mirror of
https://github.com/kwsch/PKHeX
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166f8d82e5
Refactor out some logic, make "en" literals reference one spot (where appropriate)
23 lines
598 B
C#
23 lines
598 B
C#
using FluentAssertions;
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using PKHeX.Core;
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using Xunit;
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namespace PKHeX.Tests.Util
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{
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public class DataUtilTests
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{
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[Fact]
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public void GetsCorrectNumberOfSpeciesNames()
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{
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var names = Core.Util.GetSpeciesList(GameLanguage.DefaultLanguage);
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names.Length.Should().Be((int)Species.MAX_COUNT);
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}
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[Fact]
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public void GetsCorrectNumberOfAbilityNames()
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{
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var names = Core.Util.GetAbilitiesList(GameLanguage.DefaultLanguage);
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names.Length.Should().Be((int)Ability.MAX_COUNT);
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}
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}
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}
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