PKHeX/PKHeX.Core/PKM/HOME/GameDataPK9.cs
Kurt dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00

176 lines
7.4 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Side game data for <see cref="PK9"/> data transferred into HOME.
/// </summary>
public sealed class GameDataPK9 : HomeOptional1, IGameDataSide<PK9>, IScaledSize3, IGameDataSplitAbility
{
private const HomeGameDataFormat ExpectFormat = HomeGameDataFormat.PK9;
private const int SIZE = HomeCrypto.SIZE_2GAME_PK9;
protected override HomeGameDataFormat Format => ExpectFormat;
public GameDataPK9() : base(SIZE) { }
public GameDataPK9(Memory<byte> data) : base(data) => EnsureSize(SIZE);
public GameDataPK9 Clone() => new(ToArray());
public int WriteTo(Span<byte> result) => WriteWithHeader(result);
#region Structure
public byte Scale { get => Data[0x00]; set => Data[0x00] = value; }
public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x01..]); set => WriteUInt16LittleEndian(Data[0x01..], value); }
public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x03..]); set => WriteUInt16LittleEndian(Data[0x03..], value); }
public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x05..]); set => WriteUInt16LittleEndian(Data[0x05..], value); }
public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x07..]); set => WriteUInt16LittleEndian(Data[0x07..], value); }
public int Move1_PP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
public int Move2_PP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
public int Move3_PP { get => Data[0x0B]; set => Data[0x0B] = (byte)value; }
public int Move4_PP { get => Data[0x0C]; set => Data[0x0C] = (byte)value; }
public int Move1_PPUps { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
public int Move2_PPUps { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
public int Move3_PPUps { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
public int Move4_PPUps { get => Data[0x10]; set => Data[0x10] = (byte)value; }
public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data[0x11..]); set => WriteUInt16LittleEndian(Data[0x11..], value); }
public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data[0x13..]); set => WriteUInt16LittleEndian(Data[0x13..], value); }
public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data[0x15..]); set => WriteUInt16LittleEndian(Data[0x15..], value); }
public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data[0x17..]); set => WriteUInt16LittleEndian(Data[0x17..], value); }
public MoveType TeraTypeOriginal { get => (MoveType)Data[0x19]; set => Data[0x19] = (byte)value; }
public MoveType TeraTypeOverride { get => (MoveType)Data[0x1A]; set => Data[0x1A] = (byte)value; }
public int Ball { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
public int Egg_Location { get => ReadUInt16LittleEndian(Data[0x1C..]); set => WriteUInt16LittleEndian(Data[0x1C..], (ushort)value); }
public int Met_Location { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); }
private const int RecordStart = 0x20;
private const int RecordCount = PK9.COUNT_RECORD; // Up to 200 TM flags, but not all are used.
private const int RecordLength = RecordCount / 8;
private Span<byte> RecordFlags => Data.Slice(RecordStart, RecordLength);
public bool GetMoveRecordFlag(int index)
{
if ((uint)index > RecordCount) // 0x19 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
return FlagUtil.GetFlag(RecordFlags, index >> 3, index & 7);
}
public void SetMoveRecordFlag(int index, bool value = true)
{
if ((uint)index > RecordCount) // 0x19 bytes, 8 bits
throw new ArgumentOutOfRangeException(nameof(index));
FlagUtil.SetFlag(RecordFlags, index >> 3, index & 7, value);
}
public bool GetMoveRecordFlagAny() => RecordFlags.IndexOfAnyExcept<byte>(0) >= 0;
public void ClearMoveRecordFlags() => RecordFlags.Clear();
// Rev2 Additions
public byte Obedience_Level { get => Data[0x39]; set => Data[0x39] = value; }
public ushort Ability { get => ReadUInt16LittleEndian(Data[0x3A..]); set => WriteUInt16LittleEndian(Data[0x3A..], value); }
public byte AbilityNumber { get => Data[0x3C]; set => Data[0x3C] = value; }
#endregion
#region Conversion
public PersonalInfo GetPersonalInfo(ushort species, byte form) => PersonalTable.SV.GetFormEntry(species, form);
public void CopyTo(PK9 pk, PKH pkh)
{
this.CopyTo(pk);
pk.Scale = Scale;
pk.TeraTypeOriginal = TeraTypeOriginal;
pk.TeraTypeOverride = TeraTypeOverride;
RecordFlags.CopyTo(pk.RecordFlags);
pk.Obedience_Level = Obedience_Level;
pk.Ability = Ability;
pk.AbilityNumber = AbilityNumber;
}
public void CopyFrom(PK9 pk, PKH pkh)
{
this.CopyFrom(pk);
pkh.HeightScalar = Scale = pk.Scale; // Overwrite Height
TeraTypeOriginal = pk.TeraTypeOriginal;
TeraTypeOverride = pk.TeraTypeOverride;
pk.RecordFlags.CopyTo(RecordFlags);
Obedience_Level = pk.Obedience_Level;
Ability = (ushort)pk.Ability;
AbilityNumber = (byte)pk.AbilityNumber;
}
public PK9 ConvertToPKM(PKH pkh)
{
var pk = new PK9();
pkh.CopyTo(pk);
CopyTo(pk, pkh);
pk.ResetPartyStats();
pk.RefreshChecksum();
return pk;
}
#endregion
/// <summary> Reconstructive logic to best apply suggested values. </summary>
public static GameDataPK9? TryCreate(PKH pkh)
{
if (!PersonalTable.SV.IsPresentInGame(pkh.Species, pkh.Form))
return null;
var result = CreateInternal(pkh);
if (result == null)
return null;
result.PopulateFromCore(pkh);
return result;
}
private static GameDataPK9? CreateInternal(PKH pkh)
{
var side = GetNearestNeighbor(pkh);
if (side == null)
return null;
var result = new GameDataPK9();
result.InitializeFrom(side, pkh);
return result;
}
private static IGameDataSide? GetNearestNeighbor(PKH pkh) => pkh.DataPK8 as IGameDataSide
?? pkh.DataPB8 as IGameDataSide
?? pkh.DataPB7 as IGameDataSide
?? pkh.DataPA8;
public void InitializeFrom(IGameDataSide side, PKH pkh)
{
Ball = side.Ball;
Met_Location = side.Met_Location == Locations.Default8bNone ? 0 : side.Met_Location;
Egg_Location = side.Egg_Location == Locations.Default8bNone ? 0 : side.Egg_Location;
if (side is IScaledSize3 s3)
Scale = s3.Scale;
else
Scale = pkh.HeightScalar;
if (side is IGameDataSplitAbility a)
AbilityNumber = a.AbilityNumber;
else
AbilityNumber = 1;
PopulateFromCore(pkh);
}
private void PopulateFromCore(PKH pkh)
{
Obedience_Level = (byte)pkh.Met_Level;
var pi = PersonalTable.SV.GetFormEntry(pkh.Species, pkh.Form);
Ability = (ushort)pi.GetAbilityAtIndex(AbilityNumber >> 1);
TeraTypeOriginal = TeraTypeOverride = TeraTypeUtil.GetTeraTypeImport(pi.Type1, pi.Type2);
var level = Experience.GetLevel(pkh.EXP, pi.EXPGrowth);
this.ResetMoves(pkh.Species, pkh.Form, level, LearnSource9SV.Instance, EntityContext.Gen9);
}
}