mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 18:33:14 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
184 lines
5.9 KiB
C#
184 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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public static partial class Legal
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{
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internal const int MaxSpeciesID_7b = 809; // Melmetal
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internal const int MaxMoveID_7b = 742; // Double Iron Bash
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internal const int MaxItemID_7b = 1057; // Magmar Candy
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internal const int MaxBallID_7b = (int)Ball.Beast;
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internal const int MaxGameID_7b = (int)GameVersion.GE;
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internal const int MaxAbilityID_7b = MaxAbilityID_7_USUM;
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internal static readonly ushort[] HeldItems_GG = Array.Empty<ushort>();
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public const byte AwakeningMax = 200;
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#region Items
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internal static readonly ushort[] Pouch_Candy_GG_Regular =
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{
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050, // Rare Candy
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960, 961, 962, 963, 964, 965, // S
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966, 967, 968, 969, 970, 971, // L
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972, 973, 974, 975, 976, 977, // XL
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};
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internal static readonly ushort[] Pouch_Candy_GG_Species =
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{
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978, 979,
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980, 981, 982, 983, 984, 985, 986, 987, 988, 989,
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990, 991, 992, 993, 994, 995, 996, 997, 998, 999,
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1000, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009,
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1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019,
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1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029,
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1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039,
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1040, 1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049,
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1050, 1051, 1052, 1053, 1054, 1055, 1056,
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1057,
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};
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internal static readonly ushort[] Pouch_Candy_GG = ArrayUtil.ConcatAll(Pouch_Candy_GG_Regular, Pouch_Candy_GG_Species);
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internal static readonly ushort[] Pouch_Medicine_GG =
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{
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017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 027, 028, 029, 030, 031, 032, 038, 039, 040, 041, 709, 903,
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};
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internal static readonly ushort[] Pouch_TM_GG =
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{
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328, 329, 330, 331, 332, 333, 334, 335, 336, 337,
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338, 339, 340, 341, 342, 343, 344, 345, 346, 347,
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348, 349, 350, 351, 352, 353, 354, 355, 356, 357,
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358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
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368, 369, 370, 371, 372, 373, 374, 375, 376, 377,
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378, 379, 380, 381, 382, 383, 384, 385, 386, 387,
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};
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internal static readonly ushort[] Pouch_PowerUp_GG =
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{
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051, 053, 081, 082, 083, 084, 085,
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849,
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};
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internal static readonly ushort[] Pouch_Catching_GG =
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{
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001, 002, 003, 004, 012, 164, 166, 168,
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861, 862, 863, 864, 865, 866,
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};
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internal static readonly ushort[] Pouch_Battle_GG =
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{
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055, 056, 057, 058, 059, 060, 061, 062,
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656, 659, 660, 661, 662, 663, 671, 672, 675, 676, 678, 679,
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760, 762, 770, 773,
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};
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internal static readonly ushort[] Pouch_Regular_GG =
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{
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076, 077, 078, 079, 086, 087, 088, 089,
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090, 091, 092, 093, 101, 102, 103, 113, 115,
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121, 122, 123, 124, 125, 126, 127, 128,
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442,
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571,
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632, 651,
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795, 796,
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872, 873, 874, 875, 876, 877, 878, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 900, 901, 902,
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};
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internal static readonly ushort[] Pouch_Regular_GG_Item =
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{
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076, // Super Repel
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077, // Max Repel
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078, // Escape Rope
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079, // Repel
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086, // Tiny Mushroom
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087, // Big Mushroom
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088, // Pearl
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089, // Big Pearl
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090, // Stardust
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091, // Star Piece
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092, // Nugget
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093, // Heart Scale
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571, // Pretty Wing
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795, // Bottle Cap
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796, // Gold Bottle Cap
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900, // Lure
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901, // Super Lure
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902, // Max Lure
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};
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internal static readonly ushort[] Pouch_Regular_GG_Key =
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{
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113, // Tea
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115, // Autograph
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121, // Pokémon Box
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122, // Medicine Pocket
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123, // TM Case
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124, // Candy Jar
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125, // Power-Up Pocket
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126, // Clothing Trunk
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127, // Catching Pocket
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128, // Battle Pocket
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442, // Town Map
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632, // Shiny Charm
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651, // Poké Flute
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872, // Secret Key
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873, // S.S. Ticket
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874, // Silph Scope
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875, // Parcel
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876, // Card Key
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877, // Gold Teeth
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878, // Lift Key
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885, // Stretchy Spring
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886, // Chalky Stone
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887, // Marble
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888, // Lone Earring
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889, // Beach Glass
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890, // Gold Leaf
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891, // Silver Leaf
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892, // Polished Mud Ball
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893, // Tropical Shell
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894, // Leaf Letter (P)
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895, // Leaf Letter (E)
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896, // Small Bouquet
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};
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#endregion
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#region Moves
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internal static readonly HashSet<short> AllowedMovesGG = new()
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{
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000, 001, 002, 003, 004, 005, 006, 007, 008, 009,
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010, 011, 012, 013, 014, 015, 016, 017, 018, 019,
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020, 021, 022, 023, 024, 025, 026, 027, 028, 029,
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030, 031, 032, 033, 034, 035, 036, 037, 038, 039,
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040, 041, 042, 043, 044, 045, 046, 047, 048, 049,
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050, 051, 052, 053, 054, 055, 056, 057, 058, 059,
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060, 061, 062, 063, 064, 065, 066, 067, 068, 069,
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070, 071, 072, 073, 074, 075, 076, 077, 078, 079,
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080, 081, 082, 083, 084, 085, 086, 087, 088, 089,
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090, 091, 092, 093, 094, 095, 096, 097, 098, 099,
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100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
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110, 111, 112, 113, 114, 115, 116, 117, 118, 119,
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120, 121, 122, 123, 124, 125, 126, 127, 128, 129,
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130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
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140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
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150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
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160, 161, 162, 163, 164,
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182, 188, 200, 224, 227, 231, 242, 243, 247, 252,
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257, 261, 263, 269, 270, 276, 280, 281, 339, 347,
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355, 364, 369, 389, 394, 398, 399, 403, 404, 405,
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406, 417, 420, 430, 438, 446, 453, 483, 492, 499,
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503, 504, 525, 529, 583, 585, 603, 605, 606, 607,
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729, 730, 731, 733, 734, 735, 736, 737, 738, 739,
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740, 742,
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};
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#endregion
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}
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