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https://github.com/kwsch/PKHeX
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768047cd80
* Rewrite ribbon verification * Explicitly verifies all ribbons instead of chained iterators. * Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators. * Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead. * Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update. * Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules. * Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation. * Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?) End result is a more performant implementation and easier to maintain & reuse logic.
54 lines
2 KiB
C#
54 lines
2 KiB
C#
namespace PKHeX.Core;
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/// <summary> Ribbons introduced in Generation 4 and were transferred to future Generations (4 and 5 only). </summary>
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public interface IRibbonSetUnique4
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{
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bool RibbonAbility { get; set; }
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bool RibbonAbilityGreat { get; set; }
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bool RibbonAbilityDouble { get; set; }
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bool RibbonAbilityMulti { get; set; }
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bool RibbonAbilityPair { get; set; }
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bool RibbonAbilityWorld { get; set; }
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bool RibbonG3Cool { get; set; }
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bool RibbonG3CoolSuper { get; set; }
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bool RibbonG3CoolHyper { get; set; }
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bool RibbonG3CoolMaster { get; set; }
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bool RibbonG3Beauty { get; set; }
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bool RibbonG3BeautySuper { get; set; }
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bool RibbonG3BeautyHyper { get; set; }
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bool RibbonG3BeautyMaster { get; set; }
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bool RibbonG3Cute { get; set; }
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bool RibbonG3CuteSuper { get; set; }
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bool RibbonG3CuteHyper { get; set; }
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bool RibbonG3CuteMaster { get; set; }
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bool RibbonG3Smart { get; set; }
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bool RibbonG3SmartSuper { get; set; }
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bool RibbonG3SmartHyper { get; set; }
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bool RibbonG3SmartMaster { get; set; }
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bool RibbonG3Tough { get; set; }
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bool RibbonG3ToughSuper { get; set; }
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bool RibbonG3ToughHyper { get; set; }
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bool RibbonG3ToughMaster { get; set; }
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bool RibbonG4Cool { get; set; }
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bool RibbonG4CoolGreat { get; set; }
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bool RibbonG4CoolUltra { get; set; }
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bool RibbonG4CoolMaster { get; set; }
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bool RibbonG4Beauty { get; set; }
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bool RibbonG4BeautyGreat { get; set; }
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bool RibbonG4BeautyUltra { get; set; }
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bool RibbonG4BeautyMaster { get; set; }
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bool RibbonG4Cute { get; set; }
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bool RibbonG4CuteGreat { get; set; }
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bool RibbonG4CuteUltra { get; set; }
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bool RibbonG4CuteMaster { get; set; }
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bool RibbonG4Smart { get; set; }
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bool RibbonG4SmartGreat { get; set; }
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bool RibbonG4SmartUltra { get; set; }
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bool RibbonG4SmartMaster { get; set; }
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bool RibbonG4Tough { get; set; }
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bool RibbonG4ToughGreat { get; set; }
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bool RibbonG4ToughUltra { get; set; }
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bool RibbonG4ToughMaster { get; set; }
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}
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