PKHeX/SAV/SAV_BerryField.cs
Kurt d4ea56cfd6 Heavy refactoring
Remove numerous inter-form dependencies, remove hard-coded offsets,
update a few spots to use better programming practices.

Should increase the readability of PKHeX's source code.
2015-09-20 20:34:09 -07:00

50 lines
2 KiB
C#

using System;
using System.Windows.Forms;
namespace PKHeX
{
public partial class SAV_BerryField : Form
{
public SAV_BerryField()
{
InitializeComponent();
Util.TranslateInterface(this, Main.curlanguage);
sav = (byte[])Main.savefile.Clone();
listBox1.SelectedIndex = 0;
}
public byte[] sav;
public bool editing = false;
private void changefield(object sender, EventArgs e)
{
// Change Berry Field
// Gather Data
int berry = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex*0x18 + 1 * 0);
int u1 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 1 * 2);
int u2 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 2 * 2);
int u3 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 3 * 2);
int u4 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 4 * 2);
int u5 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 5 * 2);
int u6 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 6 * 2);
int u7 = BitConverter.ToUInt16(sav, Main.SaveGame.BerryField + 0xC + listBox1.SelectedIndex * 0x18 + 7 * 2);
// Display Data
TB_Berry.Text = berry.ToString();
TB_u1.Text = u1.ToString();
TB_u2.Text = u2.ToString();
TB_u3.Text = u3.ToString();
TB_u4.Text = u4.ToString();
TB_u5.Text = u5.ToString();
TB_u6.Text = u6.ToString();
TB_u7.Text = u7.ToString();
}
private void B_Cancel_Click(object sender, EventArgs e)
{
Close();
}
}
}