PKHeX/PKHeX.WinForms/Subforms/Save Editors/SAV_SimpleTrainer.cs
Lusamine 18cbb8158c Standardize MinDate/MaxDate values
3DS ranges from 1/1/2000 to 12/31/2050. After that, it rolls to
1/1/2050. Switch ranges from 1/1/2000 to 12/31/2060 as the settable
range. However, date continues advancing normally after 12/31/2060.
Allow the maximum Switch date range to be 12/31/2099 to match maximum
Met date. This should be comfortably far in advance for anyone who is
alive today.
2023-04-21 22:27:22 -05:00

313 lines
12 KiB
C#

using System;
using System.Linq;
using System.Windows.Forms;
using PKHeX.Core;
namespace PKHeX.WinForms;
public partial class SAV_SimpleTrainer : Form
{
private readonly SaveFile Origin;
private readonly SaveFile SAV;
public SAV_SimpleTrainer(SaveFile sav)
{
InitializeComponent();
WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
SAV = (Origin = sav).Clone();
Loading = true;
cba = new[] { CHK_1, CHK_2, CHK_3, CHK_4, CHK_5, CHK_6, CHK_7, CHK_8 };
TB_OTName.MaxLength = SAV.MaxStringLengthOT;
B_MaxCash.Click += (sender, e) => MT_Money.Text = SAV.MaxMoney.ToString();
B_MaxCoins.Click += (sender, e) => MT_Coins.Text = SAV.MaxCoins.ToString();
MT_Money.Mask = "".PadRight((int)Math.Floor(Math.Log10(SAV.MaxMoney) + 1), '0');
MT_Coins.Mask = "".PadRight((int)Math.Floor(Math.Log10(SAV.MaxCoins) + 1), '0');
CB_Gender.Items.Clear();
CB_Gender.Items.AddRange(Main.GenderSymbols.Take(2).ToArray()); // m/f depending on unicode selection
L_SID.Visible = MT_SID.Visible = SAV.Generation > 2;
L_Coins.Visible = B_MaxCoins.Visible = MT_Coins.Visible = SAV.Generation < 3;
CB_Gender.Visible = SAV.Generation > 1;
L_Country.Visible = L_Region.Visible = CB_Country.Visible = CB_Region.Visible = SAV.Generation > 3;
CB_Country.InitializeBinding();
CB_Region.InitializeBinding();
L_PikaFriend.Visible = MT_PikaFriend.Visible = L_PikaBeach.Visible = MT_PikaBeach.Visible = SAV.Generation == 1;
TB_OTName.Text = SAV.OT;
CB_Gender.SelectedIndex = SAV.Gender;
MT_TID.Text = SAV.TID16.ToString("00000");
MT_SID.Text = SAV.SID16.ToString("00000");
MT_Money.Text = SAV.Money.ToString();
MT_Hours.Text = SAV.PlayedHours.ToString();
MT_Minutes.Text = SAV.PlayedMinutes.ToString();
MT_Seconds.Text = SAV.PlayedSeconds.ToString();
int badgeval = 0;
if (SAV is SAV1 sav1)
{
MT_Coins.Text = sav1.Coin.ToString();
badgeval = sav1.Badges;
L_Started.Visible = L_Fame.Visible = false;
CAL_AdventureStartDate.Visible = CAL_HoFDate.Visible = false;
CAL_AdventureStartTime.Visible = CAL_HoFTime.Visible = false;
GB_Map.Visible = false;
GB_Options.Visible = true;
CB_BattleStyle.Items.AddRange(new[] { "Switch", "Set" });
CB_SoundType.Items.AddRange(new[] { "Mono", "Stereo", "Left", "Right" });
CB_TextSpeed.Items.AddRange(new[] { "0 (Instant)", "1 (Fast)", "2", "3 (Normal)", "4", "5 (Slow)", "6", "7" });
CHK_BattleEffects.Checked = sav1.BattleEffects;
CB_BattleStyle.SelectedIndex = sav1.BattleStyleSwitch ? 0 : 1;
CB_SoundType.SelectedIndex = sav1.Sound;
CB_TextSpeed.SelectedIndex = sav1.TextSpeed;
MT_PikaFriend.Text = sav1.PikaFriendship.ToString();
MT_PikaBeach.Text = sav1.PikaBeachScore.ToString();
if (!sav1.Version.Contains(GameVersion.YW))
{
L_PikaFriend.Visible = MT_PikaFriend.Visible = false;
L_PikaBeach.Visible = MT_PikaBeach.Visible = false;
CB_SoundType.Visible = LBL_SoundType.Visible = false;
}
}
if (SAV is SAV2 sav2)
{
MT_Coins.Text = sav2.Coin.ToString();
