mirror of
https://github.com/kwsch/PKHeX
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6394dac19f
don't bother converting to pkm then generating the sprite off that; use the overload with int/bool removes sav/pkm dependency for generating gift descriptions, and standardizes the names a little. maybe a PKMBase interface would be useful... |
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.. | ||
MysteryGift.cs | ||
PGF.cs | ||
PGT.cs | ||
PL6.cs | ||
WC3.cs | ||
WC6.cs | ||
WC7.cs |