PKHeX/PKHeX.WinForms/Subforms/Save Editors/Gen5/CGearBackground.cs
Kurt 4f489a720f Refactoring
move logic back to cgearbackground, initialize the bg regardless of
psk/cgb input format
cache background data to return psk (potentially unintended side effects
if importing bw psk to b2w2, will have to fix cgb->psk first then undo
this tempfix)
#1699
2018-01-09 23:30:44 -08:00

377 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
namespace PKHeX.WinForms
{
public class CGearBackground
{
public const string Extension = "cgb";
public const string Filter = "C-Gear Background|*.cgb";
public const int Width = 256; // px
public const int Height = 192; // px
public const int SIZE_CGB = 0x2600;
/* CGearBackground Documentation
* CGearBackgrounds (.cgb) are tiled images.
* Tiles are 8x8, and serve as a tileset for building the image.
* The first 0x2000 bytes are the tile building region.
* A tile to have two pixels defined in one byte of space.
* A tile takes up 64 pixels, 32 bytes, 0x20 chunks.
* The last tile is actually the colors used in the image (16bit).
* Only 16 colors can be used for the entire image.
* 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF
* The last 0x600 bytes are the tiles used.
* 256/8 = 32, 192/8 = 24
* 32 * 24 = 0x300
* The tiles are chosen based on the 16bit index of the tile.
* 0x300 * 2 = 0x600!
*
* CGearBackgrounds tilemap (when stored) employs odd obfuscation.
* BW obfuscates by adding 0xA0A0, B2W2 adds 0xA000
* The obfuscated number is then tweaked by adding 15*(i/17)
* To reverse, use a similar reverse calculation
* PSK files are basically raw game rips (obfuscated)
* CGB files are un-obfuscated.
* Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions.
*/
public CGearBackground(byte[] data)
{
if (data.Length != SIZE_CGB)
return;
// decode for easy handling
if (!IsCGB(data))
_psk = data = PSKtoCGB(data);
else
_cgb = data;
byte[] Region1 = data.Take(0x1FE0).ToArray();
byte[] ColorData = data.Skip(0x1FE0).Take(0x20).ToArray();
byte[] Region2 = data.Skip(0x2000).Take(0x600).ToArray();
ColorPalette = new Color[0x10];
for (int i = 0; i < 0x10; i++)
ColorPalette[i] = GetRGB555_16(BitConverter.ToUInt16(ColorData, i * 2));
Tiles = new Tile[0xFF];
for (int i = 0; i < 0xFF; i++)
{
byte[] tiledata = new byte[Tile.SIZE_TILE];
Array.Copy(Region1, i * Tile.SIZE_TILE, tiledata, 0, Tile.SIZE_TILE);
Tiles[i] = new Tile(tiledata);
Tiles[i].SetTile(ColorPalette);
}
Map = new TileMap(Region2);
}
private byte[] _cgb;
private byte[] _psk;
public byte[] GetCGB() => _cgb ?? Write();
public byte[] GetPSK(bool B2W2) => _psk ?? CGBtoPSK(Write(), B2W2);
public byte[] Write()
{
byte[] data = new byte[SIZE_CGB];
for (int i = 0; i < Tiles.Length; i++)
Array.Copy(Tiles[i].Write(), 0, data, i*Tile.SIZE_TILE, Tile.SIZE_TILE);
for (int i = 0; i < ColorPalette.Length; i++)
BitConverter.GetBytes(GetRGB555(ColorPalette[i])).CopyTo(data, 0x1FE0 + i*2);
Array.Copy(Map.Write(), 0, data, 0x2000, 0x600);
return data;
}
public static bool IsCGB(byte[] data)