L_Started.Visible = L_Fame.Visible = false;
CAL_AdventureStartDate.Visible = CAL_HoFDate.Visible = false;
CAL_AdventureStartTime.Visible = CAL_HoFTime.Visible = false;
GB_Map.Visible = false;
GB_Options.Visible = true;
CB_BattleStyle.Items.AddRange(new[] { "Switch", "Set" });
CB_SoundType.Items.AddRange(new[] { "Mono", "Stereo" });
CB_TextSpeed.Items.AddRange(new[] { "0 (Instant)", "1 (Fast)", "2", "3 (Normal)", "4", "5 (Slow)", "6", "7" });
CHK_BattleEffects.Checked = sav2.BattleEffects;
CB_BattleStyle.SelectedIndex = sav2.BattleStyleSwitch ? 0 : 1;
CB_SoundType.SelectedIndex = sav2.Sound > 0 ? 1 : 0;
CB_TextSpeed.SelectedIndex = sav2.TextSpeed;
badgeval = sav2.Badges;
cba = new[] { CHK_1, CHK_2, CHK_3, CHK_4, CHK_6, CHK_5, CHK_7, CHK_8, CHK_H1, CHK_H2, CHK_H3, CHK_H4, CHK_H5, CHK_H6, CHK_H7, CHK_H8 };
}
if (SAV is SAV3 sav3)
{
GB_Map.Visible = false;
badgeval = sav3.Badges;
L_Started.Visible = L_Fame.Visible = false;
CAL_AdventureStartDate.Visible = CAL_HoFDate.Visible = false;
CAL_AdventureStartTime.Visible = CAL_HoFTime.Visible = false;
}
if (SAV is SAV3Colosseum or SAV3XD)
{
GB_Map.Visible = false;
GB_Badges.Visible = false;
L_Started.Visible = L_Fame.Visible = false;
CAL_AdventureStartDate.Visible = CAL_HoFDate.Visible = false;
CAL_AdventureStartTime.Visible = CAL_HoFTime.Visible = false;
GB_Adventure.Visible = false;
return;
}
if (SAV is SAV4 sav4)
{
NUD_M.Value = sav4.M;
NUD_X.Value = sav4.X;
NUD_Z.Value = sav4.Z;
NUD_Y.Value = sav4.Y;
badgeval = sav4.Badges;
if (sav4 is SAV4HGSS hgss)
{
badgeval |= hgss.Badges16 << 8;
cba = cba.Concat(new[] { CHK_H1, CHK_H2, CHK_H3, CHK_H4, CHK_H5, CHK_H6, CHK_H7, CHK_H8 }).ToArray();
}
Main.SetCountrySubRegion(CB_Country, "gen4_countries");
CB_Country.SelectedValue = sav4.Country;
CB_Region.SelectedValue = sav4.Region;
}
else if (SAV is SAV5 s)
{
foreach (var control in new Control[] { L_Coins, B_MaxCoins, MT_Coins })
{
var pos = control.Location;
GB_Badges.Controls.Add(control);
control.Location = pos;
control.Visible = true;
}
L_Coins.Text = "BP"; // no translation boo
MT_Coins.Text = s.BattleSubway.BP.ToString();
var pd = s.PlayerData;
NUD_M.Value = pd.M;
NUD_X.Value = pd.X;
NUD_Z.Value = pd.Z;
NUD_Y.Value = pd.Y;
badgeval = s.Misc.Badges;
Main.SetCountrySubRegion(CB_Country, "gen5_countries");
CB_Country.SelectedValue = s.Country;
CB_Region.SelectedValue = s.Region;
}
for (int i = 0; i < cba.Length; i++)
{
cba[i].Visible = true;
cba[i].Checked = (badgeval & (1 << i)) != 0;
}
DateUtil.GetDateTime2000(SAV.SecondsToStart, out var date, out var time);
CAL_AdventureStartDate.Value = date;
CAL_AdventureStartTime.Value = time;
DateUtil.GetDateTime2000(SAV.SecondsToFame, out date, out time);
CAL_HoFDate.Value = date;
CAL_HoFTime.Value = time;
Loading = false;
}
private readonly CheckBox[] cba;
private readonly bool Loading;
private bool MapUpdated;
private void ChangeFFFF(object sender, EventArgs e)
{
MaskedTextBox box = (MaskedTextBox)sender;
if (box.Text.Length == 0) box.Text = "0";
if (Util.ToInt32(box.Text) > 65535) box.Text = "65535";
}
private void Change255(object sender, EventArgs e)
{
MaskedTextBox box = (MaskedTextBox)sender;
if (box.Text.Length == 0) box.Text = "0";
if (Util.ToInt32(box.Text) > byte.MaxValue) box.Text = "255";
}
private void B_Save_Click(object sender, EventArgs e)
{
if (SAV.OT != TB_OTName.Text) // only modify if changed (preserve trash bytes?)
