PKHeX/PKHeX.Core/Legality/Encounters/Verifiers
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
..
EncounterVerifier.cs Check bdsp version exclusive hatch locations 2021-12-24 18:39:54 -08:00
EvolutionVerifier.cs Clean up know-move-evolution checks 2021-05-15 21:41:04 -07:00
GenerationTraversal.cs Extract generation traversal list fetch to static class 2021-04-17 13:09:09 -07:00
MysteryGiftRestriction.cs Un-nest 3ds console region bitflags 2021-08-02 20:59:40 -07:00
MysteryGiftVerifier.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
VerifyCurrentMoves.cs Allow Ninjask moves on Gen 4 Sport Ball Shedinja 2022-01-02 21:12:46 -06:00
VerifyRelearnMoves.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00