{
if (data.Length != SIZE_CGB)
return false;
// check odd bytes for anything not rotation flag
for (int i = 0x2000; i < 0x2600; i += 2)
if ((data[i + 1] & ~0b1100) != 0)
return false;
return true;
}
public static byte[] CGBtoPSK(byte[] cgb, bool B2W2)
{
byte[] psk = (byte[])cgb.Clone();
int shiftVal = B2W2 ? 0xA000 : 0xA0A0;
for (int i = 0x2000; i < 0x2600; i += 2)
{
int index = BitConverter.ToUInt16(cgb, i);
int val = IndexToVal(index, shiftVal);
psk[i] = (byte)val;
psk[i + 1] = (byte)(val >> 8);
}
return psk;
}
public static byte[] PSKtoCGB(byte[] psk)
{
byte[] cgb = (byte[])psk.Clone();
for (int i = 0x2000; i < 0x2600; i += 2)
{
int val = BitConverter.ToUInt16(psk, i);
int index = ValToIndex(val);
BitConverter.GetBytes((ushort)index).CopyTo(cgb, i);
}
return cgb;
}
private Color[] ColorPalette;
private Tile[] Tiles;
private TileMap Map;
public Bitmap GetImage()
{
Bitmap img = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
// Fill Data
using (Graphics g = Graphics.FromImage(img))
for (int i = 0; i < Map.TileChoices.Length; i++)
{
int x = (i*8)%Width;
int y = 8*((i*8)/Width);
Bitmap b = Tiles[Map.TileChoices[i] % Tiles.Length].Rotate(Map.Rotations[i]);
g.DrawImage(b, new Point(x, y));
}
return img;
}
public void SetImage(Bitmap img)
{
if (img.Width != Width)
throw new ArgumentException($"Invalid image width. Expected {Width} pixels wide.");
if (img.Height != Height)
throw new ArgumentException($"Invalid image height. Expected {Height} pixels high.");
// get raw bytes of image
byte[] data = ImageUtil.GetPixelData(img);
const int bpp = 4;
Debug.Assert(data.Length == Width * Height * bpp);
// get colors
uint[] pixels = new uint[data.Length / bpp];
Color[] colors = new Color[pixels.Length];
Buffer.BlockCopy(data, 0, pixels, 0, data.Length);
for (int i = 0; i < pixels.Length; i++)
colors[i] = GetRGB555_32(pixels[i]);
Color[] Palette = colors.Distinct().ToArray();
if (Palette.Length > 0x10)
throw new ArgumentException($"Too many unique colors. Expected <= 16, got {Palette.Length}");
// Build Tiles
Tile[] tiles = new Tile[0x300];
for (int i = 0; i < tiles.Length; i++)
{
int x = (i*8)%Width;
int y = 8*((i*8)/Width);
Tile t = new Tile();
for (uint ix = 0; ix < 8; ix++)
for (uint iy = 0; iy < 8; iy++)
{
int index = (int)(y + iy)*Width + (int)(x + ix);
Color c = colors[index];
t.ColorChoices[ix%8 + iy*8] = Array.IndexOf(Palette, c);
}
t.SetTile(Palette);
tiles[i] = t;
}
List<Tile> tilelist = new List<Tile> {tiles[0]};
TileMap tm = new TileMap(new byte[2*Width*Height/64]);
for (int i = 1; i < tm.TileChoices.Length; i++)
{
for (int j = 0; j < tilelist.Count; j++)
{
int rotVal = tiles[i].GetRotationValue(tilelist[j].ColorChoices);
if (rotVal <= -1) continue;
tm.TileChoices[i] = j;
tm.Rotations[i] = rotVal;
goto next;
}
if (tilelist.Count == 0xFF)
throw new ArgumentException($"Too many unique tiles. Expected < 256, ran out of tiles at {i + 1} of {tm.TileChoices.Length}");
tilelist.Add(tiles[i]);
tm.TileChoices[i] = tilelist.Count - 1;
next:;
}
// Finished!
