mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
5c13183d02
NET 8 will have a Shuffle method, which can get rid of the overload in Util. Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
269 lines
9.9 KiB
C#
269 lines
9.9 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Base format for Generation 1 & 2 <see cref="PKM"/> objects.
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/// </summary>
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/// <remarks>
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/// <see cref="SK2"/> store text buffers with the rest of the data.
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/// <see cref="PK1"/> and <see cref="PK2"/> store them separately; see <see cref="GBPKML"/>.
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/// </remarks>
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public abstract class GBPKM : PKM
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{
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public sealed override int MaxBallID => -1;
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public sealed override int MinGameID => (int)GameVersion.RD;
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public sealed override int MaxGameID => (int)GameVersion.C;
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public sealed override int MaxIV => 15;
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public sealed override int MaxEV => ushort.MaxValue;
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public sealed override ReadOnlySpan<ushort> ExtraBytes => ReadOnlySpan<ushort>.Empty;
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protected GBPKM(int size) : base(size) { }
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protected GBPKM(byte[] data) : base(data) { }
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public sealed override byte[] EncryptedPartyData => Encrypt();
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public sealed override byte[] EncryptedBoxData => Encrypt();
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public sealed override byte[] DecryptedBoxData => Encrypt();
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public sealed override byte[] DecryptedPartyData => Encrypt();
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public override bool Valid { get => true; set { } }
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public sealed override void RefreshChecksum() { }
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private bool? _isnicknamed;
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protected abstract void GetNonNickname(int language, Span<byte> data);
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public sealed override bool IsNicknamed
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{
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get
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{
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if (_isnicknamed is {} actual)
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return actual;
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var current = Nickname_Trash;
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Span<byte> expect = stackalloc byte[current.Length];
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var language = GuessedLanguage();
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GetNonNickname(language, expect);
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var result = !current.SequenceEqual(expect);
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_isnicknamed = result;
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return result;
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}
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set
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{
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_isnicknamed = value;
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if (_isnicknamed == false)
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SetNotNicknamed(GuessedLanguage());
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}
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}
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protected bool IsNicknamedBank
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{
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get
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{
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var spName = SpeciesName.GetSpeciesNameGeneration(Species, GuessedLanguage(), Format);
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return Nickname != spName;
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}
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}
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public sealed override int Language
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{
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get
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{
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if (Japanese)
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return (int)LanguageID.Japanese;
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if (Korean)
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return (int)LanguageID.Korean;
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if (StringConverter12.IsG12German(OT_Trash))
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return (int)LanguageID.German; // german
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int lang = SpeciesName.GetSpeciesNameLanguage(Species, Nickname, Format);
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if (lang > 0)
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return lang;
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return 0;
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}
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set
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{
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if (Japanese)
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return;
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if (Korean)
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return;
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if (IsNicknamed)
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return;
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SetNotNicknamed(value);
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}
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}
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public sealed override int Gender
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{
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get
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{
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int gv = PersonalInfo.Gender;
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return gv switch
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{
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PersonalInfo.RatioMagicGenderless => 2,
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PersonalInfo.RatioMagicFemale => 1,
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PersonalInfo.RatioMagicMale => 0,
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_ => IV_ATK > gv >> 4 ? 0 : 1,
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};
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}
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set { }
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}
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#region Future, Unused Attributes
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public sealed override bool IsGenderValid() => true; // not a separate property, derived via IVs
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public sealed override uint EncryptionConstant { get => 0; set { } }
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public sealed override uint PID { get => 0; set { } }
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public sealed override int Nature { get => 0; set { } }
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public sealed override bool ChecksumValid => true;
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public sealed override bool FatefulEncounter { get => false; set { } }
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public sealed override uint TSV => 0x0000;
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public sealed override uint PSV => 0xFFFF;
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public sealed override int Characteristic => -1;
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public sealed override int MarkValue { get => 0; set { } }
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public sealed override int Ability { get => -1; set { } }
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public sealed override int CurrentHandler { get => 0; set { } }
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public sealed override int Egg_Location { get => 0; set { } }
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public sealed override int Ball { get => 0; set { } }
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public sealed override uint ID32 { get => TID16; set => TID16 = (ushort)value; }
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public sealed override ushort SID16 { get => 0; set { } }
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#endregion
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public sealed override bool IsShiny => IV_DEF == 10 && IV_SPE == 10 && IV_SPC == 10 && (IV_ATK & 2) == 2;
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private int HPBitValPower => ((IV_ATK & 8) >> 0) | ((IV_DEF & 8) >> 1) | ((IV_SPE & 8) >> 2) | ((IV_SPC & 8) >> 3);
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public sealed override int HPPower => (((5 * HPBitValPower) + (IV_SPC & 3)) >> 1) + 31;
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public sealed override int HPType
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{
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get => ((IV_ATK & 3) << 2) | (IV_DEF & 3);
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set
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{
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IV_DEF = ((IV_DEF >> 2) << 2) | (value & 3);
