mirror of
https://github.com/kwsch/PKHeX
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6773a2801d
using certain slot modifiers (swarm/game pak) causes different arrangements of slots for different static/magnet pull groups to pull from store a list of permuted/different slots and add them to the table at the end with the rest move static/magnet pull marking into gen4 methods (only leave for gen3) move trophy slot generation into gen4dppt area fetch (necessary for static/magnet permuting) fix electric off-by-one (yay for curse ??? type shifting everything) |
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.. | ||
Encounters | ||
Enums | ||
Moves | ||
Ribbons | ||
RNG | ||
Structures | ||
Analysis.cs | ||
Checks.cs | ||
Core.cs | ||
Data.cs | ||
LegalityCheckStrings.cs | ||
Tables.cs | ||
Tables1.cs | ||
Tables2.cs | ||
Tables3.cs | ||
Tables4.cs | ||
Tables5.cs | ||
Tables6.cs | ||
Tables7.cs | ||
VivillonTables.cs | ||
WordFilter.cs |