data[BlockOfs[2] + 0x68] &= 0xFE;
|
|
Data[BlockOfs[2] + 0x68] |= (byte)(value ? 1 : 0); // B
|
|
BitConverter.GetBytes((ushort)(value ? 0x6258 : 0)).CopyTo(Data, BlockOfs[2] + 0x11C); // C
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
public override string GetString(int Offset, int Count) => PKX.GetString3(Data, Offset, Count, Japanese);
|
|
public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
|
|
{
|
|
if (PadToSize == 0)
|
|
PadToSize = maxLength + 1;
|
|
return PKX.SetString3(value, maxLength, Japanese, PadToSize, PadWith);
|
|
}
|
|
|
|
#region eBerry
|
|
// Offset and checksum code based from
|
|
// https://github.com/suloku/wc-tool by Suloku
|
|
private const int SIZE_EBERRY = 0x530;
|
|
private const int OFFSET_EBERRY = 0x2E0;
|
|
|
|
private uint EBerryChecksum => BitConverter.ToUInt32(Data, BlockOfs[4] + OFFSET_EBERRY + SIZE_EBERRY - 4);
|
|
private bool IsEBerryChecksumValid { get; set; }
|
|
|
|
public override string EBerryName
|
|
{
|
|
get
|
|
{
|
|
if (!GameVersion.RS.Contains(Version) || !IsEBerryChecksumValid)
|
|
return string.Empty;
|
|
return PKX.GetString3(Data, BlockOfs[4] + OFFSET_EBERRY, 7, Japanese).Trim();
|
|
}
|
|
}
|
|
public override bool IsEBerryIsEnigma => string.IsNullOrEmpty(EBerryName.Trim());
|
|
|
|
private void LoadEReaderBerryData()
|
|
{
|
|
if (!GameVersion.RS.Contains(Version))
|
|
return;
|
|
|
|
byte[] data = GetData(BlockOfs[4] + OFFSET_EBERRY, SIZE_EBERRY - 4);
|
|
|
|
// 8 bytes are 0x00 for chk calculation
|
|
for (int i = 0; i < 8; i++)
|
|
data[0xC + i] = 0x00;
|
|
uint chk = (uint)data.Sum(z => z);
|
|
IsEBerryChecksumValid = EBerryChecksum == chk;
|
|
}
|
|
#endregion
|
|
|
|
// RTC
|
|
public class RTC3
|
|
{
|
|
public readonly byte[] Data;
|
|
private const int Size = 8;
|
|
public RTC3(byte[] data = null)
|
|
{
|
|
if (data == null || data.Length != Size)
|
|
data = new byte[8];
|
|
Data = data;
|
|
}
|
|
|
|
public int Day { get => BitConverter.ToUInt16(Data, 0x00); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x00); }
|
|
public int Hour { get => Data[2]; set => Data[2] = (byte)value; }
|
|
public int Minute { get => Data[3]; set => Data[3] = (byte)value; }
|
|
public int Second { get => Data[4]; set => Data[4] = (byte)value; }
|
|
}
|
|
public RTC3 ClockInitial
|
|
{
|
|
get
|
|
{
|
|
if (FRLG)
|
|
return null;
|
|
int block0 = GetBlockOffset(0);
|
|
return new RTC3(GetData(block0 + 0x98, 8));
|
|
}
|
|
set
|
|
{
|
|
if (value?.Data == null || FRLG)
|
|
return;
|
|
int block0 = GetBlockOffset(0);
|
|
SetData(value.Data, block0 + 0x98);
|
|
}
|
|
}
|
|
public RTC3 ClockElapsed
|
|
{
|
|
get
|
|
{
|
|
if (FRLG)
|
|
return null;
|
|
int block0 = GetBlockOffset(0);
|
|
return new RTC3(GetData(block0 + 0xA0, 8));
|
|
}
|
|
set
|
|
{
|
|
if (value?.Data == null || FRLG)
|
|
return;
|
|
int block0 = GetBlockOffset(0);
|
|
SetData(value.Data, block0 + 0xA0);
|
|
}
|
|
}
|
|
}
|
|
}
|