PKHeX/PKHeX.Core/Ribbons/IRibbonSetEvent3.cs
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00

25 lines
911 B
C#

namespace PKHeX.Core;
/// <summary> Ribbons introduced in Generation 3 for Special Events </summary>
public interface IRibbonSetEvent3
{
bool RibbonEarth { get; set; }
bool RibbonNational { get; set; }
bool RibbonCountry { get; set; }
bool RibbonChampionBattle { get; set; }
bool RibbonChampionRegional { get; set; }
bool RibbonChampionNational { get; set; }
}
internal static partial class RibbonExtensions
{
internal static void CopyRibbonSetEvent3(this IRibbonSetEvent3 set, IRibbonSetEvent3 dest)
{
dest.RibbonEarth = set.RibbonEarth;
dest.RibbonNational = set.RibbonNational;
dest.RibbonCountry = set.RibbonCountry;
dest.RibbonChampionBattle = set.RibbonChampionBattle;
dest.RibbonChampionRegional = set.RibbonChampionRegional;
dest.RibbonChampionNational = set.RibbonChampionNational;
}
}