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IV_DEF = ((IV_ATK >> 2) << 2) | ((value >> 2) & 3);
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}
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}
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public sealed override byte Form
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{
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get
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{
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if (Species != 201) // Unown
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return 0;
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return GetUnownFormValue(IV_ATK, IV_DEF, IV_SPE, IV_SPC);
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}
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set
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{
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if (Species != 201) // Unown
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return;
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while (Form != value)
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SetRandomIVs(0);
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}
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}
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private static byte GetUnownFormValue(int atk, int def, int spe, int spc)
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{
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ushort formeVal = 0;
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formeVal |= (ushort)((atk & 0x6) << 5);
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formeVal |= (ushort)((def & 0x6) << 3);
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formeVal |= (ushort)((spe & 0x6) << 1);
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formeVal |= (ushort)((spc & 0x6) >> 1);
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return (byte)(formeVal / 10);
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}
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public abstract int EV_SPC { get; set; }
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public sealed override int EV_SPA { get => EV_SPC; set => EV_SPC = value; }
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public sealed override int EV_SPD { get => EV_SPC; set { } }
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public abstract ushort DV16 { get; set; }
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public sealed override int IV_HP { get => ((IV_ATK & 1) << 3) | ((IV_DEF & 1) << 2) | ((IV_SPE & 1) << 1) | ((IV_SPC & 1) << 0); set { } }
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public sealed override int IV_ATK { get => (DV16 >> 12) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 12)) | (ushort)((value > 0xF ? 0xF : value) << 12)); }
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public sealed override int IV_DEF { get => (DV16 >> 8) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 8)) | (ushort)((value > 0xF ? 0xF : value) << 8)); }
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public sealed override int IV_SPE { get => (DV16 >> 4) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 4)) | (ushort)((value > 0xF ? 0xF : value) << 4)); }
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public int IV_SPC { get => (DV16 >> 0) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 0)) | (ushort)((value > 0xF ? 0xF : value) << 0)); }
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public sealed override int IV_SPA { get => IV_SPC; set => IV_SPC = value; }
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public sealed override int IV_SPD { get => IV_SPC; set { } }
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public override int MarkingCount => 0;
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public override int GetMarking(int index) => 0;
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public override void SetMarking(int index, int value) { }
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public void SetNotNicknamed() => SetNotNicknamed(GuessedLanguage());
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public abstract void SetNotNicknamed(int language);
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public int GuessedLanguage(int fallback = (int)LanguageID.English)
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{
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int lang = Language;
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if (lang > 0)
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return lang;
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if (fallback is (int)LanguageID.French or (int)LanguageID.German) // only other permitted besides English
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return fallback;
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return (int)LanguageID.English;
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}
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/// <summary>
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/// Tries to guess the source language ID when transferred to future generations (7+)
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/// </summary>
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/// <param name="destLanguage">Destination language ID</param>
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/// <returns>Source language ID</returns>
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protected int TransferLanguage(int destLanguage)
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{
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// if the Species name of the destination language matches the current nickname, transfer with that language.
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var expect = SpeciesName.GetSpeciesNameGeneration(Species, destLanguage, 2);
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if (Nickname == expect)
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return destLanguage;
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return GuessedLanguage(destLanguage);
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}
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public override void LoadStats(IBaseStat p, Span<ushort> stats)
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{
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var lv = CurrentLevel; // recalculate instead of checking Stat_Level
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stats[0] = (ushort)(GetStat(p.HP, IV_HP, EV_HP, lv) + (5 + lv)); // HP
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stats[1] = GetStat(p.ATK, IV_ATK, EV_ATK, lv);
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stats[2] = GetStat(p.DEF, IV_DEF, EV_DEF, lv);
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stats[3] = GetStat(p.SPE, IV_SPE, EV_SPE, lv);
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stats[4] = GetStat(p.SPA, IV_SPA, EV_SPA, lv);
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stats[5] = GetStat(p.SPD, IV_SPD, EV_SPD, lv);
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}
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protected static ushort GetStat(int baseStat, int iv, int effort, int level)
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{
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// The games store a precomputed ushort[256] i*i table for all ushort->byte square root calcs.
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// The game then iterates to find the lowest index with a value >= input (effort).
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// With modern CPUs we can just call sqrt->ceil directly.
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// ceil(sqrt(65535)) evals to 256, but we're clamped to byte only.
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byte firstSquare = (byte)Math.Min(255, Math.Ceiling(Math.Sqrt(effort)));
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effort = firstSquare >> 2;
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return (ushort)((((2 * (baseStat + iv)) + effort) * level / 100) + 5);
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}
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public sealed override int GetMovePP(ushort move, int ppUpCount)
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{
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var pp = base.GetMovePP(move, 0);
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return pp + (ppUpCount * Math.Min(7, pp / 5));
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}
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public void MaxEVs() => EV_HP = EV_ATK = EV_DEF = EV_SPC = EV_SPE = MaxEV;
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/// <summary>
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/// Applies <see cref="PKM.IVs"/> to the <see cref="PKM"/> to make it shiny.
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/// </summary>
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public sealed override void SetShiny()
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{
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IV_ATK |= 2;
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IV_DEF = 10;
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IV_SPE = 10;
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IV_SPA = 10;
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}
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internal void ImportFromFuture(PKM pk)
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{
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Nickname = pk.Nickname;
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OT_Name = pk.OT_Name;
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IV_ATK = pk.IV_ATK / 2;
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IV_DEF = pk.IV_DEF / 2;
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IV_SPC = pk.IV_SPA / 2;
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//IV_SPD = pk.IV_ATK / 2;
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IV_SPE = pk.IV_SPE / 2;
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if (pk.HasMove((int)Move.HiddenPower))
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HPType = pk.HPType;
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}
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}
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