SAV.OT = TB_OTName.Text;
SAV.Gender = (byte)CB_Gender.SelectedIndex;
SAV.TID16 = (ushort)Util.ToUInt32(MT_TID.Text);
SAV.SID16 = (ushort)Util.ToUInt32(MT_SID.Text);
SAV.Money = Util.ToUInt32(MT_Money.Text);
SAV.PlayedHours = ushort.Parse(MT_Hours.Text);
SAV.PlayedMinutes = ushort.Parse(MT_Minutes.Text) % 60;
SAV.PlayedSeconds = ushort.Parse(MT_Seconds.Text) % 60;
// Copy Badges
int badgeval = 0;
for (int i = 0; i < cba.Length; i++)
badgeval |= (cba[i].Checked ? 1 : 0) << i;
if (SAV is SAV1 sav1)
{
sav1.Coin = (ushort)Math.Min(Util.ToUInt32(MT_Coins.Text), SAV.MaxCoins);
sav1.Badges = badgeval & 0xFF;
sav1.PikaFriendship = (byte)Math.Min(255, Util.ToUInt32(MT_PikaFriend.Text));
sav1.PikaBeachScore = (ushort)Math.Min(9999, Util.ToUInt32(MT_PikaBeach.Text));
sav1.BattleEffects = CHK_BattleEffects.Checked;
sav1.BattleStyleSwitch = CB_BattleStyle.SelectedIndex == 0;
sav1.Sound = CB_SoundType.SelectedIndex;
sav1.TextSpeed = CB_TextSpeed.SelectedIndex;
}
if (SAV is SAV2 sav2)
{
sav2.Coin = (ushort)Math.Min(Util.ToUInt32(MT_Coins.Text), SAV.MaxCoins);
sav2.Badges = badgeval & 0xFFFF;
sav2.BattleEffects = CHK_BattleEffects.Checked;
sav2.BattleStyleSwitch = CB_BattleStyle.SelectedIndex == 0;
sav2.Sound = CB_SoundType.SelectedIndex > 0 ? 2 : 0;
sav2.TextSpeed = CB_TextSpeed.SelectedIndex;
}
if (SAV is SAV3 sav3)
{
sav3.Badges = badgeval & 0xFF;
}
if (SAV is SAV4 sav4)
{
if (MapUpdated)
{
sav4.M = (int)NUD_M.Value;
sav4.X = (int)NUD_X.Value;
sav4.Z = (int)NUD_Z.Value;
sav4.Y = (int)NUD_Y.Value;
}
sav4.Badges = badgeval & 0xFF;
if (sav4 is SAV4HGSS hgss)
{
hgss.Badges16 = badgeval >> 8;
}
sav4.Country = WinFormsUtil.GetIndex(CB_Country);
sav4.Region = WinFormsUtil.GetIndex(CB_Region);
}
else if (SAV is SAV5 s)
{
if (MapUpdated)
{
var pd = s.PlayerData;
pd.M = (int)NUD_M.Value;
pd.X = (int)NUD_X.Value;
pd.Z = (int)NUD_Z.Value;
pd.Y = (int)NUD_Y.Value;
}
s.Misc.Badges = badgeval & 0xFF;
s.BattleSubway.BP = (ushort)Math.Min(Util.ToUInt32(MT_Coins.Text), SAV.MaxCoins);
s.Country = WinFormsUtil.GetIndex(CB_Country);
s.Region = WinFormsUtil.GetIndex(CB_Region);
}
SAV.SecondsToStart = (uint)DateUtil.GetSecondsFrom2000(CAL_AdventureStartDate.Value, CAL_AdventureStartTime.Value);
SAV.SecondsToFame = (uint)DateUtil.GetSecondsFrom2000(CAL_HoFDate.Value, CAL_HoFTime.Value);
Origin.CopyChangesFrom(SAV);
Close();
}
private void B_Cancel_Click(object sender, EventArgs e)
{
Close();
}
private void ChangeMapValue(object sender, EventArgs e)
{
if (!Loading)
MapUpdated = true;
}
private void UpdateCountry(object sender, EventArgs e)
{
if (sender is ComboBox c)
{
int index = WinFormsUtil.GetIndex(c);
if (SAV is SAV4)
{
Main.SetCountrySubRegion(CB_Region, $"gen4_sr_{index:000}");
if (CB_Region.Items.Count == 0)
Main.SetCountrySubRegion(CB_Region, "gen4_sr_default");
}
else if (SAV is SAV5)
{
Main.SetCountrySubRegion(CB_Region, $"gen5_sr_{index:000}");
if (CB_Region.Items.Count == 0)
Main.SetCountrySubRegion(CB_Region, "gen5_sr_default");
}
}
}
}