Map = tm;
ColorPalette = Palette;
Tiles = tilelist.ToArray();
_psk = null;
_cgb = null;
}
private sealed class Tile : IDisposable
{
public const int SIZE_TILE = 0x20;
private const int TileWidth = 8;
private const int TileHeight = 8;
public readonly int[] ColorChoices;
private Bitmap img;
public void Dispose() => img.Dispose();
internal Tile(byte[] data = null)
{
if (data == null)
data = new byte[SIZE_TILE];
if (data.Length != SIZE_TILE)
return;
ColorChoices = new int[TileWidth*TileHeight];
for (int i = 0; i < data.Length; i++)
{
ColorChoices[i*2+0] = data[i] & 0xF;
ColorChoices[i*2+1] = data[i] >> 4;
}
}
internal void SetTile(Color[] Palette)
{
img = new Bitmap(8, 8);
for (int x = 0; x < 8; x++)
for (int y = 0; y < 8; y++)
{
var index = ColorChoices[x%8 + y*8];
var choice = Palette[index];
img.SetPixel(x, y, choice);
}
}
internal byte[] Write()
{
byte[] data = new byte[SIZE_TILE];
for (int i = 0; i < data.Length; i++)
{
data[i] |= (byte)(ColorChoices[i*2+0] & 0xF);
data[i] |= (byte)((ColorChoices[i*2+1] & 0xF) << 4);
}
return data;
}
internal Bitmap Rotate(int rotFlip)
{
if (rotFlip == 0)
return img;
Bitmap tile = (Bitmap)img.Clone();
if ((rotFlip & 4) > 0)
tile.RotateFlip(RotateFlipType.RotateNoneFlipX);
if ((rotFlip & 8) > 0)
tile.RotateFlip(RotateFlipType.RotateNoneFlipY);
return tile;
}
internal int GetRotationValue(int[] tileColors)
{
// Check all rotation types
if (ColorChoices.SequenceEqual(tileColors))
return 0;
// flip x
for (int i = 0; i < 64; i++)
if (ColorChoices[(7 - (i & 7)) + 8 * (i / 8)] != tileColors[i])
goto check8;
return 4;
// flip y
check8:
for (int i = 0; i < 64; i++)
if (ColorChoices[64 - 8 * (1 + (i / 8)) + (i & 7)] != tileColors[i])
goto check12;
return 8;
// flip xy
check12:
for (int i = 0; i < 64; i++)
if (ColorChoices[63 - i] != tileColors[i])
return -1;
return 12;
}
}
private sealed class TileMap
{
public readonly int[] TileChoices;
public readonly int[] Rotations;
internal TileMap(byte[] data)
{
TileChoices = new int[data.Length/2];
Rotations = new int[data.Length/2];
for (int i = 0; i < data.Length; i += 2)
{
TileChoices[i/2] = data[i];
Rotations[i/2] = data[i+1];
}
}
internal byte[] Write()
{
byte[] data = new byte[TileChoices.Length * 2];
for (int i = 0; i < data.Length; i += 2)
{
data[i] = (byte)TileChoices[i/2];
data[i+1] = (byte)Rotations[i/2];
}
return data;
}
}
private static int IndexToVal(int index, int shiftVal)
{
int val = index + shiftVal;
return val + 15*(index/17);
}
private static int ValToIndex(int val)
{
if ((val & 0x3FF) < 0xA0 || (val & 0x3FF) > 0x280)
return ((val & 0x5C00) | 0xFF);
return ((val % 0x20) + 0x11 * (((val & 0x3FF) - 0xA0) / 0x20)) | (val & 0x5C00);
}
private static byte Convert8to5(int colorval)
{
byte i = 0;
while (colorval > Convert5To8[i]) i++;
return i;
}
private static Color GetRGB555_32(uint val)
{
int R = (int)(val >> 0 >> 3) & 0x1F;
int G = (int)(val >> 8 >> 3) & 0x1F;
int B = (int)(val >> 16 >> 3) & 0x1F;
return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]);
}
private static Color GetRGB555_16(ushort val)
{
int R = (val >> 0) & 0x1F;
int G = (val >> 5) & 0x1F;
int B = (val >> 10) & 0x1F;
return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]);
}
private static ushort GetRGB555(Color c)
{
int val = 0;
val |= Convert8to5(c.R) << 0;
val |= Convert8to5(c.G) << 5;
val |= Convert8to5(c.B) << 10;
return (ushort)val;
}
private static readonly int[] Convert5To8 = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF };
}
}