PKHeX/PKHeX.Core/Legality/Verifiers/Ribbons/RibbonVerifierArguments.cs
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00

10 lines
487 B
C#

namespace PKHeX.Core;
/// <summary>
/// Wraps details used for parsing ribbon states.
/// </summary>
/// <param name="Entity">Entity to parse</param>
/// <param name="Encounter">Encounter originated as</param>
/// <param name="History">History of visitation</param>
/// <remarks>For Generation 1/2 encounters, use the transferred encounter data object.</remarks>
public readonly record struct RibbonVerifierArguments(PKM Entity, IEncounterTemplate Encounter, EvolutionHistory History);