PKHeX/PKHeX.Core/Util/RandUtil.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

36 lines
1.3 KiB
C#

using System;
namespace PKHeX.Core;
public static partial class Util
{
public static Random Rand => Random.Shared;
public static uint Rand32() => Rand32(Rand);
public static uint Rand32(this Random rnd) => ((uint)rnd.Next(1 << 30) << 2) | (uint)rnd.Next(1 << 2);
public static ulong Rand64(this Random rnd) => rnd.Rand32() | ((ulong)rnd.Rand32() << 32);
/// <summary>
/// Shuffles the order of items within a collection of items.
/// </summary>
/// <typeparam name="T">Item type</typeparam>
/// <param name="items">Item collection</param>
public static void Shuffle<T>(Span<T> items) => Shuffle(items, 0, items.Length, Rand);
/// <summary>
/// Shuffles the order of items within a collection of items.
/// </summary>
/// <typeparam name="T">Item type</typeparam>
/// <param name="items">Item collection</param>
/// <param name="start">Starting position</param>
/// <param name="end">Ending position</param>
/// <param name="rnd">RNG object to use</param>
public static void Shuffle<T>(Span<T> items, int start, int end, Random rnd)
{
for (int i = start; i < end; i++)
{
int index = i + rnd.Next(end - i);
(items[index], items[i]) = (items[i], items[index]);
}
}
}