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https://github.com/kwsch/PKHeX
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4cb1048139
* Swap GC nickname fields The first nickname field is used for the displayed nickname, such as for EFIGS PKM whose names get truncated in Japanese games. The second nickname field stores the actual nickname, which is restored when a PKM is traded back to the GBA games. * Add StringFont3GC * Add GC/GBA string conversion tables/logic * Refactor GC region conversion * Minor tweaks Skip copying nickname/OT on generic conversion method; derived impl will remap the trash for us. Extract the DisplayNickname truncation function and deduplicate. Use buffers directly when updating Make CurrentRegion/OriginalRegion properties GCRegion instead of int/byte Extract local func for font check skip for clarity |
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.. | ||
Editing | ||
Game | ||
Items | ||
Legality | ||
Moves | ||
MysteryGifts | ||
PersonalInfo | ||
PKM | ||
Resources | ||
Ribbons | ||
Saves | ||
Util | ||
PKHeX.Core.csproj |