mirror of
https://github.com/kwsch/PKHeX
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02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
67 lines
No EOL
2.1 KiB
C#
67 lines
No EOL
2.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.XY"/> encounter area
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/// </summary>
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public sealed class EncounterArea6XY : EncounterArea32
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{
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protected override IEnumerable<EncounterSlot> GetFilteredSlots(PKM pkm, IEnumerable<EncounterSlot> slots, int minLevel)
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{
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EncounterSlot? slotMax = null;
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void CachePressureSlot(EncounterSlot s)
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{
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if (slotMax == null || s.LevelMax > slotMax.LevelMax)
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slotMax = s;
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}
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int species = pkm.Species;
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int form = pkm.AltForm;
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bool ShouldMatchSlotForm() => Legal.WildForms.Contains(species);
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if (ShouldMatchSlotForm()) // match slot form
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{
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foreach (var slot in slots)
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{
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if (slot.Form == form)
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yield return slot;
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CachePressureSlot(slot);
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}
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}
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else
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{
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foreach (var slot in slots)
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{
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yield return slot; // no form checking
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CachePressureSlot(slot);
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}
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}
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// Filter for Form Specific
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// Pressure Slot
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if (slotMax == null)
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yield break;
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if (ShouldMatchSlotForm()) // match slot form
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{
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if (slotMax.Form == form)
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yield return GetPressureSlot(slotMax, pkm);
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}
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else
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{
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yield return GetPressureSlot(slotMax, pkm);
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}
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}
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public static IEnumerable<EncounterSlot> GetValidFriendSafari(PKM pkm)
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{
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if (!pkm.XY || pkm.Met_Location != 148 || pkm.Met_Level != 30 || pkm.Egg_Location != 0) // Friend Safari
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return Enumerable.Empty<EncounterSlot>();
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var vs = EvolutionChain.GetValidPreEvolutions(pkm).Where(d => d.Level >= 30);
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return vs.SelectMany(z => Encounters6.FriendSafari[z.Species]);
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}
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}
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} |