mirror of
https://github.com/kwsch/PKHeX
synced 2025-02-17 05:48:44 +00:00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
137 lines
6.2 KiB
C#
137 lines
6.2 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Parsing logic for <see cref="IRibbonSetUnique4"/>.
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/// </summary>
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public static class RibbonVerifierUnique4
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{
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public static void Parse(this IRibbonSetUnique4 r, RibbonVerifierArguments args, ref RibbonResultList list)
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{
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var evos = args.History;
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if (!RibbonRules.IsAllowedBattleFrontier4(evos))
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FlagAnyAbility(r, ref list);
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if (RibbonRules.IsAllowedContest3(evos))
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AddMissingContest3(r, ref list);
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else
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FlagAnyContest3(r, ref list);
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if (RibbonRules.IsAllowedContest4(evos))
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AddMissingContest4(r, ref list);
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else
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FlagAnyContest4(r, ref list);
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}
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public static void ParseEgg(this IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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FlagAnyAbility(r, ref list);
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FlagAnyContest3(r, ref list);
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FlagAnyContest4(r, ref list);
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}
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private static void AddMissingContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
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{
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bool top = Master;
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if (Hyper)
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top = true;
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else if (top)
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list.Add(index + 2);
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if (Super)
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top = true;
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else if (top)
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list.Add(index + 1);
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if (top && !Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
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CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
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CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
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CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
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CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
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}
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private static void AddMissingContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Ultra, bool Great, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
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{
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bool top = Master;
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if (Ultra)
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top = true;
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else if (top)
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list.Add(index + 2);
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if (Great)
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top = true;
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else if (top)
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list.Add(index + 1);
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if (top && !Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG4CoolMaster, r.RibbonG4CoolUltra, r.RibbonG4CoolGreat, r.RibbonG4Cool, ref list, RibbonIndex4.Cool);
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CheckSet(r.RibbonG4BeautyMaster, r.RibbonG4BeautyUltra, r.RibbonG4BeautyGreat, r.RibbonG4Beauty, ref list, RibbonIndex4.Beauty);
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CheckSet(r.RibbonG4CuteMaster , r.RibbonG4CuteUltra, r.RibbonG4CuteGreat, r.RibbonG4Cute, ref list, RibbonIndex4.Cute);
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CheckSet(r.RibbonG4SmartMaster, r.RibbonG4SmartUltra, r.RibbonG4SmartGreat, r.RibbonG4Smart, ref list, RibbonIndex4.Smart);
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CheckSet(r.RibbonG4ToughMaster, r.RibbonG4ToughUltra, r.RibbonG4ToughGreat, r.RibbonG4Tough, ref list, RibbonIndex4.Tough);
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}
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private static void FlagAnyAbility(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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if (r.RibbonAbility)
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list.Add(RibbonIndex4.Ability);
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if (r.RibbonAbilityGreat)
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list.Add(RibbonIndex4.AbilityGreat);
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if (r.RibbonAbilityDouble)
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list.Add(RibbonIndex4.AbilityDouble);
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if (r.RibbonAbilityMulti)
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list.Add(RibbonIndex4.AbilityMulti);
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if (r.RibbonAbilityPair)
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list.Add(RibbonIndex4.AbilityPair);
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if (r.RibbonAbilityWorld)
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list.Add(RibbonIndex4.AbilityWorld);
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}
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private static void FlagAnyContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
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{
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if (Master)
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list.Add(index + 3);
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if (Hyper)
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list.Add(index + 2);
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if (Super)
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list.Add(index + 1);
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if (Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
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CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
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CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
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CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
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CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
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}
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private static void FlagAnyContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
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{
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static void CheckSet(bool Master, bool Ultra, bool Great, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
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{
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if (Master)
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list.Add(index + 3);
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if (Ultra)
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list.Add(index + 2);
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if (Great)
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list.Add(index + 1);
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if (Initial)
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list.Add(index);
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}
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CheckSet(r.RibbonG4CoolMaster, r.RibbonG4CoolUltra, r.RibbonG4CoolGreat, r.RibbonG4Cool, ref list, RibbonIndex4.Cool);
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CheckSet(r.RibbonG4BeautyMaster, r.RibbonG4BeautyUltra, r.RibbonG4BeautyGreat, r.RibbonG4Beauty, ref list, RibbonIndex4.Beauty);
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CheckSet(r.RibbonG4CuteMaster , r.RibbonG4CuteUltra, r.RibbonG4CuteGreat, r.RibbonG4Cute, ref list, RibbonIndex4.Cute);
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CheckSet(r.RibbonG4SmartMaster, r.RibbonG4SmartUltra, r.RibbonG4SmartGreat, r.RibbonG4Smart, ref list, RibbonIndex4.Smart);
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CheckSet(r.RibbonG4ToughMaster, r.RibbonG4ToughUltra, r.RibbonG4ToughGreat, r.RibbonG4Tough, ref list, RibbonIndex4.Tough);
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}
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}
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