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https://github.com/kwsch/PKHeX
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6182f889a6
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end. Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added). |
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.. | ||
FormChangeUtil.cs | ||
FormInfo.cs | ||
MystryMew.cs | ||
Tables.cs | ||
Tables1.cs | ||
Tables2.cs | ||
Tables3.cs | ||
Tables4.cs | ||
Tables5.cs | ||
Tables6.cs | ||
Tables7.cs | ||
Tables7b.cs | ||
Tables8.cs | ||
Tables8a.cs | ||
Tables8bs.cs | ||
Tables9.cs |