PKHeX/PKHeX.Core/Legality/Tables
Kurt 6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
..
FormChangeUtil.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
FormInfo.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
MystryMew.cs Add learnset moves similar to games 2023-04-08 12:20:18 -07:00
Tables.cs Misc changes 2023-03-28 16:00:44 -04:00
Tables1.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Tables2.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Tables3.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
Tables4.cs Reformat met location tables 2022-09-27 09:57:28 -07:00
Tables5.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Tables6.cs Add pokeflute to key XY 2023-02-07 21:52:06 -08:00
Tables7.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
Tables7b.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
Tables8.cs Reformat met location tables 2022-09-27 09:57:28 -07:00
Tables8a.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Tables8bs.cs stackalloc temp unreleased item arrays 2022-08-29 16:08:30 -07:00
Tables9.cs S/V 1.2.0 Support (#3819) 2023-02-27 19:12:27 -08:00