PKHeX/PKHeX.Core/Editing/Saves/BoxManipulator.cs
Kurt df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00

73 lines
3.5 KiB
C#

namespace PKHeX.Core
{
public abstract class BoxManipulator
{
protected abstract SaveFile SAV { get; }
/// <summary>
/// Executes the provided <see cref="manip"/> with the provided parameters.
/// </summary>
/// <param name="manip">Manipulation to perform on the <see cref="SAV"/> box data.</param>
/// <param name="box">Single box to modify; if <see cref="allBoxes"/> is set, this param is ignored.</param>
/// <param name="allBoxes">Indicates if all boxes are to be manipulated, or just one box.</param>
/// <param name="reverse">Manipulation action should be inverted (criteria) or reversed (sort).</param>
/// <returns>True if operation succeeded, false if no changes made.</returns>
public bool Execute(IBoxManip manip, int box, bool allBoxes, bool reverse = false)
{
bool usable = manip.Usable?.Invoke(SAV) ?? true;
if (!usable)
return false;
var param = new BoxManipParam
{
Reverse = reverse,
Start = allBoxes ? 0 : box,
Stop = allBoxes ? SAV.BoxCount - 1 : box,
};
var prompt = manip.GetPrompt(allBoxes);
var fail = manip.GetFail(allBoxes);
if (!CanManipulateRegion(param.Start, param.Stop, prompt, fail))
return false;
var result = manip.Execute(SAV, param);
if (result <= 0)
return false;
var success = manip.GetSuccess(allBoxes);
FinishBoxManipulation(success, allBoxes, result);
return true;
}
/// <summary>
/// Executes the provided <see cref="type"/> with the provided parameters.
/// </summary>
/// <param name="type">Manipulation to perform on the <see cref="SAV"/> box data.</param>
/// <param name="box">Single box to modify; if <see cref="allBoxes"/> is set, this param is ignored.</param>
/// <param name="allBoxes">Indicates if all boxes are to be manipulated, or just one box.</param>
/// <param name="reverse">Manipulation action should be inverted (criteria) or reversed (sort).</param>
/// <returns>True if operation succeeded, false if no changes made.</returns>
public bool Execute(BoxManipType type, int box, bool allBoxes, bool reverse = false)
{
var manip = type.GetManip();
return Execute(manip, box, allBoxes, reverse);
}
/// <summary>
/// Sanity check for modifying the box data.
/// </summary>
/// <param name="start">Start box</param>
/// <param name="end">End box</param>
/// <param name="prompt">Message asking about the operation.</param>
/// <param name="fail">Message indicating the operation cannot be performed.</param>
/// <returns></returns>
protected virtual bool CanManipulateRegion(int start, int end, string prompt, string fail) => !SAV.IsAnySlotLockedInBox(start, end);
/// <summary>
/// Called if the <see cref="IBoxManip"/> operation modified any data.
/// </summary>
/// <param name="message">Optional message to show if applicable.</param>
/// <param name="all">Indicates if all boxes were manipulated, or just one box.</param>
/// <param name="count">Count of manipulated slots</param>
protected abstract void FinishBoxManipulation(string message, bool all, int count);
}
}