mirror of
https://github.com/kwsch/PKHeX
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88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
65 lines
3.2 KiB
C#
65 lines
3.2 KiB
C#
using static PKHeX.Core.LanguageID;
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namespace PKHeX.Core;
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/// <summary>
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/// Provides information for <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> data.
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/// </summary>
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/// <remarks>These values were specific to the 3DS games (Generations 6 and 7, excluding LGP/E)</remarks>
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public static class Locale3DS
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{
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/// <summary>
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/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
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/// </summary>
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/// <param name="consoleRegion">Console region.</param>
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/// <param name="country">Country of nationality</param>
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/// <returns>Country is within Console Region</returns>
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public static bool IsConsoleRegionCountryValid(byte consoleRegion, byte country) => consoleRegion switch
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{
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0 => country is 1, // Japan
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1 => country is (>= 8 and <= 52) or 153 or 156 or 168 or 174 or 186, // Americas
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2 => country is (>= 64 and <= 127) or 169 or 184 or 185, // Europe
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4 => country is 144 or 160, // China
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5 => country is 136, // Korea
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6 => country is 144 or 128, // Taiwan
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_ => false,
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};
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/// <summary>
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/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and language ID to determine if the language is available within that region.
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/// </summary>
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/// <remarks>
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/// Used to check for Virtual Console language availability. VC Games were region locked to the Console, meaning not all language games are available.
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/// </remarks>
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/// <param name="consoleRegion">Console region.</param>
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/// <param name="language">Language of region</param>
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/// <returns>Language is available within Console Region</returns>
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public static bool IsRegionLockedLanguageValidVC(byte consoleRegion, int language) => consoleRegion switch
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{
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0 or 6 => language == 1, // Japan & Taiwan
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1 => language is (int)English or (int)Spanish or (int)French, // Americas
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2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
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5 => language is (int)Korean, // Korea
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_ => false, // China & Invalid
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};
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/// <summary>
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/// Compares the <see cref="IRegionOrigin.ConsoleRegion"/> and <see cref="IRegionOrigin.Country"/> to determine if the country is available within that region.
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/// </summary>
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/// <remarks>
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/// Used to check for gift availability.
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/// </remarks>
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/// <param name="consoleRegion">Console region.</param>
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/// <param name="language">Language of region</param>
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/// <returns>Language is available within Console Region</returns>
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public static bool IsRegionLockedLanguageValid(byte consoleRegion, int language) => consoleRegion switch
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{
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0 => language is (int)Japanese, // Japan & Taiwan
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1 => language is (int)English or (int)Spanish or (int)French, // Americas
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2 => language is (int)English or (int)Spanish or (int)French or (int)German or (int)Italian, // Europe
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4 => language is (int)ChineseS or (int)ChineseT, // China
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5 => language is (int)Korean, // Korea
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6 => language is (int)ChineseS or (int)ChineseT,
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_ => false, // China & Invalid
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};
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}
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