PKHeX/PKHeX.Core/Legality/Verifiers/ConsoleRegionVerifier.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

35 lines
1.1 KiB
C#

using static PKHeX.Core.LegalityCheckStrings;
namespace PKHeX.Core;
/// <summary>
/// Verifies the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> of origin values.
/// </summary>
public sealed class ConsoleRegionVerifier : Verifier
{
protected override CheckIdentifier Identifier => CheckIdentifier.Geography;
public override void Verify(LegalityAnalysis data)
{
if (data.Entity is not IRegionOrigin tr)
return;
var result = VerifyConsoleRegion(tr);
data.AddLine(result);
}
private CheckResult VerifyConsoleRegion(IRegionOrigin pk)
{
var consoleRegion = pk.ConsoleRegion;
if (consoleRegion >= 7)
return GetInvalid(LGeoHardwareRange);
return Verify3DSDataPresent(pk, consoleRegion);
}
private CheckResult Verify3DSDataPresent(IRegionOrigin pk, byte consoleRegion)
{
if (!Locale3DS.IsConsoleRegionCountryValid(consoleRegion, pk.Country))
return GetInvalid(LGeoHardwareInvalid);
return GetValid(LGeoHardwareValid);
}
}